Michael Dunnam work email
- Valid
Michael Dunnam personal email
- Valid
- Valid
Michael Dunnam phone numbers
Strong self motivated 3d Artist. Always dedicated to my work no matter how large or small. Striving to learn new techniques and learning from colleagues in every way possible. A specialty in architecture and environment design, unwrapping, texturing, and modeling along with very strong technical skills.
-
Lead Environment ArtistCouch HeroesHoschton, Ga, Us -
Art Director ILost Boys Interactive Jul 2023 - PresentMadison, Wi, Us• Managed 57 artists and 6 leads, overseeing Environment,Lighting, Animation, Character/Creatures, VFX, andWeapons.• Fostered a fun yet focused team culture, promoting bothcreativity and productivity.• Developed and optimized pipelines and processes toenhance productivity and quality.• Successfully integrated an entire team into an existingecosystem within another company.• Implemented new technology mid-project and still deliveredon deadline.• Directed 2 zones, defining style for Creatures, Weapons,Environments, and VFX. -
Associate Art DirectorLost Boys Interactive Jul 2022 - Jul 2023Madison, Wi, Us -
Lead Senior Environment ArtistLost Boys Interactive Oct 2021 - Jul 2022Madison, Wi, Us -
Founder And CeoXmd, Llc Feb 2007 - Present• Founded XMD, establishing it as a world leader in ZBrushassets, plug-ins, and courses.• Developed the XMD ToolBox Plug-in for ZBrush, achievingover 100,000 downloads.• Maintained a 5-star rating for all XMD assets, ensuring topquality and design.• Created XMDSource.com, a platform with over 1 millionasset downloads.• Designed curricula for 5 successful live online courses. -
Senior Ii - 3D Environment ArtistDeep Silver Volition Aug 2020 - Oct 2021Champaign, Il, Us• Created immersive environments with strong storytelling elements, including many of the Easter Eggs in the game.• Took full ownership of the LARPing missions, overseeing all art aspects from concept to execution.• Developed 3 complete story mission districts from Graybox to final design, including level design.• Designed and developed natural terrain collaboratively in a team-oriented environment.• Iteratively refined models based on polish notes and feedback. -
Senior 3D ArtistXsolla Mar 2020 - May 2020Sherman Oaks, Ca, Us• Developed assets and props for use in Unreal Engine.• Created PBR ORM textures and Grayboxed environments for level design.• Optimized shaders and models for networked environments.• Delivered quick model generation under tight deadlines. -
Senior 3D ArtistWevr Sep 2019 - Mar 2020Venice, Ca, Us -
Freelance ArtistFreelance Apr 2006 - 2020• Environment Modeling • Photogrammetry• ZBrush• Asset Creation • Lighting • Level Design • Hi-Poly Modeling for Normal / Displacement • Shader Setup • Navigation for AI • Vehicle and Architectural Modeling
-
Lead 3Dvfx Artist / Environment ArtistMeggitt Plc Jan 2016 - Jan 2019Coventry, England, Gb• Leading a great team of VFX Artists in high profile projects.• Making sure technical aspects of the current products are up the standard.• CryEngine 3 Level Design and Modeling • CryEngine 3 AI Scripting • Unreal Engine Environment• VBS 2 (Bohemia - Virtual Battlespace) Engine Environment• Terrain Design • Architectural Modeling • Vehicle and Prop Modeling • Logo / Label Design • Texturing and Unwrapping • Marketing Concepts and Rendering • Prototype Design for Manufacturing • Hi-res modeling for Normal Mapping----------------------------------------------------------------• Products / Terrains:• Lead on ISMT - USMC Contract (In Progress)• Lead on EST - Army Contract (In Progress)• COTS 2016 (Database of Models and Terrains)• Lead on Unannounced Project. -
Senior Environment / Terrain ArtistMeggitt Plc Oct 2006 - Jan 2016Coventry, England, Gb• Working in a team oriented environment to design terrains/environments from start to finish for military simulation. • Strongly self motivated to stay ahead, set personal deadlines, and go above and beyond what is asked. • CryEngine 3 Level Design and Modeling • CryEngine 3 AI Scripting • Terrain Design • Architectural Modeling • Vehicle and Prop Modeling • Logo / Label Design • Texturing and Unwrapping • Marketing Concepts and Rendering • Prototype Design for Manufacturing • Hi-res modeling for Normal Mapping----------------------------------------------------------------• Released Products / Terrains:• Pristina 2010 – Lead• COTS 2007, 2008, 2009 (Database of Models and Terrains)• Singapore Ship (PCG) Expert (Signals, Lighting, Detailing)• Singapore ITTC Trainer• Fans Hill, Scotland• Singleton, Australia• Puckapunyal Australia• Kandahar, Afghanistan -
Partner / Extreme Resolution Texture SpecialistVfx Mill Jan 2012 - May 2015• Company Marketing and Strategic Direction• Website Management and Development• Texture Photography and Photoshop Editing• Location Scouting and Scene Development• 3D Scene Recreation -
Freelance ArtistArb Studios Jan 2008 - Jun 2008• Game Assets • Level Design • Lighting
-
Environment Artist / 3D ModelerRapid Reality Aug 2005 - Oct 2006• Working with the Kaneva Game Engine, Klaus Entertainment • Strong team working skills to achieve goals and meet deadlines. • Environment and Level Design for MMO (The Chronicle) • Architectural Modeling • Special Effects Designer • Texturing and Unwrapping -
Owner / DesignerDigital Play Jan 2001 - Jan 2004• Web site design and programming. Along with my 4 employees I maintained 30+ websites simultaneously, developing each site from the ground up working with the client to achieve the best web site for the client. • Consulted with clients on a daily basis to achieve maximum potential for the site and how it affected the client's business.
Michael Dunnam Skills
Michael Dunnam Education Details
-
The Art InstitutesGame Design -
Gwinnett Technical CollegeMicrosoft Project Training -
University Of South AlabamaComputer And Information Science
Frequently Asked Questions about Michael Dunnam
What company does Michael Dunnam work for?
Michael Dunnam works for Couch Heroes
What is Michael Dunnam's role at the current company?
Michael Dunnam's current role is Lead Environment Artist.
What is Michael Dunnam's email address?
Michael Dunnam's email address is an****@****ail.com
What is Michael Dunnam's direct phone number?
Michael Dunnam's direct phone number is +140493*****
What schools did Michael Dunnam attend?
Michael Dunnam attended The Art Institutes, Gwinnett Technical College, University Of South Alabama.
What are some of Michael Dunnam's interests?
Michael Dunnam has interest in New Technology, 3d Modeling, Learning New Game Engines, Investing Time In New Game Ideas, Texturing.
What skills is Michael Dunnam known for?
Michael Dunnam has skills like Texturing, Maya, Mudbox, Zbrush, 3d Studio Max, Photoshop, Mental Ray, Modeling, Normal Mapping, Lighting, Level Design, Hard Surface Modeling.
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial