Michael Fallik Email & Phone Number
@michaelfallik.com
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Who is Michael Fallik? Overview
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Michael Fallik is listed as Director of Operations at Snowman, based in Wellington, New Zealand. AeroLeads shows a work email signal at michaelfallik.com and a matched LinkedIn profile for Michael Fallik.
Michael Fallik previously worked as Executive Producer at Snowman and Game/VR Production Consultant at Launch Title Limited. Michael Fallik holds Masters Of Fine Arts, Animation from University Of Southern California.
Email format at Snowman
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About Michael Fallik
Hello 👋! I'm a games/VR producer, studio manager, and occasional amateur office therapist, currently based in Wellington, New Zealand.My credits include BAFTA 2018 Game of the Year “What Remains of Edith Finch” by Giant Sparrow (published by Annapurna Interactive), 2020 Apple Design Award winner “Where Cards Fall” by The Game Band (published by Snowman), “FREE THE NIGHT VR” by Nicole McDonald (published by Jaunt/Microsoft), “Lucky Luna” by Snowman (published by Netflix), and Esquire’s Top 10 Games of 2023 So Far "Laya's Horizon" by Snowman (published by Netflix). My games have been written up in The New York Times, The Washington Post, The New Yorker, The Guardian, IGN, Polygon, GameSpot, The Verge, TechCrunch, and Pocket Gamer, among many others.My passion and specialty is understanding and shepherding the creative process through the many challenges that arise during production. I spend much of my spare time developing my own creative projects, and I am an alum of both the Stugan Accelerator in Sweden 2016 and The Sundance New Frontier Lab 2019. My love of interactive media stems from the belief that video games can and should be a positive force in our broader culture, deserving of thoughtful intention and conceptual rigor.
Listed skills include Animation, Character Animation, Maya, After Effects, and 6 others.
Michael Fallik's current company
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Michael Fallik work experience
A career timeline built from the work history available for this profile.
Executive Producer
"Laya's Horizon" for Netflix“Lucky Luna” for Netflix• Handle risk management on both the budgetary and development sides• Evaluate projects at the early stage, develop a risk-averse production plan and execute it• Identify blockages in the production pipeline, and solve problems before they manifest• Work closely with platform-holders on marketing assets, metadata, localization, and certification• Recruit leadership roles and spin up internal development teams• Mentor and guide producers to handle production with minimal involvement from myself• Sit in weekly Leads and Production syncs
Game/Vr Production Consultant
Working with indie studios across the globe to advise on and solve all manner of production conundrums• Project setups and team spin-ups• Production planning and pitch proposals• Resolving pipeline and personnel issues• Production support and training• Scope audits
Executive Producer
Unannounced title in the Guildlings Universe for console and mobile• Worked closely with Creative Director to develop the vision for a new Guildlings spin off game• Spun up and managed a remote team from 2 to 6• Handled all budgeting scheduling, and publisher communication• Worked closely with agency to pitch and secure funding for title• Managed sprints, meetings, morale, and regular day-to-day• Played daily builds, gave notes, and tracked bugs• Created a custom Notion workspace as an all-in-one solution for tickets, tracking anddocumentation• Acted as the company’s HR and administrator
Executive Producer
“Where Cards Fall” for Apple Arcade, Steam, Nintendo Switch• Oversaw all aspects of production for "Where Cards Fall", ensuring we hit Apple Arcade’s platform launch• Nurtured Creative Director's vision, while keeping scope in check• Spun up development team from 8 to 39• Recruited an in-house trailer and marketing team• Championed a positive, respectful, and diverse work environment• Provided mentorship for junior producers• Acted as the company’s HR, administrator, and occasional office therapist• Handled contracts, finances, and worked closely with legal and accounting
Co-Founder, Co-Creative Director
“Thin Air” for consoles and mobile• Co-founded a small studio after our game concept was accepted to Stugan Accelerator 2016• Developed a prototype with a 6-person team• Wrote game design documents and background stories• Created animations, art assets and edited trailers• Created VFX, placed art assets and imported animation in Unity• Put together pitches and pitched at GDC 2017 and 2018• Developed the game further at The Sundance New Frontier Lab in 2019
Producer
