Michael Dunnam

Michael Dunnam Email and Phone Number

Lead Environment Artist @ Couch Heroes
Hoschton, GA, US
Michael Dunnam's Location
Hoschton, Georgia, United States, United States
Michael Dunnam's Contact Details

Michael Dunnam work email

Michael Dunnam personal email

Michael Dunnam phone numbers

About Michael Dunnam

Strong self motivated 3d Artist. Always dedicated to my work no matter how large or small. Striving to learn new techniques and learning from colleagues in every way possible. A specialty in architecture and environment design, unwrapping, texturing, and modeling along with very strong technical skills.

Michael Dunnam's Current Company Details
Couch Heroes

Couch Heroes

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Lead Environment Artist
Hoschton, GA, US
Michael Dunnam Work Experience Details
  • Couch Heroes
    Lead Environment Artist
    Couch Heroes
    Hoschton, Ga, Us
  • Lost Boys Interactive
    Art Director I
    Lost Boys Interactive Jul 2023 - Present
    Madison, Wi, Us
    • Managed 57 artists and 6 leads, overseeing Environment,Lighting, Animation, Character/Creatures, VFX, andWeapons.• Fostered a fun yet focused team culture, promoting bothcreativity and productivity.• Developed and optimized pipelines and processes toenhance productivity and quality.• Successfully integrated an entire team into an existingecosystem within another company.• Implemented new technology mid-project and still deliveredon deadline.• Directed 2 zones, defining style for Creatures, Weapons,Environments, and VFX.
  • Lost Boys Interactive
    Associate Art Director
    Lost Boys Interactive Jul 2022 - Jul 2023
    Madison, Wi, Us
  • Lost Boys Interactive
    Lead Senior Environment Artist
    Lost Boys Interactive Oct 2021 - Jul 2022
    Madison, Wi, Us
  • Xmd, Llc
    Founder And Ceo
    Xmd, Llc Feb 2007 - Present
    • Founded XMD, establishing it as a world leader in ZBrushassets, plug-ins, and courses.• Developed the XMD ToolBox Plug-in for ZBrush, achievingover 100,000 downloads.• Maintained a 5-star rating for all XMD assets, ensuring topquality and design.• Created XMDSource.com, a platform with over 1 millionasset downloads.• Designed curricula for 5 successful live online courses.
  • Deep Silver Volition
    Senior Ii - 3D Environment Artist
    Deep Silver Volition Aug 2020 - Oct 2021
    Champaign, Il, Us
    • Created immersive environments with strong storytelling elements, including many of the Easter Eggs in the game.• Took full ownership of the LARPing missions, overseeing all art aspects from concept to execution.• Developed 3 complete story mission districts from Graybox to final design, including level design.• Designed and developed natural terrain collaboratively in a team-oriented environment.• Iteratively refined models based on polish notes and feedback.
  • Xsolla
    Senior 3D Artist
    Xsolla Mar 2020 - May 2020
    Sherman Oaks, Ca, Us
    • Developed assets and props for use in Unreal Engine.• Created PBR ORM textures and Grayboxed environments for level design.• Optimized shaders and models for networked environments.• Delivered quick model generation under tight deadlines.
  • Wevr
    Senior 3D Artist
    Wevr Sep 2019 - Mar 2020
    Venice, Ca, Us
  • Freelance
    Freelance Artist
    Freelance Apr 2006 - 2020
    • Environment Modeling • Photogrammetry• ZBrush• Asset Creation • Lighting • Level Design • Hi-Poly Modeling for Normal / Displacement • Shader Setup • Navigation for AI • Vehicle and Architectural Modeling
  • Meggitt Plc
    Lead 3Dvfx Artist / Environment Artist
    Meggitt Plc Jan 2016 - Jan 2019
    Coventry, England, Gb
    • Leading a great team of VFX Artists in high profile projects.• Making sure technical aspects of the current products are up the standard.• CryEngine 3 Level Design and Modeling • CryEngine 3 AI Scripting • Unreal Engine Environment• VBS 2 (Bohemia - Virtual Battlespace) Engine Environment• Terrain Design • Architectural Modeling • Vehicle and Prop Modeling • Logo / Label Design • Texturing and Unwrapping • Marketing Concepts and Rendering • Prototype Design for Manufacturing • Hi-res modeling for Normal Mapping----------------------------------------------------------------• Products / Terrains:• Lead on ISMT - USMC Contract (In Progress)• Lead on EST - Army Contract (In Progress)• COTS 2016 (Database of Models and Terrains)• Lead on Unannounced Project.
  • Meggitt Plc
    Senior Environment / Terrain Artist
    Meggitt Plc Oct 2006 - Jan 2016
    Coventry, England, Gb
    • Working in a team oriented environment to design terrains/environments from start to finish for military simulation. • Strongly self motivated to stay ahead, set personal deadlines, and go above and beyond what is asked. • CryEngine 3 Level Design and Modeling • CryEngine 3 AI Scripting • Terrain Design • Architectural Modeling • Vehicle and Prop Modeling • Logo / Label Design • Texturing and Unwrapping • Marketing Concepts and Rendering • Prototype Design for Manufacturing • Hi-res modeling for Normal Mapping----------------------------------------------------------------• Released Products / Terrains:• Pristina 2010 – Lead• COTS 2007, 2008, 2009 (Database of Models and Terrains)• Singapore Ship (PCG) Expert (Signals, Lighting, Detailing)• Singapore ITTC Trainer• Fans Hill, Scotland• Singleton, Australia• Puckapunyal Australia• Kandahar, Afghanistan
  • Vfx Mill
    Partner / Extreme Resolution Texture Specialist
    Vfx Mill Jan 2012 - May 2015
    • Company Marketing and Strategic Direction• Website Management and Development• Texture Photography and Photoshop Editing• Location Scouting and Scene Development• 3D Scene Recreation
  • Arb Studios
    Freelance Artist
    Arb Studios Jan 2008 - Jun 2008
    • Game Assets • Level Design • Lighting
  • Rapid Reality
    Environment Artist / 3D Modeler
    Rapid Reality Aug 2005 - Oct 2006
    • Working with the Kaneva Game Engine, Klaus Entertainment • Strong team working skills to achieve goals and meet deadlines. • Environment and Level Design for MMO (The Chronicle) • Architectural Modeling • Special Effects Designer • Texturing and Unwrapping
  • Digital Play
    Owner / Designer
    Digital Play Jan 2001 - Jan 2004
    • Web site design and programming. Along with my 4 employees I maintained 30+ websites simultaneously, developing each site from the ground up working with the client to achieve the best web site for the client. • Consulted with clients on a daily basis to achieve maximum potential for the site and how it affected the client's business.

