Michael Devine

Michael Devine Email and Phone Number

CEO Rock It Games @ Rock It Games
Michael Devine's Location
Long Beach, California, United States, United States
About Michael Devine

Thorough, result-driven senior business executive with a solid background in publishing, distribution and game development. History of hands-on channel and B2B solution management ranging from start-ups to national public companies.Extensive background in digital and physical game distribution, channel creation, business development, licensing, contracts, PR, product development and marketing. Brand Launches: Humongous Entertainment Relaunch (2014), Retroism (2015). Bubsy (2017), Accolade (2017), Ziggurat Interactive (2019), Cosmi ValuSoft (2019) Retro First Friday (2020)m Rock It Games (2023)Specialties: Multi-tiered Client Relations, Partnerships and Management Business DevelopmentBrand Licensing/AcquisitionNegotiations, Contracts and Agreements Team BuildingContent Management Sales Budgets, Forecasts, P/L and ROIExternal Production and ManagementProduct Life Cycle

Michael Devine's Current Company Details
Rock It Games

Rock It Games

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CEO Rock It Games
Michael Devine Work Experience Details
  • Rock It Games
    Ceo, Managing Partner
    Rock It Games Jun 2023 - Present
  • Ziggurat Interactive Inc
    Strategic Business Consultant
    Ziggurat Interactive Inc Jul 2023 - Mar 2024
    Denver, Co, Us
  • Ziggurat Interactive Inc
    Senior Vice President Business Development
    Ziggurat Interactive Inc Oct 2019 - Jul 2023
    Denver, Co, Us
    Ziggurat specializes in classic gaming content and bringing games from the 80s, 90s and early 2000s to modern gaming platforms. We work with IP holders and developers all over the world to recreate, reimagine and continue the legacy of Retro gaming to a new decade.
  • Tommo
    Vice President Business Development
    Tommo Jun 2013 - Sep 2019
    City Of Industry, California, Us
    Highlights of my projects at Tommo:2014 - Launched 120+ Plus games on the Steam Platform2014 - Re-Launched the Humongous Entertainment Brand and eCommerce site for Humongous Software.2015 - Launched Retroism brand and eCommerce site for retro and classic games.2015 - Created digital distribution channel within Retroism for independent developers to extend distribution.2016 - Re- Launched the Accolade brand and Bubsy game series2016 - Added role - sole social media content manager for "Bubsy"2017 - Added role - Project supervisor for Bubsy: The Woollies Strike Back.2018 - Added role - Project supervisor for Bubsy: Paws on FireGeneral Duties:All Contracts and NegotiationsTrademark filings and renewalsGame RatingsPrimary first party support and contactSpecial Partner PromotionsAll PR Creation and/or SupervisionAll Marketing CampaignsTommo has forged key distributions and development partnerships with Cosmi/ValuSoft, KOEI TECMO America, Idea Factory, NIS A, Night Dive Studios, Black Forest Games, PQube, N-fusion and others.
  • Tiny Nightmares
    Partner
    Tiny Nightmares May 2013 - Dec 2018
    They're cute, adorable and most importantly the guardians of your dreams. See Boo, Bones, Susan, Rosie, Hottie and Spike daily on Facebook, Instagram, Twitter, Pinterest and of course, their very own website, www.tinynightmares.com Over 300 Full Color Panels and over 35,000 fans supporting it all - It's good to be a Nightmare.
  • The Los Angeles Film School
    Member, Game Production Advisory Panel
    The Los Angeles Film School Oct 2011 - Jun 2013
    Hollywood, Ca, Us
  • Kidsocial
    Vp Of Brands
    Kidsocial Jun 2011 - Mar 2013
    Egencie is a digital agency and content developer with a focus in virtual worlds, social and mobile games and apps. In December 2011 Egencie started Kidsocial, Inc. and created the Jabbersmack Social Network for kids 6-13 and their parents. As VP of Brands, I was the primary contact for all sales and marketing activity.Responsibilities and Accomplishments:Presentations, negotiations, deal closing, contracts and sales channel buildingLaunched over 30 onsite co-branded microsites with national and regional brand partners.National Account acquisition – added 45 brand partners in 18 months and built a pipeline of 200 brandsSocial Media Marketing CampaignsTrade Shows PRSoftware Solutions Sales:Brand MicrositesGame AppsWebsites Department Management Areas:Sales, Marketing, Sales Reps, Social Media, Community Managers and PREgencie Key Client List:Tiger/Aspect Entertainment/Mr. Bean (UK) EMI Records (UK), Mattel/American Girl, Sony Music Kidsocial Key Client List:Playmobil, Guinness World Book of Records, Story 9 Entertainment, Boosterthon, Poof Slinky, Krazy Straws, Safari Ltd., Mr. Bubble, YoYo Factory.
  • Concept Art House
    Vice President, North American Business Development
    Concept Art House Mar 2010 - May 2011
    San Francisco, Ca, Us
    In change of North American Business Development seeking out new business opportunities and markets for CAH social gaming and art services. Maintaining and expanding existing account base while focusing on deeper partnership with larger gaming clients including co-development models. Primary business contact for deal proposals, contract negotiations, payment and milestone structures.Work with internal staff on team size, daily production, planning meetings, asset tracking, client communication, issue resolution, deadline and project completion. Solid understanding of game design, 3D modeling, animation, vector graphics and concept creation. Providing daily leadership for both internal and external development teams in multiple time zones.Heavily involved with the social gaming market including cross talk with top gaming companies, monitoring top industry sites and analysis, conferences and reviewing hundreds of Face Book and mobile games.
  • Ultizen Games
    Vice President, North American Business Development
    Ultizen Games Sep 2007 - Mar 2010
    Opened the North American Market for one of China’s largest game assets out sourcing companies. Created new business opportunities in console and social gaming. Able to successfully navigate multiple due diligence processes and work with the top US developers including SOE, Hasbro and Brash Ent.Direct account and business management including proposals, negotiations, contracts, communication. Staffed US team with additional sales and operations support. Created lead and reporting structure.Direct production responsibilities for large projects. Daily staff communication with project managers and teams in the shanghai studios. Responsible for schedules, planning meetings, asset tracking, team staffing levels, quality control, issue resolution, milestone achievement and project completion.
  • Sell Better Now
    President
    Sell Better Now Jan 2005 - Aug 2007
    Sales and Marketing consultant for a wide variety of consumer electronic, gaming and other companies specializing in bringing new products to the mass retail market.
  • Imagination Games
    Svp, Sales And Marketing
    Imagination Games Jan 2004 - Dec 2004
    Relaunched North American distribution for DVD Game sales. Expanded vendor relationships with all North American national toy retailers. Initial product placement into Walmart and Target.
  • Tdk Mediactive
    Evp Sales And Marketing, Vp Sales
    Tdk Mediactive Jan 2002 - Dec 2003
    Chuo-Ku, Tokyo, Jp
    Responsibilities: Sales and Marketing P/L, forecasting, MDF Budgets, ROI analysis, staffing. Daily management of internal and external sales and marketing staff.Worked direcetly with DreamWorks, Disney, Jim Henson Group and other licensing partners on marketing strategies and promotions, Meeting with key national retail accounts and presenting specific product and retail programs. Creative and execution for all Trade Show activity. 100% increase in sales from '02 to '03 to $30M.Key Sales Accounts: Wal-mart, Target, TRU, Best Buy, Gamestop, Kmart, and Circuit City.
  • The 3Do Co.
    Vp Sales, Director Of Sales
    The 3Do Co. May 1995 - Nov 2001
    VP Sales (Next Gen Software ’99 to ’01)Director of Sales (PC Software ’97 to ’99)Western Regional Sales (3do Software, ’95 to ’96)Sales Executive responsible for the creation of the PC sales channel, growing sales from Zero to $3M in 18 months and the Next Gen sales channel, growing from Zero to $80M in three years. As VP of Sales, ran a team of 9 internal and 20 external staff. Coordinated most retail marketing plans. Primary responsibilities:Sales ForecastSales BudgetNational Sales MeetingsKey Account RelationshipsStaffingRetail MarketingSales/Product Development Liaison
  • Game America
    President
    Game America Oct 1993 - May 1995