“FREE THE NIGHT VR” for Windows Mixed Reality• Worked closely with Creative Director to execute and communicate vision• Coordinated between multiple contracted studios to build a singular experience• Managed a decentralized production across 5 locations• Advised on personnel hiring and budgeting• Maintained an organized and well documented production• Guided 3 separate versions to ship under aggressive deadlines for Windows Mixed Reality’slaunch
Producer
“What Remains of Edith Finch” for Sony PlayStation 4 and Steam• Worked closely with Creative Director to develop and communicate vision• Spun up a team from 4 to 17• Handled all day-to-day aspects of production, including budgets, schedules, sprints, meetings, and team communication• Played builds daily, gave notes and tracked bugs• Acted as the company’s HR, administrator, and occasional office therapist• Handled contracts, finances, and worked closely with legal and accounting
Visiting Instuctor
Taught an introductory college-level course for 3D modeling and animation• Co-taught a class of 15 international students• Covered fundamentals for Autodesk Maya and Adobe Creative Suite• Exposed students to classic and contemporary animation films• Prepared curriculum for a bi-weekly course schedule• Mentored students in and out of class
Lead Animator
Unreleased mobile game• Rigged and animated creatures in Adobe After Effects for an unreleased title
Animator
"SumZero -- The World's Largest Investment Community" promotional video• Rigged, animated and edited promotional video for SumZero in Adobe Creative Suite
Lead Animator
“Age of Monsters: Rock Paper Scissor”’ and “Escape from Age of Monster” for iOS• Worked closely with art director to create a unique look for both games• Rigged and animated all characters, monsters and VFX• Created cinematics and trailers
Production Manager
“A Smurf’s Christmas Carol” DVD Special• Planned hand-drawn animation pipeline for a 30-minute animated short• Created and tracked schedules• Coordinated a team of 70 animators, many of them remote• Participated in dailies, took and organized extensive notes
Team Manager And Vfx Artist
"BrainProtect" promotional video• Co-directed a scientific visualization / promotional video to pitch to The Department of Defense• Animated medical CG sequences• Managed animation team, schedule and budget
2D Animator, Compositor
“Wild about Safety: Timon and Pumba Safety Smart”• Composited 2D character animation for a Disney syndicated short
Team Manager, Designer, And Motion Graphics Animator, Compositor
“Common Threads” animated sequences for documentary• Designed and animated title sequence as well as short informational sequences for a documentary on Chef Art Smith’s educational program• Managed team, schedule and budget
Character Designer, Background Painter
“Dog Eat Dog” 2D animated feature film• Designed 2D character model sheets and turnarounds for canine characters• Painted backgrounds
2D Animator
“Wild About Safety: Timon and Pumba Safety Smart Goes Green!“• Animated 2D characters animation for Disney syndicated short
Program Manager / Cinematic Director
“Dark Sovereign” unreleased game for action/adventure game for Microsoft Xbox 360• Created schedule and managed a team of artists and engineers in Singapore and Indonesia• Directed and Illustrated storyboard sequences for game cinematics
Animator
FredEx: The Secret Life of Robots• Created a short animated sequence for the one year anniversary of “Channel Frederator” • FredEx was awarded “Best Film For the Internet” at the Platform International Film Festival 2007 in Portland, Oregon.
Motion Graphics Animator
“Untitled” theater play• Created animated scenery projection for live theater performance
3D Modeler, Texturer, Lighter, Animator
“Skinz” Footwear”• Designed and animated realistic 3D shoes slipping into a variety of shoe covers
Michael Fallik education
Masters Of Fine Arts, Animation
Diploma, Diploma In Classical Animation
Diploma In Animation, Film And Interactive, Animation, Film And Interactive
Frequently asked questions about Michael Fallik
Quick answers generated from the profile data available on this page.
What company does Michael Fallik work for?
Michael Fallik works for Snowman.
What is Michael Fallik's role at Snowman?
Michael Fallik is listed as Director of Operations at Snowman.
What is Michael Fallik's email address?
AeroLeads has found 1 work email signal at @michaelfallik.com for Michael Fallik at Snowman.
Where is Michael Fallik based?
Michael Fallik is based in Wellington, New Zealand while working with Snowman.
What companies has Michael Fallik worked for?
Michael Fallik has worked for Snowman, Launch Title Limited, Sirvo Studios, The Game Band, and Portmanteau.
How can I contact Michael Fallik?
You can use AeroLeads to view verified contact signals for Michael Fallik at Snowman, including work email, phone, and LinkedIn data when available.
What schools did Michael Fallik attend?
Michael Fallik holds Masters Of Fine Arts, Animation from University Of Southern California.
What skills is Michael Fallik known for?
Michael Fallik is listed with skills including Animation, Character Animation, Maya, After Effects, Storyboarding, Traditional Animation, Film, and Compositing.
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