My background in cinematics, motion graphics, VFX, editing and previsualization has been refined over an incredibly successful career in the video game industry. At my core, I'm an experience designer and I take great pride in developing visceral, emotional, and immersive content for audiences of every age.I have contributed to over 40 console and PC titles including the AAA series Ghost Recon, Rainbow Six, the stylized MMO WildStar, the worldwide hit Borderlands 3, and the Dungeons & Dragons-inspired spinoff - Tiny Tina's Wonderlands!For companies such as Adult Swim and DreamWorks, I have contributed to a dozen critically-acclaimed mobile games such as Robot Unicorn Attack 2, Monsters Ate My Condo (recently remastered & re-released!), and Into the Dead.Big project or small - game, television, film or virtual reality - I'm driven to engage and excite the audience at every opportunity. I love what I do.My Specialties: * Animation, Motion Graphics, Compositing, and Post-Production VFX* Real-Time and Pre-Rendered Cinematic Design & Creation* Real-Time and Pre-Rendered Particle Effects Design & Creation* Cinematic and Game Mechanic Previsualization, Design & Creation* Video Editing (Cinematics, Trailers and Promos)* Team Leadership, Collaboration, Mentoring, Process Improvements, and Conflict Resolution* Comfortable working in a motion capture environment with actors and technicians* Liberal use of the Oxford commaI also champion the talents of those who possess similar capabilities and motivations. In both Lead and supporting roles, I am an active collaborator throughout the process.Check out some of my Show Reels for examples of my background in editing, compositing, and visual effects:
Listed skills include Video Games, Game Development, Cinematics, Animation, and 44 others.