Michael Devine Skills

Mobile Games Video Games Start Ups Social Games Business Development Strategic Partnerships Game Development Marketing Online Gaming Management Product Development Product Management Digital Distribution Game Design Monetization Digital Media Casual Games New Business Development Leadership Marketing Strategy Entertainment Sales Online Advertising E Commerce Social Networking Mmo Community Sites Animation Team Building Social Media Marketing Gaming Social Media Mobile Content Sales Operations Facebook Training Event Management Public Speaking B2b Community Management Mobile Applications Entrepreneurship Outsourcing Training Delivery Forecasting Mobile Devices Business To Business

Michael Devine Education Details

  • Pitzer College
    Pitzer College
    American Studies
  • Pitzer College
    Pitzer College
    Bachelor'S Degree

Frequently Asked Questions about Michael Devine

What company does Michael Devine work for?

Michael Devine works for Rock It Games

What is Michael Devine's role at the current company?

Michael Devine's current role is CEO Rock It Games.

What is Michael Devine's email address?

Michael Devine's email address is go****@****ail.com

What schools did Michael Devine attend?

Michael Devine attended Pitzer College, Pitzer College.

What are some of Michael Devine's interests?

Michael Devine has interest in Children.

What skills is Michael Devine known for?

Michael Devine has skills like Mobile Games, Video Games, Start Ups, Social Games, Business Development, Strategic Partnerships, Game Development, Marketing, Online Gaming, Management, Product Development, Product Management.

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