Michael Fallik work email
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Michael Fallik personal email
Hello 👋! I'm a games/VR producer, studio manager, and occasional amateur office therapist, currently based in Wellington, New Zealand.My credits include BAFTA 2018 Game of the Year “What Remains of Edith Finch” by Giant Sparrow (published by Annapurna Interactive), 2020 Apple Design Award winner “Where Cards Fall” by The Game Band (published by Snowman), “FREE THE NIGHT VR” by Nicole McDonald (published by Jaunt/Microsoft), “Lucky Luna” by Snowman (published by Netflix), and Esquire’s Top 10 Games of 2023 So Far "Laya's Horizon" by Snowman (published by Netflix). My games have been written up in The New York Times, The Washington Post, The New Yorker, The Guardian, IGN, Polygon, GameSpot, The Verge, TechCrunch, and Pocket Gamer, among many others.My passion and specialty is understanding and shepherding the creative process through the many challenges that arise during production. I spend much of my spare time developing my own creative projects, and I am an alum of both the Stugan Accelerator in Sweden 2016 and The Sundance New Frontier Lab 2019. My love of interactive media stems from the belief that video games can and should be a positive force in our broader culture, deserving of thoughtful intention and conceptual rigor.
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Director Of OperationsSnowman May 2023 - PresentToronto, Ca -
Executive ProducerSnowman Mar 2020 - May 2023Toronto, Ca"Laya's Horizon" for Netflix“Lucky Luna” for Netflix• Handle risk management on both the budgetary and development sides• Evaluate projects at the early stage, develop a risk-averse production plan and execute it• Identify blockages in the production pipeline, and solve problems before they manifest• Work closely with platform-holders on marketing assets, metadata, localization, and certification• Recruit leadership roles and spin up internal development teams• Mentor and guide producers to handle production with minimal involvement from myself• Sit in weekly Leads and Production syncs -
Game/Vr Production ConsultantLaunch Title Limited Mar 2020 - PresentWorking with indie studios across the globe to advise on and solve all manner of production conundrums• Project setups and team spin-ups• Production planning and pitch proposals• Resolving pipeline and personnel issues• Production support and training• Scope audits
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Executive ProducerSirvo Studios Aug 2020 - Dec 2022Los Angeles, UsUnannounced title in the Guildlings Universe for console and mobile• Worked closely with Creative Director to develop the vision for a new Guildlings spin off game• Spun up and managed a remote team from 2 to 6• Handled all budgeting scheduling, and publisher communication• Worked closely with agency to pitch and secure funding for title• Managed sprints, meetings, morale, and regular day-to-day• Played daily builds, gave notes, and tracked bugs• Created a custom Notion workspace as an all-in-one solution for tickets, tracking anddocumentation• Acted as the company’s HR and administrator -
Executive ProducerThe Game Band Apr 2018 - Apr 2020The Immaterial Plane, Oo“Where Cards Fall” for Apple Arcade, Steam, Nintendo Switch• Oversaw all aspects of production for "Where Cards Fall", ensuring we hit Apple Arcade’s platform launch• Nurtured Creative Director's vision, while keeping scope in check• Spun up development team from 8 to 39• Recruited an in-house trailer and marketing team• Championed a positive, respectful, and diverse work environment• Provided mentorship for junior producers• Acted as the company’s HR, administrator, and occasional office therapist• Handled contracts, finances, and worked closely with legal and accounting -
Co-Founder, Co-Creative DirectorPortmanteau Jul 2016 - Apr 2019“Thin Air” for consoles and mobile• Co-founded a small studio after our game concept was accepted to Stugan Accelerator 2016• Developed a prototype with a 6-person team• Wrote game design documents and background stories• Created animations, art assets and edited trailers• Created VFX, placed art assets and imported animation in Unity• Put together pitches and pitched at GDC 2017 and 2018• Developed the game further at The Sundance New Frontier Lab in 2019
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ProducerJaunt Vr Jul 2017 - Dec 2017San Mateo, California, Us“FREE THE NIGHT VR” for Windows Mixed Reality• Worked closely with Creative Director to execute and communicate vision• Coordinated between multiple contracted studios to build a singular experience• Managed a decentralized production across 5 locations• Advised on personnel hiring and budgeting• Maintained an organized and well documented production• Guided 3 separate versions to ship under aggressive deadlines for Windows Mixed Reality’slaunch -
ProducerGiant Sparrow May 2013 - Dec 2015“What Remains of Edith Finch” for Sony PlayStation 4 and Steam• Worked closely with Creative Director to develop and communicate vision• Spun up a team from 4 to 17• Handled all day-to-day aspects of production, including budgets, schedules, sprints, meetings, and team communication• Played builds daily, gave notes and tracked bugs• Acted as the company’s HR, administrator, and occasional office therapist• Handled contracts, finances, and worked closely with legal and accounting
