Michael A. Agustin ᯅ work email
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Michael A. Agustin ᯅ phone numbers
● Invented GameSalad, a popular domain specific language for games, grew to 3 million developers● Platform Experience at Apple, worked on MacOS X, supporting Microsoft & Adobe products● Designed & developed at Three Rings, the first F2P games company in the US (exited to SEGA)● Artificial intelligence & tool engineer, making games published by Activision & Midway● Built teams, sourcing talent from Apple, Google, Zynga, Disney, EA, IBM & Carnegie Mellon● Mentored hundreds of entrepreneurs at Disney Accelerator, TechStars & MaGIC (Southeast Asia's largest accelerator)● Taught design & engineering at Carnegie Mellon & the University of Texas● Researched rapid prototyping & ideation tools employed by EA, Microsoft, IDEO & Disney while earning his Masters at Carnegie ● Invested & advised for two successfully exited startupsComputational thinking is the new literacy of our era. The demand for software today surpasses the supply of good engineering talent. Technology can transform how people plan, think, and solve problems computationally even in the absence of educational institutions and startup ecosystems. Michael helps organizations with interests in IoT, AI, and AR combine computational and design thinking to better prepare their teams for solving systems-oriented problems at scale.
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Head Of GrowthThe Ai CollectiveSeattle, Wa, Us -
Ceo & Co-FounderCurie Mar 2018 - PresentSeattle, Wa, UsBuilding 3D affordably and at scale to fuel the MetaverseCurie is backed by 500 Startups (B25), The Brandery/Gener8tor, and NVIDIA Inception.Imagine if you arrived at a furniture store only to find pictures instead of products on display. That’s what shopping online is like today. 3D replicates a live product experience, but retailers aren't setup like game studios.Curie powers 3D to be anywhere with the largest library of 3D content, supplying e-commerce, AI-training, and the Metaverse. We use AI to generate 3D from 2D photos on the Web, digitizing entire stores and products at scale. -
Co-Founder & Board MemberGamesalad, Inc Apr 2007 - PresentAustin, Texas, UsGameSalad is funded by Disney's Steamboat Ventures and develops a visual tool for game designers and consumers to make 2D animation and artificial intelligence with no programming required.● Co-founded the company in 2007 and served first as CEO, Architect, and then Chief Product Officer● Fundraised from venture capital (VC) and managed communication/reporting between multiple business stakeholders● Hired, mentored, lead, and collaborated with cross-functional teams, consisting of product, design, marketing, and engineering; Grew from 3 to 50 people● Developed vision, business plans, business cases, product roadmap, presentations, business requirements based on customer needs & other data sources, user stories, wireframes, design style-guides, and customer-facing content● Managed & evaluated external monetization partners, vendors, and alliances● Scaled from zero to 3 million mobile app & game developers with a player base in the hundreds of millions● Now in 6,000 schools across the US -
Utx Director Of Software InnovationThe University Of Texas System Nov 2016 - Jan 2018Austin, Tx, UsUTx was established in 2012 by the University of Texas Board of Regents and endowed with $50 million to make education more accessible and affordable, as well as, to improve outcomes.● Initiated partnerships with startup accelerators to build a education-focused incubator in Austin● Researched problems in higher-education and outlined business plans for potential VC-fundable spinouts to solve issues globally● Budgeted and recruited engineers for an internal Skunkworks-style development team -
AdvisorJoog! Nov 2013 - May 2017
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Co-Founder & CeoWeaver Labs Sep 2012 - Oct 2016Weaver mixes chat and automatic, on-the-fly comic book illustration as a fun and instant way for friends and family to express visual stories over mobile and wearables.● Co-founded the company in 2013 and served as CEO and Product Lead● Hired, lead, and collaborated with a cross-functional team, consisting of design and engineering to develop Apps for the Apple Watch, iOS, and Android -
Resident Mentor & Ecosystem Builder(Magic) Malaysian Global Innovation & Creativity Centre Jul 2015 - Dec 2015Bukit Jalil, Kuala Lumpur, MyMaGIC Accelerator is a program to accelerate 50 startups to be investment-ready in 4 months and to build a strong ASEAN startup community. Launched by President Barack Obama and the Malaysian government, MaGIC was created to foster sustainable economic growth and social impact in the region and create an ecosystem necessary support to the development of entrepreneurs.● Consulted & mentored 100 entrepreneurs at Southeast Asia's largest accelerator● Collaborated with local leaders on ways to build a "Silicon Valley" in emerging markets● Held design thinking workshops & developed engineering curriculum at startup hubs in SEA -
