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Michael Dameron Email & Phone Number

Software Development Engineer III at CLEAR (clearme.com)
Location: Austin, Texas Metropolitan Area, United States 9 work roles 1 school
1 work email found @aristocratgaming.com 1 phone found area 512 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 1 phone

Work email m****@aristocratgaming.com
Direct phone (512) ***-****
LinkedIn Profile matched
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Current company
Role
Software Development Engineer III
Location
Austin, Texas Metropolitan Area, United States

Who is Michael Dameron? Overview

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Quick answer

Michael Dameron is listed as Software Development Engineer III at CLEAR (clearme.com), based in Austin, Texas Metropolitan Area, United States. AeroLeads shows a work email signal at aristocratgaming.com, phone signal with area code 512, and a matched LinkedIn profile for Michael Dameron.

Michael Dameron previously worked as Software Development Engineer II at Clear (Clearme.Com) and Head Of Quality at Truplay Games. Michael Dameron holds Associate'S Degree, Game Design from Austin Community College.

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Email format at CLEAR (clearme.com)

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{first}.{last}@aristocratgaming.com
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AeroLeads found 1 current-domain work email signal for Michael Dameron. Compare company email patterns before reaching out.

Profile bio

About Michael Dameron

Over the past decade, I've established myself as a strategic innovator in engineering, blending deep technical expertise with sharp product management acumen. I've worked in areas from blending biometrics with web technologies to the dynamic world of live service games. This has been in environments ranging from startups to indie projects and even global enterprises across various platforms such as XR, VR, web, desktop and mobile. I can wear "many hats" and prefer tackling the "what" and "why" of problems -- leading innovation for organizations on long-standing issues and new areas of focus as the architect or heading up the "pizza-size" team. My contributions have directly impacted product quality and performance, such as:(1) Reimagined Enrollment: Spearheaded the refactor of a company's enrollment flow on the client, including its rule engine and UX, boosting conversion by +10% and setting a new organizational record.(2) Fault-Tolerance Innovation: Pioneered the integration of an advanced fault-tolerance system around the edges of an app to reduce product abandonment rates and mean time to recover without needing onsite support(3) Developer Tool Integration: Led the creation and merging of developer tools that de-risk development before shipping to production -- for multiple organizations -- leading to 100x gains by advanced mocking techniques that mimic service virtualization on the client and creating a framework where the same code for demoing and can be used for testing while generating code quality metrics(4) Unified Reporting Tool: Developed a custom reporting tool that unified several products and processes from the global organization. Based on our organization's internal milestones, the business could see a "Quality Portfolio" of products in flights. My knack for strategic problem-solving, identifying impactful work and drive to redefine and fooster meaning feedback loops have set me apart.

Listed skills include Game Design, Video Games, Game Development, Gameplay, and 45 others.

Current workplace

Michael Dameron's current company

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CLEAR (clearme.com)
Clear (Clearme.Com)
Software Development Engineer III
AeroLeads page
9 roles

Michael Dameron work experience

A career timeline built from the work history available for this profile.

Software Development Engineer Iii

Current

New York, Ny, Us

Jul 2023 - Present

Head Of Quality

Austin, Texas, Us

Roles & Responsibilities: Head of Quality ( QE & QA )Official Title: QA Manager-----------------------------------------------Start-Up | Mobile | Gaming Service ( such as Google Play Pass ) ------------------------------------------------ Seat #1, established and promoted quality engineering and assurance shift-left Agile practices for a 'mobile gaming service' model - both platform and products - while leveraging working knowledge of DevOps, Data Science, Engineering and Visualization applied to test.- Created a data-driven quality portfolio -- built heat maps, bug burn-downs, and other visualizations -- along with tracking and reporting metrics to key stakeholders for go/no-go decisions -- all through custom automation and architecture in Jira.- Directed test operations for internal and external testing professionals -- managing QA Vendors and contracts, including controlling cost, reducing potential risks related to vendors, and ensuring the quality of service.- Innovated technology and process improvements into the product SDLC to remove waste and improve quality, reliability, scalability, and predictability -- instilling Quality teams start at the beginning of a product lifecycle with the cross-functional teams.- Validated requirements, escalated risks, and facilitated resolution of project impacting issues that require intervention - daily, internal milestones, and before store submissions.- Assisted with interviewing and selecting highly skilled professionals for the org.- Partnered and provided high-value high-quality related services to production, engineering, product, and game design, to plan and commit to working in both long-range business plans and short-range program increments.- Communicated to partners and stakeholders on quality performance trends, current status, and action plans -- analyzing root causes of problems found and leading or assisting in developing countermeasures to remove the causes; preventative efforts.