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Visiting InstuctorStudio Art Centers International Sep 2012 - Dec 2012Firenze, ItTaught an introductory college-level course for 3D modeling and animation• Co-taught a class of 15 international students• Covered fundamentals for Autodesk Maya and Adobe Creative Suite• Exposed students to classic and contemporary animation films• Prepared curriculum for a bi-weekly course schedule• Mentored students in and out of class -
Lead AnimatorRivono, Inc. Jun 2012 - Aug 2012Unreleased mobile game• Rigged and animated creatures in Adobe After Effects for an unreleased title
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AnimatorJams :: Everything In Life Is A Story. Make Your Story Jam. May 2012 - Jun 2012Los Angeles, Ca, Us"SumZero -- The World's Largest Investment Community" promotional video• Rigged, animated and edited promotional video for SumZero in Adobe Creative Suite -
Lead AnimatorMassive Joe Studios Inc Aug 2011 - Apr 2012“Age of Monsters: Rock Paper Scissor”’ and “Escape from Age of Monster” for iOS• Worked closely with art director to create a unique look for both games• Rigged and animated all characters, monsters and VFX• Created cinematics and trailers -
Production ManagerDuck Studios Feb 2011 - Aug 2011“A Smurf’s Christmas Carol” DVD Special• Planned hand-drawn animation pipeline for a 30-minute animated short• Created and tracked schedules• Coordinated a team of 70 animators, many of them remote• Participated in dailies, took and organized extensive notes
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Team Manager And Vfx ArtistKeck School Of Medicine & Lucas School Of Cinematic Art Collaboration Sep 2010 - Jan 2011Los Angeles, Ca, Us"BrainProtect" promotional video• Co-directed a scientific visualization / promotional video to pitch to The Department of Defense• Animated medical CG sequences• Managed animation team, schedule and budget -
2D Animator, CompositorDuck Studios Aug 2010 - Oct 2010“Wild about Safety: Timon and Pumba Safety Smart”• Composited 2D character animation for a Disney syndicated short
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Team Manager, Designer, And Motion Graphics Animator, CompositorCommon Threads Aug 2010 - Sep 2010Austin, Texas, Us“Common Threads” animated sequences for documentary• Designed and animated title sequence as well as short informational sequences for a documentary on Chef Art Smith’s educational program• Managed team, schedule and budget -
Character Designer, Background PainterDog Eat Dog Jul 2010 - Aug 2010“Dog Eat Dog” 2D animated feature film• Designed 2D character model sheets and turnarounds for canine characters• Painted backgrounds
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2D AnimatorDuck Studios Jun 2008 - Aug 2008“Wild About Safety: Timon and Pumba Safety Smart Goes Green!“• Animated 2D characters animation for Disney syndicated short
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Program Manager / Cinematic DirectorRedeye Studio Jan 2007 - Aug 2007“Dark Sovereign” unreleased game for action/adventure game for Microsoft Xbox 360• Created schedule and managed a team of artists and engineers in Singapore and Indonesia• Directed and Illustrated storyboard sequences for game cinematics
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AnimatorFrederator Networks, Inc. Jun 2006 - Jul 2006New York, New York, UsFredEx: The Secret Life of Robots• Created a short animated sequence for the one year anniversary of “Channel Frederator” • FredEx was awarded “Best Film For the Internet” at the Platform International Film Festival 2007 in Portland, Oregon. -
Motion Graphics AnimatorGlobal Mechanic Nov 2005 - Jun 2006Vancouver, British Columbia, Ca“Untitled” theater play• Created animated scenery projection for live theater performance -
3D Modeler, Texturer, Lighter, AnimatorSagi Margolin Studio Jun 2004 - Aug 2004“Skinz” Footwear”• Designed and animated realistic 3D shoes slipping into a variety of shoe covers
Michael Fallik Skills
Michael Fallik Education Details
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University Of Southern CaliforniaAnimation -
Vancouver Film SchoolDiploma In Classical Animation -
Camera ObscuraFilm And Interactive
Frequently Asked Questions about Michael Fallik
What company does Michael Fallik work for?
Michael Fallik works for Snowman
What is Michael Fallik's role at the current company?
Michael Fallik's current role is Director of Operations @ Snowman.
What is Michael Fallik's email address?
Michael Fallik's email address is mi****@****lik.com
What schools did Michael Fallik attend?
Michael Fallik attended University Of Southern California, Vancouver Film School, Camera Obscura.
What skills is Michael Fallik known for?
Michael Fallik has skills like Animation, Character Animation, Maya, After Effects, Storyboarding, Traditional Animation, Film, Compositing, Jira, Devtrack.
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