Michael Dunnam
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Michael Dunnam Email & Phone Number

Lead Environment Artist at Couch Heroes
Location: Hoschton, Georgia, United States 15 work roles 3 schools
1 work email found @lostboysinteractive.com 2 phones found area 404 LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email · 2 phones

Work email m****@lostboysinteractive.com
Direct phone (404) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Lead Environment Artist
Location
Hoschton, Georgia, United States

Who is Michael Dunnam? Overview

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Quick answer

Michael Dunnam is listed as Lead Environment Artist at Couch Heroes, based in Hoschton, Georgia, United States. AeroLeads shows a work email signal at lostboysinteractive.com, phone signal with area code 404, and a matched LinkedIn profile for Michael Dunnam.

Michael Dunnam previously worked as Art Director I at Lost Boys Interactive and Associate Art Director at Lost Boys Interactive. Michael Dunnam holds Bfa Media Arts And Animation, Game Design from The Art Institutes.

Company email context

Email format at Couch Heroes

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{first}@lostboysinteractive.com
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AeroLeads found 1 current-domain work email signal for Michael Dunnam. Compare company email patterns before reaching out.

Profile bio

About Michael Dunnam

Strong self motivated 3d Artist. Always dedicated to my work no matter how large or small. Striving to learn new techniques and learning from colleagues in every way possible. A specialty in architecture and environment design, unwrapping, texturing, and modeling along with very strong technical skills.

Listed skills include Texturing, Maya, Mudbox, Zbrush, and 30 others.

Current workplace

Michael Dunnam's current company

Company context helps verify the profile and gives searchers a useful next step.

Couch Heroes
Couch Heroes
Lead Environment Artist
Hoschton, GA, US
AeroLeads page
15 roles

Michael Dunnam work experience

A career timeline built from the work history available for this profile.

Art Director I

Current

Madison, Wi, Us

• Managed 57 artists and 6 leads, overseeing Environment,Lighting, Animation, Character/Creatures, VFX, andWeapons.• Fostered a fun yet focused team culture, promoting bothcreativity and productivity.• Developed and optimized pipelines and processes toenhance productivity and quality.• Successfully integrated an entire team into an existingecosystem within another company.• Implemented new technology mid-project and still deliveredon deadline.• Directed 2 zones, defining style for Creatures, Weapons,Environments, and VFX.

Jul 2023 - Present

Founder And Ceo

Current

• Founded XMD, establishing it as a world leader in ZBrushassets, plug-ins, and courses.• Developed the XMD ToolBox Plug-in for ZBrush, achievingover 100,000 downloads.• Maintained a 5-star rating for all XMD assets, ensuring topquality and design.• Created XMDSource.com, a platform with over 1 millionasset downloads.• Designed curricula for 5 successful live online courses.

Feb 2007 - Present

Senior Ii - 3D Environment Artist

Champaign, Il, Us

• Created immersive environments with strong storytelling elements, including many of the Easter Eggs in the game.• Took full ownership of the LARPing missions, overseeing all art aspects from concept to execution.• Developed 3 complete story mission districts from Graybox to final design, including level design.• Designed and developed natural terrain collaboratively in a team-oriented environment.• Iteratively refined models based on polish notes and feedback.

Aug 2020 - Oct 2021

Senior 3D Artist

Sherman Oaks, Ca, Us

• Developed assets and props for use in Unreal Engine.• Created PBR ORM textures and Grayboxed environments for level design.• Optimized shaders and models for networked environments.• Delivered quick model generation under tight deadlines.

Mar 2020 - May 2020

Senior 3D Artist

Venice, Ca, Us

Sep 2019 - Mar 2020

Freelance Artist

Freelance

• Environment Modeling • Photogrammetry• ZBrush• Asset Creation • Lighting • Level Design • Hi-Poly Modeling for Normal / Displacement • Shader Setup • Navigation for AI • Vehicle and Architectural Modeling

Apr 2006 - 2020

Lead 3Dvfx Artist / Environment Artist

Coventry, England, Gb

• Leading a great team of VFX Artists in high profile projects.• Making sure technical aspects of the current products are up the standard.• CryEngine 3 Level Design and Modeling • CryEngine 3 AI Scripting • Unreal Engine Environment• VBS 2 (Bohemia - Virtual Battlespace) Engine Environment• Terrain Design • Architectural Modeling • Vehicle and Prop Modeling • Logo / Label Design • Texturing and Unwrapping • Marketing Concepts and Rendering • Prototype Design for Manufacturing • Hi-res modeling for Normal Mapping----------------------------------------------------------------• Products / Terrains:• Lead on ISMT - USMC Contract (In Progress)• Lead on EST - Army Contract (In Progress)• COTS 2016 (Database of Models and Terrains)• Lead on Unannounced Project.

