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Michael Wille Email & Phone Number

Project Manager II at Piranha Games Inc. at Piranha Games
Location: Burnaby, British Columbia, Canada 9 work roles 2 schools
1 work email found @piranhagames.com 2 phones found area 847 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email m****@piranhagames.com
Direct phone (847) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Project Manager II at Piranha Games Inc.
Location
Burnaby, British Columbia, Canada

Who is Michael Wille? Overview

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Quick answer

Michael Wille is listed as Project Manager II at Piranha Games Inc. at Piranha Games, based in Burnaby, British Columbia, Canada. AeroLeads shows a work email signal at piranhagames.com, phone signal with area code 847, and a matched LinkedIn profile for Michael Wille.

Michael Wille previously worked as Project Manager II at Piranha Games and Junior Producer at Beamdog. Michael Wille holds Game Design, Game And Interactive Media Design from Vancouver Film School.

Company email context

Email format at Piranha Games

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{first}.{last}@piranhagames.com
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AeroLeads found 1 current-domain work email signal for Michael Wille. Compare company email patterns before reaching out.

Profile bio

About Michael Wille

I am an avid gamer with a strong desire to take my knowledge of philosophy and project management techniques into mentoring a strong development team.Currently I am working at Piranha Games as a Project Manager.I've served as a cinematics producer, mocap and VO organizer, generalist, and technical designer of project management systems and workflow (Jira).

Listed skills include Microsoft Office, Customer Service, Microsoft Excel, Management, and 27 others.

Current workplace

Michael Wille's current company

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Piranha Games
Piranha Games
Project Manager II at Piranha Games Inc.
AeroLeads page
9 roles · 18 years

Michael Wille work experience

A career timeline built from the work history available for this profile.

Project Manager Ii

Current

Burnaby, British Columbia, Ca

Oct 2021 - Present

Junior Producer

Edmonton, Alberta, Ca

Nov 2019 - Oct 2021

Associate Producer

Next Level Games
Mar 2018 - Nov 2019

Project Manager / Designer - Faren'S Light

Epic Megajam

Faren's Light is a first person puzzle game created in Unreal with a team of 5.This game was created over the course of 7 days for the Epic MegaJam with the prompt, "However vast the Darkness, we must supply our own light." This was a great experience where everyone on the team was a close friend, and we were able to discuss and debate ideas for the game in a very open and communicative forum.I took on multiple roles for this project: Project Manager, Level / Puzzle Designer, and VFX Artist.My main responsibilities included: - Leading the initial creative design process for game scope and prioritization- Co-creating and testing the code-cracking puzzles- Working within the team to ensure proper level measurements - Creating and iterating on particle effects / level lighting to increase player immersion

Oct 2017 - Oct 2017

Project Manager - Penguin Jam

Vancouver, Bc, Ca

Penguin Jam is a single player real time strategy game created in Unreal with a team of 27. This game was created over the course of 3 days for a game jam with the goal to challenge each team member with working in a larger group over a short time frame. We learned about leadership and communication between disciplines, organizational planning to enable team members, and scope management.I took on the role of project manager for the technical art and UI teams.My main responsibilities included:- Communicating with the team leads to prevent any roadblocks.- Meeting regularly with other project managers to provide team status reports.- Assisting in development of base particle systems for use by tech art team.

Aug 2017 - Aug 2017

Project Manager / Designer - Mach X

Vancouver, Bc, Ca

Mach X is a Co-op Combat Racing game made in Unreal with a core design team of 5.In the game two players team up and control one vehicle, one as the pilot and the other as the hunter, or turret operator. Both of these players must work together to blast away the competition and be the first across the finish line.Created as a final project at Vancouver Film School, Mach X has helped all team members gain tremendous experience in teamwork, Unreal, and project development.I took on the role of project manager and designer for this project. My responsibilities included:- Task Creation and Prioritization- Leading Daily Scrums- Initiating Weekly Reviews to Prioritize Design Feedback- Point of Contact for Outsourced Audio and Concept Art- Leading Initial Creative Design Process

Feb 2017 - Aug 2017

Project Manager - The Pen Is Mightier

Vancouver, Bc, Ca

The Pen Is Mightier is a Top-Down Brawler game made in Unity with a core design team of 4. In this game the player plays as Iris in her fight against an evil factory. Using her powers, the player must defeat the hordes of robots and bring color back to the world.Created as one of the first long-term game projects at Vancouver Film School, The Pen Is Mightier serves as an incredible learning opportunity for teamwork, Unity, and short project cycles.I took on the role of project manager and designer for this game.My responsibilities included:- Driving the Initial Concept Creation- Organizing and Managing a Waterfall Schedule- Cutting and Recording Audio - Designing Levels using Tiled

Nov 2016 - Feb 2017

Designer - Gamified Game Theory

Appleton, Wi, Us

Gamified Game Theory is a university level course designed and implemented for a 30 student class. Working together with Adam Galambos on its creation we focuses on utilizing gamification to encourage a higher level of engagement from all students taking the course.Results from this project were shown at the 2016 American Economic Association conference.I worked as co-designer of the course, focusing on the gamification implementation.My responsibilities included:- Researching Gamification Techniques- Driving the Integration of Gamification into Course Work- Identifying and Addressing Design Limitations to Further User Engagement

2015 - 2016 ~1 yr

Sales Associate

Ups

Atlanta, Ga, Us

I worked seasonally at a UPS store over a 7 year period, working closely with the managers and owners to ensure a high level of customer support.My responsibilities included:- Solving customer needs for packing, shipping, and print- Sorting and organizing mail and packages in line with established conventions- Opening and Closing the store

2009 - 2016 ~7 yrs
2 education records

Michael Wille education

Game Design, Game And Interactive Media Design

Vancouver Film School

Bachelor Of Arts (B.A.), Philosophy & German

Lawrence University
FAQ

Frequently asked questions about Michael Wille

Quick answers generated from the profile data available on this page.

What company does Michael Wille work for?

Michael Wille works for Piranha Games.

What is Michael Wille's role at Piranha Games?

Michael Wille is listed as Project Manager II at Piranha Games Inc. at Piranha Games.

What is Michael Wille's email address?

AeroLeads has found 1 work email signal at @piranhagames.com for Michael Wille at Piranha Games.

What is Michael Wille's phone number?

AeroLeads has found 2 phone signal(s) with area code 847 for Michael Wille at Piranha Games.

Where is Michael Wille based?

Michael Wille is based in Burnaby, British Columbia, Canada while working with Piranha Games.

What companies has Michael Wille worked for?

Michael Wille has worked for Piranha Games, Beamdog, Next Level Games, Epic Megajam, and Vancouver Film School.

How can I contact Michael Wille?

You can use AeroLeads to view verified contact signals for Michael Wille at Piranha Games, including work email, phone, and LinkedIn data when available.

What schools did Michael Wille attend?

Michael Wille holds Game Design, Game And Interactive Media Design from Vancouver Film School.

What skills is Michael Wille known for?

Michael Wille is listed with skills including Microsoft Office, Customer Service, Microsoft Excel, Management, Microsoft Word, Powerpoint, Public Speaking, and Research.

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