Principal Technical Artist / Engineer
Principal technical artist / engineer on unannounced new IPs (UE) - procedural world generation systems and tools (C++, integrated into ECS architecture) - prototyping and visualization in Houdini
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Michael Trottier is listed as Game Developer based in Victoria, British Columbia, Canada. AeroLeads shows a matched LinkedIn profile for Michael Trottier.
Michael Trottier previously worked as Principal Technical Artist / Engineer at Phoenix Labs and Principal Technical Artist at Phoenix Labs.
Michael Trottier is a Game Developer.
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Vancouver, British Columbia, Canada
Principal technical artist / engineer on unannounced new IPs (UE) - procedural world generation systems and tools (C++, integrated into ECS architecture) - prototyping and visualization in Houdini
Vancouver, British Columbia, Canada
Principal technical artist on Dauntless (UE) - procedural world generation systems and tools, created with Houdini + Houdini Engine / Houdini HDK - presented at GDC 2018 "Technical Artist Bootcamp: Procedural Islands of Dauntless" - VFX creation and artist support - gameplay programming (C++ and blueprint) - Houdini artist training and support
Edmonton, Alberta, Canada
Technical art director on Anthem (Frostbite) - terrain and environment art systems developement - presented at EA Frostbite Dev Days 2014 - photogrammetry pipeline development
Edmonton, Alberta, Canada
Principal environment art lead for Mass Effect 1,2 and 3 (UE) - developed and supported art production pipelines through the changing needs of the trilogy - cinematic lighting system development and support - artist training - key art creation
Edmonton, Alberta, Canada
Senior environment artist on Star Wars: Knights of the Old Republic (Aurora)
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Michael Trottier is listed as Game Developer.
Michael Trottier is based in Victoria, British Columbia, Canada.
Michael Trottier has worked for Phoenix Labs and Bioware.
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