Michael Dunnam Skills

Texturing Maya Mudbox Zbrush 3d Studio Max Photoshop Mental Ray Modeling Normal Mapping Lighting Level Design Hard Surface Modeling Vray Unreal Engine 3 Cryengine Rendering Changing Environments Visual Effects Xml 3d Modeling Problem Solving Environment Modeling Animation Low Poly Modeling Substance Painter Game Development Speedtree Shaders Video Games Uv Mapping Substance Designer Project Management Photogrammetry 3d Environment Art

Michael Dunnam Education Details

  • The Art Institutes
    The Art Institutes
    Game Design
  • Gwinnett Technical College
    Gwinnett Technical College
    Microsoft Project Training
  • University Of South Alabama
    University Of South Alabama
    Computer And Information Science

Frequently Asked Questions about Michael Dunnam

What company does Michael Dunnam work for?

Michael Dunnam works for Couch Heroes

What is Michael Dunnam's role at the current company?

Michael Dunnam's current role is Lead Environment Artist.

What is Michael Dunnam's email address?

Michael Dunnam's email address is an****@****ail.com

What is Michael Dunnam's direct phone number?

Michael Dunnam's direct phone number is +140493*****

What schools did Michael Dunnam attend?

Michael Dunnam attended The Art Institutes, Gwinnett Technical College, University Of South Alabama.

What are some of Michael Dunnam's interests?

Michael Dunnam has interest in New Technology, 3d Modeling, Learning New Game Engines, Investing Time In New Game Ideas, Texturing.

What skills is Michael Dunnam known for?

Michael Dunnam has skills like Texturing, Maya, Mudbox, Zbrush, 3d Studio Max, Photoshop, Mental Ray, Modeling, Normal Mapping, Lighting, Level Design, Hard Surface Modeling.

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