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Michael Fallik Email & Phone Number

Director of Operations at Snowman
Location: Wellington, New Zealand 22 work roles 3 schools
1 work email found @michaelfallik.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Current company
Role
Director of Operations
Location
Wellington, New Zealand

Who is Michael Fallik? Overview

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Quick answer

Michael Fallik is listed as Director of Operations at Snowman, based in Wellington, New Zealand. AeroLeads shows a work email signal at michaelfallik.com and a matched LinkedIn profile for Michael Fallik.

Michael Fallik previously worked as Executive Producer at Snowman and Game/VR Production Consultant at Launch Title Limited. Michael Fallik holds Masters Of Fine Arts, Animation from University Of Southern California.

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Email format at Snowman

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{first}@michaelfallik.com
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Profile bio

About Michael Fallik

Hello 👋! I'm a games/VR producer, studio manager, and occasional amateur office therapist, currently based in Wellington, New Zealand.My credits include BAFTA 2018 Game of the Year “What Remains of Edith Finch” by Giant Sparrow (published by Annapurna Interactive), 2020 Apple Design Award winner “Where Cards Fall” by The Game Band (published by Snowman), “FREE THE NIGHT VR” by Nicole McDonald (published by Jaunt/Microsoft), “Lucky Luna” by Snowman (published by Netflix), and Esquire’s Top 10 Games of 2023 So Far "Laya's Horizon" by Snowman (published by Netflix). My games have been written up in The New York Times, The Washington Post, The New Yorker, The Guardian, IGN, Polygon, GameSpot, The Verge, TechCrunch, and Pocket Gamer, among many others.My passion and specialty is understanding and shepherding the creative process through the many challenges that arise during production. I spend much of my spare time developing my own creative projects, and I am an alum of both the Stugan Accelerator in Sweden 2016 and The Sundance New Frontier Lab 2019. My love of interactive media stems from the belief that video games can and should be a positive force in our broader culture, deserving of thoughtful intention and conceptual rigor.

Listed skills include Animation, Character Animation, Maya, After Effects, and 6 others.

Current workplace

Michael Fallik's current company

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Snowman
Snowman
Director of Operations
AeroLeads page
22 roles

Michael Fallik work experience

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Director Of Operations

Current

Toronto, Ca

May 2023 - Present

Executive Producer

Toronto, Ca

"Laya's Horizon" for Netflix“Lucky Luna” for Netflix• Handle risk management on both the budgetary and development sides• Evaluate projects at the early stage, develop a risk-averse production plan and execute it• Identify blockages in the production pipeline, and solve problems before they manifest• Work closely with platform-holders on marketing assets, metadata, localization, and certification• Recruit leadership roles and spin up internal development teams• Mentor and guide producers to handle production with minimal involvement from myself• Sit in weekly Leads and Production syncs

Mar 2020 - May 2023

Game/Vr Production Consultant

Launch Title Limited

Working with indie studios across the globe to advise on and solve all manner of production conundrums• Project setups and team spin-ups• Production planning and pitch proposals• Resolving pipeline and personnel issues• Production support and training• Scope audits

Executive Producer

Los Angeles, Us

Unannounced title in the Guildlings Universe for console and mobile• Worked closely with Creative Director to develop the vision for a new Guildlings spin off game• Spun up and managed a remote team from 2 to 6• Handled all budgeting scheduling, and publisher communication• Worked closely with agency to pitch and secure funding for title• Managed sprints, meetings, morale, and regular day-to-day• Played daily builds, gave notes, and tracked bugs• Created a custom Notion workspace as an all-in-one solution for tickets, tracking anddocumentation• Acted as the company’s HR and administrator

Aug 2020 - Dec 2022

Executive Producer

The Immaterial Plane, Oo

“Where Cards Fall” for Apple Arcade, Steam, Nintendo Switch• Oversaw all aspects of production for "Where Cards Fall", ensuring we hit Apple Arcade’s platform launch• Nurtured Creative Director's vision, while keeping scope in check• Spun up development team from 8 to 39• Recruited an in-house trailer and marketing team• Championed a positive, respectful, and diverse work environment• Provided mentorship for junior producers• Acted as the company’s HR, administrator, and occasional office therapist• Handled contracts, finances, and worked closely with legal and accounting

Apr 2018 - Apr 2020

Co-Founder, Co-Creative Director

Portmanteau

“Thin Air” for consoles and mobile• Co-founded a small studio after our game concept was accepted to Stugan Accelerator 2016• Developed a prototype with a 6-person team• Wrote game design documents and background stories• Created animations, art assets and edited trailers• Created VFX, placed art assets and imported animation in Unity• Put together pitches and pitched at GDC 2017 and 2018• Developed the game further at The Sundance New Frontier Lab in 2019

Jul 2016 - Apr 2019

Producer

San Mateo, California, Us

“FREE THE NIGHT VR” for Windows Mixed Reality• Worked closely with Creative Director to execute and communicate vision• Coordinated between multiple contracted studios to build a singular experience• Managed a decentralized production across 5 locations• Advised on personnel hiring and budgeting• Maintained an organized and well documented production• Guided 3 separate versions to ship under aggressive deadlines for Windows Mixed Reality’slaunch

