Michael Bybee Email & Phone Number
@blizzard.com
4 phones found area 949 and 801
LinkedIn matched
Who is Michael Bybee? Overview
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Michael Bybee is listed as Production Director at Cloud Chamber, based in Irvine, California, United States. AeroLeads shows a work email signal at blizzard.com, phone signal with area code 949, 801, and a matched LinkedIn profile for Michael Bybee.
Michael Bybee previously worked as Senior Production Director (World of Warcraft) at Blizzard Entertainment and Associate Production Director (Diablo IV) at Blizzard Entertainment. Michael Bybee holds Master Of Business Administration - Mba, Entertainment & Global Management from Ucla Anderson School Of Management.
Email format at Cloud Chamber
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AeroLeads found 1 current-domain work email signal for Michael Bybee. Compare company email patterns before reaching out.
About Michael Bybee
I’m an experienced leader who has successfully shipped projects across a ridiculously broad range of categories. I'm deeply curious about people, and I've built a career out of learning how to bridge gaps between designers, engineers, artists, and business professionals in order to see their ideas become reality.Right now, my work is wholly focused on World of Warcraft at Blizzard Entertainment. In the past, I managed teams on Diablo IV as well as a variety of other creative and technical projects.No matter the team or the project, my superpower is getting sh*t done.
Listed skills include Video Games, Project Management, Agile Project Management, Gaming Industry, and 14 others.
Michael Bybee's current company
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Michael Bybee work experience
A career timeline built from the work history available for this profile.
Senior Production Director (World Of Warcraft)
CurrentI currently lead a team of more than 50 producers collectively responsible for all aspects of World of Warcraft Modern and Classic as well as Warcraft RTS. I also manage teamwide resourcing, coordinate companywide initiatives with our team, and serve as a spokesperson for Blizzard Entertainment.
Associate Production Director (Diablo Iv)
I joined Diablo IV as it was shifting from pre-production into full production. My early responsibilities included driving the hero, monster, and NPC pipelines, but within months of joining the team I was given production ownership for all Art departments, including Environment, Lighting, Animation, Characters, and Tech Art. Soon after that, my.
Lead Producer (Unannounced Project)
I was the sole producer for an ambitious incubation project (16 developers). I handled all aspects of production, from day-to-day tasking through long-term planning, and I also partnered with the Game Director, Art Director, and Engineering Lead to manage the team, set strategic priorities, and plan personnel. Although our early game concepts exceeded.
Senior Game Producer Ii (World Of Warcraft)
My first responsibility on World of Warcraft was the User Interface engineering and design team; however, I soon picked up game design features to help ship the Legion expansion. My responsibilities continued to expand until I was producing features, discipline teams, and entire releases.Over the course of my time on WoW, I was responsible for production.
Senior Producer (Creative Development)
I joined Creative Development to be more involved with projects I was personally excited about. In my first role, I handled line production for Blizzard's physical and digital archives as well as art displays at BlizzCon and other venues. During this time, I led multiple projects to set up Blizzard art exhibits in museums around the world, including the.
It Project Manager
I managed a portfolio of more than 100 external game infrastructure and internal IT projects, ensuring each was properly resourced, scheduled, and implemented. Among these, I worked with engineering leadership to establish rigorous new processes for IT setup at BlizzCon, enabling more than 1,800 computers and supporting infrastructure to be reliably built.
Team Lead
I changed contracts to move into a larger supervisory role where I managed a multi-disciplinary team that provided IT systems support, bug tracking, contract management, process improvement, and technical writing to win and maintain compliance for a multi-million dollar contract for the Marine Expeditionary Fighting Vehicle.
Senior Technical Writer
I was promoted into a supervisory role over the technical writing team. I led three technical writers to partner with engineering and process improvement personnel to write, illustrate, edit, and test more than 50 technical manuals for Air Force hardware and software systems.
Technical Writer Ii
Technical Writer I
Michael Bybee education
Master Of Business Administration - Mba, Entertainment & Global Management
Bachelor Of Arts - Ba, English, Professional & Technical Writing Emphasis
Frequently asked questions about Michael Bybee
Quick answers generated from the profile data available on this page.
What company does Michael Bybee work for?
Michael Bybee works for Cloud Chamber.
What is Michael Bybee's role at Cloud Chamber?
Michael Bybee is listed as Production Director at Cloud Chamber.
What is Michael Bybee's email address?
AeroLeads has found 1 work email signal at @blizzard.com for Michael Bybee at Cloud Chamber.
What is Michael Bybee's phone number?
AeroLeads has found 4 phone signal(s) with area code 949, 801 for Michael Bybee at Cloud Chamber.
Where is Michael Bybee based?
Michael Bybee is based in Irvine, California, United States while working with Cloud Chamber.
What companies has Michael Bybee worked for?
Michael Bybee has worked for Cloud Chamber, Blizzard Entertainment, Sobran, Inc., and Karta Technologies, Inc..
How can I contact Michael Bybee?
You can use AeroLeads to view verified contact signals for Michael Bybee at Cloud Chamber, including work email, phone, and LinkedIn data when available.
What schools did Michael Bybee attend?
Michael Bybee holds Master Of Business Administration - Mba, Entertainment & Global Management from Ucla Anderson School Of Management.
What skills is Michael Bybee known for?
Michael Bybee is listed with skills including Video Games, Project Management, Agile Project Management, Gaming Industry, Scrum, Creative Writing, Perforce, and Creative Direction.
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