Oct 2021 - May 2022

Principal Sdet

New York, Ny, Us

Roles & Responsibilities: Principal SDETOfficial Title: Sr. SDET-----------------------------------------------Start-Up | Biometrics | Product Development ------------------------------------------------ Lead engineer in E2E stack, strategy, roadmap, and vendor support- Developed, piloted, and implemented org-wide shift-left practices and products - Key contributor functional test stack internal to Travel's core product - Technical product management and principal engineering in generating a scalable quality-focused portfolio across the organization from static analysis and code coverage generated from tests

Oct 2020 - Oct 2021

Sr. Sdet

North Ryde, Nsw, Au

Roles & Responsibilities: Sr. SDETOfficial Title: SDET-----------------------------------------------Enterprise | Mobile & Web | Platform and Game Development------------------------------------------------ Architected and innovated automation, reporting, and continuous integration on a proprietary functional testing framework within a full-stack game engine - in both local and cloud environments.- Lead, mentor, and implement core areas of automated coverage over new and existing product features.- Day-to-day contribute to an embedded agile team with co-workers located both locally and globally-----------------------------------------------Manged, Designed and Engineered Proprietary Tools & Features:- Universal App Installer (cross-desktop to cross mobile)- Next-Gen Game Engine’s Custom TestOps Pipeline- Next-Gen Game Engine’s Test Stack (ex. Converted from real-time to event-based (100x gains))- Process & Risked-based ETL Custom Reporter (ex. JIRA to excel reports around bugs and game status internal and shipped for compliance)- Common Asset Updater (RPA, freeing up artists, removing human error, speeding up delivery)- Supported Proprietary Game Engine (Legacy and Next-Gen)- Embedded & QA Engineer on Ancillary Content (Digital Slot Machines) Shipped to multiple games in their portfolio and then promoted to the engine team

May 2017 - Oct 2020

Game Developer

Austin, Texas, Us

Roles & Responsibilities: Game Developer (Mid) Official Title: Jr. Unity Developer-----------------------------------------------Small Company | Mobile | Game Development------------------------------------------------ Key role in developing and implementing UI systems and client-side service integration with REST APIs- Aided in the development of core product components such as slot games, monetizing bonus games, and BI-driven features on a live product.- Member of the mobile team during the relaunch of Old Vegas Slots shipped on iOS, Android, and Amazon- Worked in a tight feedback loop with artists, designers and other Devs to rapidly develop features

May 2016 - Feb 2017

Technical Specialist

Austin, Texas, Us

Roles & Responsibilities: Technical SpecialistAreas: QE, QA, CS & Game DesignOfficial Title: QA Analyst-----------------------------------------------Kick-Started | Steam | Indie, MMO RPG------------------------------------------------ Performed white, grey and black box testing.- Recorded, tracked and created filters for tickets in JIRA.- Assured quality for the monthly release of a live product.- Participated in daily scrum meetings with all departments.- Performed compatibility testing with the application on Windows, Ubuntu and OSX. - Regressed bugs and feedback posted on community forums.- Answered customer account inquiries. - Processed and handled monetary disputes.- Performed various game services within a database; such as transfers and conversions.- Setup up "Points of Interest" in scenes: iconography, propping, spawning, and placement.- Made recommendations for application improvements and new features.- Programmed tools and bug fixes on the project.- Created testing documentation using data validation, conditional formatting, and formulas.

Aug 2014 - May 2016

Creative Technologist

Chaotic Moon Studios

Roles & Responsibilities: Creative TechnologistOfficial Title: Unity Developer-----------------------------------------------Software Design Agency | Mobile & AR | Unity3D------------------------------------------------ Conducted rapid development prototyping.- Programmed an interactive motion-sensing, holographic, experience using a Leap Motion.- Assisted in the programming of the UI for a mobile application shipped to Android and iOS.- Participated in daily meetings; updating team members on progress made on the current project.

Oct 2014 - Dec 2014

Technical Game Designer

Austin, Texas, Us

Roles & Responsibilities: Technical Game DesignerOfficial Title: Game Scripter-----------------------------------------------Kick-Started | VR | Omni------------------------------------------------ Performed rapid development prototyping, and R&D- Instructed employees on how to utilize Unity3D for development.

Jun 2014 - Aug 2014
1 education record

Michael Dameron education

  • Austin Community College
    Austin Community College
    Game Design
FAQ

Frequently asked questions about Michael Dameron

Quick answers generated from the profile data available on this page.

What company does Michael Dameron work for?

Michael Dameron works for CLEAR (clearme.com).

What is Michael Dameron's role at CLEAR (clearme.com)?

Michael Dameron is listed as Software Development Engineer III at CLEAR (clearme.com).

What is Michael Dameron's email address?

AeroLeads has found 1 work email signal at @aristocratgaming.com for Michael Dameron at CLEAR (clearme.com).

What is Michael Dameron's phone number?

AeroLeads has found 1 phone signal(s) with area code 512 for Michael Dameron at CLEAR (clearme.com).

Where is Michael Dameron based?

Michael Dameron is based in Austin, Texas Metropolitan Area, United States while working with CLEAR (clearme.com).

What companies has Michael Dameron worked for?

Michael Dameron has worked for Clear (Clearme.Com), Truplay Games, Aristocrat, Dgn Games, and Portalarium.

How can I contact Michael Dameron?

You can use AeroLeads to view verified contact signals for Michael Dameron at CLEAR (clearme.com), including work email, phone, and LinkedIn data when available.

What schools did Michael Dameron attend?

Michael Dameron holds Associate'S Degree, Game Design from Austin Community College.

What skills is Michael Dameron known for?

Michael Dameron is listed with skills including Game Design, Video Games, Game Development, Gameplay, Scripting, Unity3D, Level Design, and Unreal Engine 3.

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