Michael Wille Email & Phone Number
@piranhagames.com
2 phones found area 847
LinkedIn matched
Who is Michael Wille? Overview
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Michael Wille is listed as Project Manager II at Piranha Games Inc. at Piranha Games, based in Burnaby, British Columbia, Canada. AeroLeads shows a work email signal at piranhagames.com, phone signal with area code 847, and a matched LinkedIn profile for Michael Wille.
Michael Wille previously worked as Project Manager II at Piranha Games and Junior Producer at Beamdog. Michael Wille holds Game Design, Game And Interactive Media Design from Vancouver Film School.
Email format at Piranha Games
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AeroLeads found 1 current-domain work email signal for Michael Wille. Compare company email patterns before reaching out.
About Michael Wille
I am an avid gamer with a strong desire to take my knowledge of philosophy and project management techniques into mentoring a strong development team.Currently I am working at Piranha Games as a Project Manager.I've served as a cinematics producer, mocap and VO organizer, generalist, and technical designer of project management systems and workflow (Jira).
Listed skills include Microsoft Office, Customer Service, Microsoft Excel, Management, and 27 others.
Michael Wille's current company
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Michael Wille work experience
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Junior Producer
Associate Producer
Project Manager / Designer - Faren'S Light
Faren's Light is a first person puzzle game created in Unreal with a team of 5.This game was created over the course of 7 days for the Epic MegaJam with the prompt, "However vast the Darkness, we must supply our own light." This was a great experience where everyone on the team was a close friend, and we were able to discuss and debate ideas for the game in a very open and communicative forum.I took on multiple roles for this project: Project Manager, Level / Puzzle Designer, and VFX Artist.My main responsibilities included: - Leading the initial creative design process for game scope and prioritization- Co-creating and testing the code-cracking puzzles- Working within the team to ensure proper level measurements - Creating and iterating on particle effects / level lighting to increase player immersion
Project Manager - Penguin Jam
Penguin Jam is a single player real time strategy game created in Unreal with a team of 27. This game was created over the course of 3 days for a game jam with the goal to challenge each team member with working in a larger group over a short time frame. We learned about leadership and communication between disciplines, organizational planning to enable team members, and scope management.I took on the role of project manager for the technical art and UI teams.My main responsibilities included:- Communicating with the team leads to prevent any roadblocks.- Meeting regularly with other project managers to provide team status reports.- Assisting in development of base particle systems for use by tech art team.
Project Manager / Designer - Mach X
Mach X is a Co-op Combat Racing game made in Unreal with a core design team of 5.In the game two players team up and control one vehicle, one as the pilot and the other as the hunter, or turret operator. Both of these players must work together to blast away the competition and be the first across the finish line.Created as a final project at Vancouver Film School, Mach X has helped all team members gain tremendous experience in teamwork, Unreal, and project development.I took on the role of project manager and designer for this project. My responsibilities included:- Task Creation and Prioritization- Leading Daily Scrums- Initiating Weekly Reviews to Prioritize Design Feedback- Point of Contact for Outsourced Audio and Concept Art- Leading Initial Creative Design Process
Project Manager - The Pen Is Mightier
The Pen Is Mightier is a Top-Down Brawler game made in Unity with a core design team of 4. In this game the player plays as Iris in her fight against an evil factory. Using her powers, the player must defeat the hordes of robots and bring color back to the world.Created as one of the first long-term game projects at Vancouver Film School, The Pen Is Mightier serves as an incredible learning opportunity for teamwork, Unity, and short project cycles.I took on the role of project manager and designer for this game.My responsibilities included:- Driving the Initial Concept Creation- Organizing and Managing a Waterfall Schedule- Cutting and Recording Audio - Designing Levels using Tiled
Designer - Gamified Game Theory
Gamified Game Theory is a university level course designed and implemented for a 30 student class. Working together with Adam Galambos on its creation we focuses on utilizing gamification to encourage a higher level of engagement from all students taking the course.Results from this project were shown at the 2016 American Economic Association conference.I worked as co-designer of the course, focusing on the gamification implementation.My responsibilities included:- Researching Gamification Techniques- Driving the Integration of Gamification into Course Work- Identifying and Addressing Design Limitations to Further User Engagement
Sales Associate
I worked seasonally at a UPS store over a 7 year period, working closely with the managers and owners to ensure a high level of customer support.My responsibilities included:- Solving customer needs for packing, shipping, and print- Sorting and organizing mail and packages in line with established conventions- Opening and Closing the store
Michael Wille education
Game Design, Game And Interactive Media Design
Bachelor Of Arts (B.A.), Philosophy & German
Frequently asked questions about Michael Wille
Quick answers generated from the profile data available on this page.
What company does Michael Wille work for?
Michael Wille works for Piranha Games.
What is Michael Wille's role at Piranha Games?
Michael Wille is listed as Project Manager II at Piranha Games Inc. at Piranha Games.
What is Michael Wille's email address?
AeroLeads has found 1 work email signal at @piranhagames.com for Michael Wille at Piranha Games.
What is Michael Wille's phone number?
AeroLeads has found 2 phone signal(s) with area code 847 for Michael Wille at Piranha Games.
Where is Michael Wille based?
Michael Wille is based in Burnaby, British Columbia, Canada while working with Piranha Games.
What companies has Michael Wille worked for?
Michael Wille has worked for Piranha Games, Beamdog, Next Level Games, Epic Megajam, and Vancouver Film School.
How can I contact Michael Wille?
You can use AeroLeads to view verified contact signals for Michael Wille at Piranha Games, including work email, phone, and LinkedIn data when available.
What schools did Michael Wille attend?
Michael Wille holds Game Design, Game And Interactive Media Design from Vancouver Film School.
What skills is Michael Wille known for?
Michael Wille is listed with skills including Microsoft Office, Customer Service, Microsoft Excel, Management, Microsoft Word, Powerpoint, Public Speaking, and Research.
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