Michael Daubert Email & Phone Number
@comcast.net
5 phones found area 512
LinkedIn matched
Who is Michael Daubert? Overview
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Michael Daubert is listed as Creative Director @Sourboys Interactive | Co-Founder at SourBoys Interactive, based in Cedar Park, Texas, United States. AeroLeads shows a work email signal at comcast.net, phone signal with area code 512, and a matched LinkedIn profile for Michael Daubert.
Michael Daubert previously worked as Creative Director at Sourboys Interactive and Chief Creative Officer at Phaser Lock Interactive. Michael Daubert holds Character Animation from Animation Mentor.
Email format at SourBoys Interactive
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AeroLeads found 1 current-domain work email signal for Michael Daubert. Compare company email patterns before reaching out.
About Michael Daubert
As the Chief Creative Officer and Co-Founder of Phaser Lock Interactive, I have been leading the innovation and creation of immersive and compelling VR video games for over eight years. With 25 years of experience in the video game and animation industry, I have a passion and enthusiasm for developing engaging and interactive experiences that resonate with players and clients.At Phaser Lock Interactive, I am responsible for the overall vision, direction, and quality of our VR titles, including the award-winning RTS Final Assault, which was selected as the first VR game in the World Cyber Games. I also oversee the financial, legal, and operational aspects of the studio, as well as the recruitment, mentoring, and management of a talented team of industry veterans and newcomers. I have successfully negotiated and collaborated with global brands and license holders, such as DC Universe and Star Wars Galaxies, and delivered high-quality products within budget and schedule. My specialties include animation, modeling, VFX, rigging, motion capture, cinematic creation, augmented reality, and virtual reality. My goal is to define the landscape of VR gaming through cutting-edge technology and artistic excellence.
Listed skills include Animation, Video Games, Character Animation, Game Development, and 21 others.
Michael Daubert's current company
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Michael Daubert work experience
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Chief Creative Officer
As Chief Creative Officer and Co-Founder, Michael brings over 25 years of creativity and artistic passion to Phaser Lock Interactive. Specializing in Virtual Reality Video games, Phaser Lock Interactives first tile, Final Approach was hand selected to be a launch title for the HTC/Valve VIVE system along with the Oculus Rift. Since then Phaser Lock has launched 3 more titles including the award winning RTS, Final Assault, being selected as the first VR game in the World Cyber Games. Phaser Lock Interactive consists of industry video game veterans, set to define the landscape of the Virtual Reality through immersive and compelling video games.http://www.phaserlock.com/
Executive Creative Director
Studio Creative Director/Gm
As the Studio Creative Director, I was the driving force for our creative team at Motus Digital, pushing the boundaries of animation and motion capture. •Responsible for client communication, contract negotiations, legal terms, and budgets. •Created and managed Outsource Pipeline for client and vendors.•Accountable for financial management, resource and quality control of all internal and external projects.•Manage art direction for all projects according to clients’ needs and requirements. Create art production pipelines while managing and mentoring full time and freelance artist. •Responsible for overseeing the day-to-day operations on the Motion Capture stage, assessing the performance of the cast and technical crew. • Re-branded studios overall image and visibility in the entertainment industry. Create marketing and promotional pipeline, implementing CRM to track and increase new client connections•Created internal projects and intellectual properties for studioRECENT PROJECTS:Star Wars KinectStar Wars Old RepublicStarHawkDOOMAliens Colonial MarinesCommercials: Wizards 101, Univision, AMDLIVE ANIMATION: Elfhotline(Herby the Elf) Larry the ZombieParty Crashers USA
Studio Art Director
As the Studio Art Director for Sony Online Entertainment in Austin, TX, I over saw the art departments, production, and vision for Star Wars Galaxies MMO and the development and launch of DC Universe Online MMO for the PC and PS3. I was responsible for building an art department of over 50 artists, while recruiting and creating an outsourcing department that later became the global outsourcing for all SOE Studios. I oversaw the artistic vision and development of DC Universe Online, maintaining the quality bar, while honoring and representing the Warner Brothers and DC Comics brand in developing a AAA productResponsibilities:•Recruit, train, and mentor artists while insuring development and personal growth to achieve their own goals and potential. Grew team from 18 artists to over 60 artists for DC Universe.•Work with team in developing and maintaining art pipelines for all production and outsourcing needs.•Wrote and directed over 60 minutes of DCUO in game motion comics. •Ensure the vision and art direction is at the highest quality for all art assets related to the game, including Marketing and PR materials. •Support Project Art Director in leadership, mentoring, and scheduling of project. Work closely with all discipline leadership to ensure time lines while sustaining quality bar.•Responsible for monitoring and implementing industry trends and techniques, evaluate competitive products, and determines areas to improve or innovate to stay competitive in the industry.
Ceo/Founder
I founded the studio in 2002 to meet the growing needs for outsourcing art assets in the Video Game and Animation Industries. I was responsible for studio operations, management, marketing, recruiting and training, and overall growth of the studio. •Managed yearly budgets of over 1 million dollars. •Responsible for client communication, negotiation of contracts, legal terms, and budgets. •In charge of analyzing and setting project requirements, ensuring adherence to project timelines, and budgets while meeting the clients’ needs. •Establish and manage art direction for all projects according to clients’ project. Create art production pipelines while managing and mentoring full time and freelance artist. *See attached sheet for client list.
Senior Animator/3D Artist
Lead teams of animators on numerous video game titles, mentoring and maintaining quality control for all key framed animations.
Michael Daubert education
Character Animation
Education record
Certificate In 3D Animation, 3D Animation, Modeling, Rigging, Texturemapping
Bachlors, Art
Education record
Commercial And Advertising Art
Frequently asked questions about Michael Daubert
Quick answers generated from the profile data available on this page.
What company does Michael Daubert work for?
Michael Daubert works for SourBoys Interactive.
What is Michael Daubert's role at SourBoys Interactive?
Michael Daubert is listed as Creative Director @Sourboys Interactive | Co-Founder at SourBoys Interactive.
What is Michael Daubert's email address?
AeroLeads has found 1 work email signal at @comcast.net for Michael Daubert at SourBoys Interactive.
What is Michael Daubert's phone number?
AeroLeads has found 5 phone signal(s) with area code 512 for Michael Daubert at SourBoys Interactive.
Where is Michael Daubert based?
Michael Daubert is based in Cedar Park, Texas, United States while working with SourBoys Interactive.
What companies has Michael Daubert worked for?
Michael Daubert has worked for Sourboys Interactive, Phaser Lock Interactive, Tanzle, Motus Digital, Llc, and Sony Online Entertainment.
How can I contact Michael Daubert?
You can use AeroLeads to view verified contact signals for Michael Daubert at SourBoys Interactive, including work email, phone, and LinkedIn data when available.
What schools did Michael Daubert attend?
Michael Daubert holds Character Animation from Animation Mentor.
What skills is Michael Daubert known for?
Michael Daubert is listed with skills including Animation, Video Games, Character Animation, Game Development, Texturing, Photoshop, Maya, and Cinematics.
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