MentorYetizen Sep 2012 - Jun 2015 -
MentorDisney Accelerator Aug 2014 - Oct 2014
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AdvisorTsugi, Inc. May 2013 - Aug 2014Acquired by Unity 3D -
Angel InvestorTonx, Inc. Sep 2011 - Apr 2014Los Angeles, California, UsAcquired by Blue Bottle -
MentorTechstars Oct 2013 - Dec 2013New York City, New York, Us -
FacultyThe University Of Texas At Austin Jan 2009 - May 2009Austin, Tx, Us● Helped design the curriculum for a project-based course, teaching students the fundamentals of game design and production.● Worked with the City of Austin, the Digital Media Council, and local industry to develop the program. -
FacultyDevry University Oct 2007 - Jun 2008Lisle, Illinois, Us● Taught the Game Design course at the Austin campus. -
Graduate StudentCarnegie Mellon University Aug 2005 - May 2007Pittsburgh, Pa, UsThe Entertainment Technology Center is an interdisciplinary, projects-based Masters program offered at Carnegie Mellon University, whose focus is to train graduate students for competitive and highly technical positions in the entertainment industries such as game development, movies, and location-based entertainment. Involved in the following projects:Game Sketching is a research project to develop tools and techniques to quickly and cheaply "sketch" the essential experience of a game design. A sketch is to a game what an animatic is to a movie. Panda3D is an open-source game engine jointly developed by Disney and the ETC. Designed and developed a new level editor for the engine. Building Virtual Worlds (BVW) is a project course where interdisciplinary teams build immersive and interactive virtual worlds using unconventional user interfaces. Served as Producer, Designer, Artist (and sometimes Programmer) on the worlds. -
Software EngineerThree Rings Design Jan 2007 - Apr 2007San Francisco, Ca, UsAcquired by SEGA, Three Rings Design was the first company in America to introduce the free-to-play business model.● Designed and programmed gameplay and artificial intelligence for "Bang! Howdy," an online multi-user strategy game that is a cross between speed chess and Starcraft● Managed a cross-discipline team across a matrix organization to generate media and provide additional development -
Software EngineerApple Jun 2005 - Aug 2005Cupertino, California, UsApple's Platform Experience team designed and developed user interfaces for MacOS X and toolkits for 3rd party developers● Wrote an interoperability layer between Carbon and Cocoa utilized by Microsoft Office and Adobe Creative Suite● Implemented user interface components for Carbon used by external developers and within Finder and iTunes -
Class InstructorAustin Community College Jan 2005 - Mar 2005Austin, Tx, Us● Designed & taught a Continuing Education class using Python for non-CS students. -
Game ProgrammerEdge Of Reality Jan 2003 - Oct 2004Edge of Reality was an independent console games developer for Electronic Arts, Activision, and Midway● Wrote a visual design tool that reduced a process for developing artificial intelligence from 30 days to 30 minutes● Designed and implemented the camera, scripting system, heads-up-display, and other gameplay features● Shipped Shark Tale and Pitfall: The Lost Expedition, published by Activision for the GameCube, PlayStation 2, and Xbox
Michael A. Agustin ᯅ Skills
Michael A. Agustin ᯅ Education Details
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Carnegie Mellon UniversityEntertainment Technology -
The University Of Texas At AustinComputer Science -
500 Startups
Frequently Asked Questions about Michael A. Agustin ᯅ
What company does Michael A. Agustin ᯅ work for?
Michael A. Agustin ᯅ works for The Ai Collective
What is Michael A. Agustin ᯅ's role at the current company?
Michael A. Agustin ᯅ's current role is Head of Growth.
What is Michael A. Agustin ᯅ's email address?
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Michael A. Agustin ᯅ's direct phone number is +141532*****
What schools did Michael A. Agustin ᯅ attend?
Michael A. Agustin ᯅ attended Carnegie Mellon University, The University Of Texas At Austin, 500 Startups.
What are some of Michael A. Agustin ᯅ's interests?
Michael A. Agustin ᯅ has interest in Marketplaces, Mobile, Augmented Intelligence, Europe, Technology, Social Media, Dance, Art, Economics, Martial Arts.
What skills is Michael A. Agustin ᯅ known for?
Michael A. Agustin ᯅ has skills like Game Development, Gameplay, Video Games, Entrepreneurship, Mobile Games, Objective C, Game Design, Mobile Applications, Mobile Devices, Artificial Intelligence, Python, User Interface.
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