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Michael Cosner Email & Phone Number

Cinematics, Motion Graphics, VFX @ Gearbox at Gearbox Software
Location: Frisco, Texas, United States 7 work roles 3 schools
1 work email found @gearboxsoftware.com LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email m****@gearboxsoftware.com
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Current company
Role
Cinematics, Motion Graphics, VFX @ Gearbox
Location
Frisco, Texas, United States

Who is Michael Cosner? Overview

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Quick answer

Michael Cosner is listed as Cinematics, Motion Graphics, VFX @ Gearbox at Gearbox Software, based in Frisco, Texas, United States. AeroLeads shows a work email signal at gearboxsoftware.com and a matched LinkedIn profile for Michael Cosner.

Michael Cosner previously worked as Cinematics & Motion Graphics Generalist at Gearbox Software and Lead VFX Artist at Deep Silver Volition. Michael Cosner holds Technical Degree, Computer Imaging And Animation from The School Of Communication Arts (Now Living Arts College).

Company email context

Email format at Gearbox Software

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*@gearboxsoftware.com
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AeroLeads found 1 current-domain work email signal for Michael Cosner. Compare company email patterns before reaching out.

Profile bio

About Michael Cosner

My background in cinematics, motion graphics, VFX, editing and previsualization has been refined over an incredibly successful career in the video game industry. At my core, I'm an experience designer and I take great pride in developing visceral, emotional, and immersive content for audiences of every age.I have contributed to over 40 console and PC titles including the AAA series Ghost Recon, Rainbow Six, the stylized MMO WildStar, the worldwide hit Borderlands 3, and the Dungeons & Dragons-inspired spinoff - Tiny Tina's Wonderlands!For companies such as Adult Swim and DreamWorks, I have contributed to a dozen critically-acclaimed mobile games such as Robot Unicorn Attack 2, Monsters Ate My Condo (recently remastered & re-released!), and Into the Dead.Big project or small - game, television, film or virtual reality - I'm driven to engage and excite the audience at every opportunity. I love what I do.My Specialties: * Animation, Motion Graphics, Compositing, and Post-Production VFX* Real-Time and Pre-Rendered Cinematic Design & Creation* Real-Time and Pre-Rendered Particle Effects Design & Creation* Cinematic and Game Mechanic Previsualization, Design & Creation* Video Editing (Cinematics, Trailers and Promos)* Team Leadership, Collaboration, Mentoring, Process Improvements, and Conflict Resolution* Comfortable working in a motion capture environment with actors and technicians* Liberal use of the Oxford commaI also champion the talents of those who possess similar capabilities and motivations. In both Lead and supporting roles, I am an active collaborator throughout the process.Check out some of my Show Reels for examples of my background in editing, compositing, and visual effects:

Listed skills include Video Games, Game Development, Cinematics, Animation, and 44 others.

Current workplace

Michael Cosner's current company

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Gearbox Software
Gearbox Software
Cinematics, Motion Graphics, VFX @ Gearbox
AeroLeads page
7 roles · 26 years

Michael Cosner work experience

A career timeline built from the work history available for this profile.

Cinematics & Motion Graphics Generalist

Current

Frisco, Texas, US

As Gearbox's Motion Graphics Designer, I combine my multidisciplinary background in video game visual effects, graphic design, animation, and cinematography to create stylish, hilarious, and engaging cinematic content. My primary day-to-day toolsets include Adobe After Effects for creating pre-rendered content and Unreal Engine 4 for real-time work.My work.

Jun 2017 - Present

Lead Vfx Artist

Champaign, IL, US

Led a talented team of 4 in-house and 3 outsourced VFX artists on Volition’s AAA video game: Agents of Mayhem.Key Areas of Contribution:* Developed a wide range of stylized weapon, combat, explosive, weather, and ambient environmental effects.* Supported and expanded the existing visual style with VFX created in our proprietary node-based shader, material.

Oct 2015 - Jun 2017

Senior Cinematic Artist

Bellevue, WA, US

For Carbine's premiere MMO, WildStar, I worked alongside a small crew of creative ninjas who developed the popular "DevSpeak"​ video series, WildStar "Flicks"​, in-game cinematics, and marketing trailers. Key Areas of Contribution:* Our creative and editorial vision for every cut-scene cinematic stemmed from a strong collaboration between my team, the.

Jun 2013 - Oct 2015

Lead Cinematics & Visual Effects Designer

Wellington, Wellington Region, NZ

Lead Visual Effects & Cinematics Artist/DesignerSidhe Interactive / PikPok GamesApril 2008 – September 2012 (4 years 6 months)My primary responsibilities were to support and grow the Studio's expertise in the area of real-time particle effects and cinematic design. What was once a department consisting only of myself was later expanded into a small group.

Apr 2008 - Sep 2012

Lead Artist & Studio Co-Founder

Cary, North Carolina, US

I joined Red Storm as a 3D modeler and founding member. As my own experience and capabilities grew, I would eventually become the Art Lead for Tom Clancy's Force 21. In the years that followed, I would contribute to a wide variety of senior and supporting roles; most notably on the successful Rainbow Six and Ghost Recon franchises.

Nov 1996 - Mar 2008

Senior Artist: Lighting And Fx Area Coordinator

Saint-Mandé, Île-de-France, FR

To improve our focus and quality on environmental lighting and effects, I was a part of a two-man team responsible for delivering high quality visuals for the multiplayer aspects of Ghost Recon: Advanced Warfighter 2 and subsequent DLC packs. I also supported America's Army: True Soldiers with particle effects for external partner, High Voltage Studios.

2000 - 2008 ~8 yrs

Object Modeler And Cinematic Designer

Virtus Corporation

My primary responsibilities focused on the creation of 3D models for "Tom Clancy SSN" - a 3D submarine combat simulator. I also developed the SSN's intro cinematic. All 3D content was created using 3D Studio r4 for DOS. Yep - talk about old school...

Apr 1996 - Nov 1996
3 education records

Michael Cosner education

Technical Degree, Computer Imaging And Animation

The School Of Communication Arts (Now Living Arts College)

Education record

Virginia Commonwealth University

Education record

Virginia Commonwealth University
FAQ

Frequently asked questions about Michael Cosner

Quick answers generated from the profile data available on this page.

What company does Michael Cosner work for?

Michael Cosner works for Gearbox Software.

What is Michael Cosner's role at Gearbox Software?

Michael Cosner is listed as Cinematics, Motion Graphics, VFX @ Gearbox at Gearbox Software.

What is Michael Cosner's email address?

AeroLeads has found 1 work email signal at @gearboxsoftware.com for Michael Cosner at Gearbox Software.

Where is Michael Cosner based?

Michael Cosner is based in Frisco, Texas, United States while working with Gearbox Software.

What companies has Michael Cosner worked for?

Michael Cosner has worked for Gearbox Software, Deep Silver Volition, Carbine Studios / Ncsoft, Pikpok Games / Sidhe Interactive, and Red Storm Entertainment.

How can I contact Michael Cosner?

You can use AeroLeads to view verified contact signals for Michael Cosner at Gearbox Software, including work email, phone, and LinkedIn data when available.

What schools did Michael Cosner attend?

Michael Cosner holds Technical Degree, Computer Imaging And Animation from The School Of Communication Arts (Now Living Arts College).

What skills is Michael Cosner known for?

Michael Cosner is listed with skills including Video Games, Game Development, Cinematics, Animation, 3D Studio Max, Photoshop, Xbox 360, and Computer Graphics.

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