Jan 2016 - Jan 2019

Senior Environment / Terrain Artist

Coventry, England, Gb

• Working in a team oriented environment to design terrains/environments from start to finish for military simulation. • Strongly self motivated to stay ahead, set personal deadlines, and go above and beyond what is asked. • CryEngine 3 Level Design and Modeling • CryEngine 3 AI Scripting • Terrain Design • Architectural Modeling • Vehicle and Prop Modeling • Logo / Label Design • Texturing and Unwrapping • Marketing Concepts and Rendering • Prototype Design for Manufacturing • Hi-res modeling for Normal Mapping----------------------------------------------------------------• Released Products / Terrains:• Pristina 2010 – Lead• COTS 2007, 2008, 2009 (Database of Models and Terrains)• Singapore Ship (PCG) Expert (Signals, Lighting, Detailing)• Singapore ITTC Trainer• Fans Hill, Scotland• Singleton, Australia• Puckapunyal Australia• Kandahar, Afghanistan

Oct 2006 - Jan 2016

Partner / Extreme Resolution Texture Specialist

• Company Marketing and Strategic Direction• Website Management and Development• Texture Photography and Photoshop Editing• Location Scouting and Scene Development• 3D Scene Recreation

Jan 2012 - May 2015

Freelance Artist

Arb Studios

• Game Assets • Level Design • Lighting

Jan 2008 - Jun 2008

Environment Artist / 3D Modeler

• Working with the Kaneva Game Engine, Klaus Entertainment • Strong team working skills to achieve goals and meet deadlines. • Environment and Level Design for MMO (The Chronicle) • Architectural Modeling • Special Effects Designer • Texturing and Unwrapping

Aug 2005 - Oct 2006

Owner / Designer

Digital Play

• Web site design and programming. Along with my 4 employees I maintained 30+ websites simultaneously, developing each site from the ground up working with the client to achieve the best web site for the client. • Consulted with clients on a daily basis to achieve maximum potential for the site and how it affected the client's business.

Jan 2001 - Jan 2004
3 education records

Michael Dunnam education

Bfa Media Arts And Animation, Game Design

The Art Institutes

Project Management, Microsoft Project Training

Gwinnett Technical College

Computer And Information Science, Computer And Information Science

University Of South Alabama
FAQ

Frequently asked questions about Michael Dunnam

Quick answers generated from the profile data available on this page.

What company does Michael Dunnam work for?

Michael Dunnam works for Couch Heroes.

What is Michael Dunnam's role at Couch Heroes?

Michael Dunnam is listed as Lead Environment Artist at Couch Heroes.

What is Michael Dunnam's email address?

AeroLeads has found 1 work email signal at @lostboysinteractive.com for Michael Dunnam at Couch Heroes.

What is Michael Dunnam's phone number?

AeroLeads has found 2 phone signal(s) with area code 404 for Michael Dunnam at Couch Heroes.

Where is Michael Dunnam based?

Michael Dunnam is based in Hoschton, Georgia, United States while working with Couch Heroes.

What companies has Michael Dunnam worked for?

Michael Dunnam has worked for Couch Heroes, Lost Boys Interactive, Xmd, Llc, Deep Silver Volition, and Xsolla.

How can I contact Michael Dunnam?

You can use AeroLeads to view verified contact signals for Michael Dunnam at Couch Heroes, including work email, phone, and LinkedIn data when available.

What schools did Michael Dunnam attend?

Michael Dunnam holds Bfa Media Arts And Animation, Game Design from The Art Institutes.

What skills is Michael Dunnam known for?

Michael Dunnam is listed with skills including Texturing, Maya, Mudbox, Zbrush, 3D Studio Max, Photoshop, Mental Ray, and Modeling.

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