As a game designer and mystery writer, my goal is to deliver games with compelling narratives that keep players engaged and curious. I develop characters and plots which have difficult choices and high stakes. With my mystery writer background, you can bet that any character can be on the chopping block, but in a way that makes a player or reader stick with the narrative. I believe in using all the narrative tools to achieve a solid gameplay experience, including environmental storytelling, branching narratives, meaningful choices, and interface design. Although my core skill is writing, I also have a technical background and can talk the language of artists and programmers alike. I have a "get it done" attitude when it comes to deliverables, and I don't need to be babysat to find something to work on when there are lulls in the dev cycle.
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Game WriterPsychic Software Nov 2022 - Present• Writes detailed, exciting, and spooky dialogue and branching narrative for "The Necromancer's Tale"• Develops characters, quests, and scenarios with an aim for atmospheric, dark storytelling and difficult choices gameplay -
Test Associate IiiExperis Game Solutions Nov 2018 - Dec 2019Tempe, Arizona• Released major AAA project Halo: The Master Chief Collection (Reach for PC and Xbox)• Conduct automated and manual gray box testing to find and report issues to developers• Lead and perform new build verification to ensure the integrity and testability of fresh builds• Investigate bugs such as crashes, soft locks, UUI issues, gameplay bugs, and other content issues• Write clear and concise bugs, focusing on clarity and accuracy of reproduction steps -
Game Design ConsultantArizona State University Nov 2017 - Apr 2019Tempe, Arizona, Usa• Provided game design feedback for the NSF-funded Play in the Making research project• Acted as a liaison between researchers and instructors• Recorded highly-confidential data during game design instructional sessions involving families• Provided game design insight to participants and instructors as difficulties arose• Analyzed board games made by participants for project insight and reproduction -
Narrative Game DesignerUnannounced Project Feb 2018 - Jun 2018• Organized and write game treatments and outlines• Worked with project owner to tackle problems and avoid pitfalls in design• Discussed project goals and solutions with art and programming teams• Wrote scripts for dialogue and action sequences• Revised ideas and scripts according to feedback
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Contract Fiction WriterEveryst Stories (By 96 Problems) Oct 2017 - May 2018• Wrote Trance, a novella-length work for the Everyst storytelling platform (https://fromeveryst.com/)• Devised four full weeks of daily content (28 days) from basic outline to finished script• Worked with editor to hammer out problems and concerns, tailoring the story to the platform’s audience• Studied Technobablylon (https://is.gd/Technobabylon) to create the story adapted from the game’s world -
Graduate Teaching AssistantUc Santa Cruz Oct 2014 - Jun 2016• Guided 360 students across 6 courses related to games, media, art, and design• Engaged students in discussion on topics related to games and experience design, art and media history• Regularly graded 60 students’ work in a week while also giving lectures and attending my own classes• Acted as a mentor, student-teacher liaison, and expert for students• Engaged in rigorous confidentiality practices to ensure the safety of students• Published studies of player communities and… Show more • Guided 360 students across 6 courses related to games, media, art, and design• Engaged students in discussion on topics related to games and experience design, art and media history• Regularly graded 60 students’ work in a week while also giving lectures and attending my own classes• Acted as a mentor, student-teacher liaison, and expert for students• Engaged in rigorous confidentiality practices to ensure the safety of students• Published studies of player communities and play styles in Minecraft and narratives in Pokémon Show less -
Gameplay ScripterPhoenix Online Studios Jul 2012 - Jun 2013• Worked on two released episodes for the commercial project Cognition: An Erica Reed Thriller• Laid out interactions for objects and characters across multiple scenes• Translated game script into gameplay via in-house visual scripting language• Developed scripting solutions to puzzles vital to gameplay• Worked with cinematic artists and sequencers to bring scenes together• Attended daily scrum meetings to go over current tasks and bring up needs to the larger team
Michael Thomét Education Details
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Creative Writing -
Teaching Online Writing -
Digital Arts & New Media -
Rhetoric And Composition -
Creative Writing
Frequently Asked Questions about Michael Thomét
What company does Michael Thomét work for?
Michael Thomét works for Psychic Software
What is Michael Thomét's role at the current company?
Michael Thomét's current role is Game Writer.
What schools did Michael Thomét attend?
Michael Thomét attended Southern New Hampshire University, Southern New Hampshire University, University Of California, Santa Cruz, Arizona State University, Arizona State University.
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Michael Thomet
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