Jul 2017 - Dec 2017

Producer

Giant Sparrow

“What Remains of Edith Finch” for Sony PlayStation 4 and Steam• Worked closely with Creative Director to develop and communicate vision• Spun up a team from 4 to 17• Handled all day-to-day aspects of production, including budgets, schedules, sprints, meetings, and team communication• Played builds daily, gave notes and tracked bugs• Acted as the company’s HR, administrator, and occasional office therapist• Handled contracts, finances, and worked closely with legal and accounting

May 2013 - Dec 2015

Visiting Instuctor

Firenze, It

Taught an introductory college-level course for 3D modeling and animation• Co-taught a class of 15 international students• Covered fundamentals for Autodesk Maya and Adobe Creative Suite• Exposed students to classic and contemporary animation films• Prepared curriculum for a bi-weekly course schedule• Mentored students in and out of class

Sep 2012 - Dec 2012

Lead Animator

Rivono, Inc.

Unreleased mobile game• Rigged and animated creatures in Adobe After Effects for an unreleased title

Jun 2012 - Aug 2012

Lead Animator

“Age of Monsters: Rock Paper Scissor”’ and “Escape from Age of Monster” for iOS• Worked closely with art director to create a unique look for both games• Rigged and animated all characters, monsters and VFX• Created cinematics and trailers

Aug 2011 - Apr 2012

Production Manager

Duck Studios

“A Smurf’s Christmas Carol” DVD Special• Planned hand-drawn animation pipeline for a 30-minute animated short• Created and tracked schedules• Coordinated a team of 70 animators, many of them remote• Participated in dailies, took and organized extensive notes

Feb 2011 - Aug 2011

Team Manager And Vfx Artist

Los Angeles, Ca, Us

"BrainProtect" promotional video• Co-directed a scientific visualization / promotional video to pitch to The Department of Defense• Animated medical CG sequences• Managed animation team, schedule and budget

Sep 2010 - Jan 2011

2D Animator, Compositor

Duck Studios

“Wild about Safety: Timon and Pumba Safety Smart”• Composited 2D character animation for a Disney syndicated short

Aug 2010 - Oct 2010

Team Manager, Designer, And Motion Graphics Animator, Compositor

Austin, Texas, Us

“Common Threads” animated sequences for documentary• Designed and animated title sequence as well as short informational sequences for a documentary on Chef Art Smith’s educational program• Managed team, schedule and budget

Aug 2010 - Sep 2010

Character Designer, Background Painter

Dog Eat Dog

“Dog Eat Dog” 2D animated feature film• Designed 2D character model sheets and turnarounds for canine characters• Painted backgrounds

Jul 2010 - Aug 2010

2D Animator

Duck Studios

“Wild About Safety: Timon and Pumba Safety Smart Goes Green!“• Animated 2D characters animation for Disney syndicated short

Jun 2008 - Aug 2008

Program Manager / Cinematic Director

Redeye Studio

“Dark Sovereign” unreleased game for action/adventure game for Microsoft Xbox 360• Created schedule and managed a team of artists and engineers in Singapore and Indonesia• Directed and Illustrated storyboard sequences for game cinematics

Jan 2007 - Aug 2007

Animator

New York, New York, Us

FredEx: The Secret Life of Robots• Created a short animated sequence for the one year anniversary of “Channel Frederator” • FredEx was awarded “Best Film For the Internet” at the Platform International Film Festival 2007 in Portland, Oregon.

Jun 2006 - Jul 2006

Motion Graphics Animator

Vancouver, British Columbia, Ca

“Untitled” theater play• Created animated scenery projection for live theater performance

Nov 2005 - Jun 2006

3D Modeler, Texturer, Lighter, Animator

Sagi Margolin Studio

“Skinz” Footwear”• Designed and animated realistic 3D shoes slipping into a variety of shoe covers

Jun 2004 - Aug 2004
3 education records

Michael Fallik education

Masters Of Fine Arts, Animation

University Of Southern California

Diploma, Diploma In Classical Animation

Vancouver Film School

Diploma In Animation, Film And Interactive, Animation, Film And Interactive

Camera Obscura
FAQ

Frequently asked questions about Michael Fallik

Quick answers generated from the profile data available on this page.

What company does Michael Fallik work for?

Michael Fallik works for Snowman.

What is Michael Fallik's role at Snowman?

Michael Fallik is listed as Director of Operations at Snowman.

What is Michael Fallik's email address?

AeroLeads has found 1 work email signal at @michaelfallik.com for Michael Fallik at Snowman.

Where is Michael Fallik based?

Michael Fallik is based in Wellington, New Zealand while working with Snowman.

What companies has Michael Fallik worked for?

Michael Fallik has worked for Snowman, Launch Title Limited, Sirvo Studios, The Game Band, and Portmanteau.

How can I contact Michael Fallik?

You can use AeroLeads to view verified contact signals for Michael Fallik at Snowman, including work email, phone, and LinkedIn data when available.

What schools did Michael Fallik attend?

Michael Fallik holds Masters Of Fine Arts, Animation from University Of Southern California.

What skills is Michael Fallik known for?

Michael Fallik is listed with skills including Animation, Character Animation, Maya, After Effects, Storyboarding, Traditional Animation, Film, and Compositing.

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