Michael Hlatky
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Michael Hlatky Email & Phone Number

Head Of Engineering at HOLOPLOT at HOLOPLOT
Location: Berlin Metropolitan Area, Germany 9 work roles 2 schools
1 work email found @holoplot.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

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Current company
Role
Head Of Engineering at HOLOPLOT
Location
Berlin Metropolitan Area, Germany

Who is Michael Hlatky? Overview

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Michael Hlatky is listed as Head Of Engineering at HOLOPLOT at HOLOPLOT, based in Berlin Metropolitan Area, Germany. AeroLeads shows a work email signal at holoplot.com and a matched LinkedIn profile for Michael Hlatky.

Michael Hlatky previously worked as Head Of Engineering at Holoplot and Senior Product Manager at Holoplot. Michael Hlatky holds Master Of Science, Computer Science / Digital Media from University Of Applied Sciences Bremen.

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{first}.{last}@holoplot.com
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Profile bio

About Michael Hlatky

More than 10 years of experience in leading high complexity, multi-disciplinary, international design and engineering projects in both B2B and B2C environments.Responsible for growing HOLOPLOT engineering team from 4 to +40 people.10 patents granted.Deep technical knowledge of system architecture, electronics, firmware, signal processing and software development.

Listed skills include Engineering, Sound, User Experience, Music, and 24 others.

Current workplace

Michael Hlatky's current company

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HOLOPLOT
Holoplot
Head Of Engineering at HOLOPLOT
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9 roles

Michael Hlatky work experience

A career timeline built from the work history available for this profile.

Head Of Engineering

Current

Berlin, Berlin, De

Transforming Sound Experiences with the amazing team at HOLOPLOT.

Jul 2020 - Present

Senior Product Manager

Berlin, Berlin, De

May 2018 - Jun 2020

Program Manager

München, Bayern, De

I was responsible for system design and component selection, and managed software development, electrical, mechanical and acoustics engineering, as well as industrial engineering, production testing and new product introduction for multiple R&D projects, with an internal team of sometimes more than 80 people, and in collaboration with multiple industry partners and suppliers: e.g. a Bluetooth-5 low-powered (<10mA) truly wireless headset with NxP and Goertek, a super low-cost (<20$ COGS) truly wireless headset with HMD/Nokia and Foxconn, and a high-end Android-based over-the-ear headphone with active noise cancellation and embedded machine learning capabilities together with Qualcomm and Foxconn.

Sep 2016 - Apr 2018

Product / Technology Owner

Berlin, De

I was in charge of the development of “next-gen” new technology platforms, such as audio synthesis rendered on embedded real-time Linux platforms, and active haptic feedback control elements, which were brought to market in the MASCHINE+ and TRAKTOR Control S4 products.I was responsible for the respective business cases, as well as system design and component selection, and managed relevant industrial and UX design, electrical and mechanical engineering, signal processing and software development activities. To define the technology-enabled product features and to ensure meeting user needs, I conducted a vast number of user interviews in the spirit of the “Design Thinking” methodology.

Jan 2016 - Sep 2016

Team Lead New Products & Technologies

Berlin, De

I built an interdisciplinary team of designers, software and hardware developers for rapid prototyping of “next-gen” product and feature ideas. My team’s work extensively influenced e.g. NI’s line of keyboards and MASCHINE hardware controllers, including corresponding firmware and software features. Further, I drove the design and specification of the Stem file format, the first-ever DJ multi-channel audio format based on open standards. I also was responsible for getting many of NI’s patents granted, and managed some of NI’s international university relations and technical 3rd party collaborations (e.g. with AVID and Apple’s Logic group). On top of that I managed NI’s contributions to a 4.2 Mio. Euro EU-funded research project.

Jan 2014 - Dec 2015

Product Designer

Berlin, De

When joining NI I initially worked on the UX design of multiple software instruments and effects: e.g. I designed and implemented the UI of the Reverb Classics with a first-of-a-kind real-time reverb spectrum analysis display, as well as the morphing functionality and display of Molekular. I also worked on the UX of hardware controllers and their respective software: e.g. I designed many of the user flows of the (now discontinued) X1 mk2 and S8. I also worked on NI’s mobile apps, e.g. some of the interaction design of Traktor DJ’s waveform-centric user experience is my doing.

Feb 2012 - Dec 2013

Co-Founder And Ceo

Bremen, Bremen, De

Living between Germany and Istanbul, I co-founded a small business, initially with the idea of productizing Soundtorch, which my co-founder and I had started developing while at university. The company also consulted in the areas of software development and audio signal processing, with at its height five employees. Projects the company was involved in were e.g.: a cloud-based digital audio workstation with signal processing, rendering and real-time streaming to Flash-based web clients (pitched as “UJAM” at the 2010 TechCrunch Disrupt), a supplier-agnostic car audio system tuning application for the Volkswagen group, and a massive Tron-inspired translucent touchscreen DJ controller for the 2011 Super Bowl halftime show of the Black Eyed Peas (unfortunately the only screen prototype that Samsung provided caught fire the night before the event, and hence the whole thing didn’t make it on TV. Will.i.am did, however, mention it in a 2011 DJ Times interview).

Sep 2009 - Jan 2012

Research & Development

Struer, Dk

As part of my M.Sc. thesis: "Analysis of Loudspeaker Placement and Loudspeaker-Room Interaction, and Correction of Associated Effects", I worked with Goeff Martin and Sylvain Choisel on the math of a self-adjusting surround-sound Hifi system with automated acoustic and spatial room correction.I developed the main underlying algorithm enabling spatial room correction, a loudspeaker position estimation system based on in-between loudspeakers impulse response measurements and dimension reduction of a deduced delay matrix. I also wrote my first patent, and my work ultimately made it into the BeoSystem 3 home cinema processor.

Mar 2007 - Sep 2007

Research & Development

Ingolstadt, Bayern, De

I worked on component selection, signal processing and sound design of car-audio technologies, from noise cancellation and adaptive motor sound design to a 62-channel in-car wavefield synthesis system, in collaboration with e.g. Müller BBM and the Fraunhofer Institute. I also developed evaluation methodologies for subjective car-audio listening tests, and carried out extensive measurements for sound quality analysis of in-car music reproduction systems. Sound systems I worked on ride along in some Audi A5, Q7, R8 and TT.

Mar 2006 - Sep 2006
2 education records

Michael Hlatky education

Master Of Science, Computer Science / Digital Media

University Of Applied Sciences Bremen

Dipl. Ing. (Fh), Media And Information Technology

University Of Applied Sciences Offenburg
FAQ

Frequently asked questions about Michael Hlatky

Quick answers generated from the profile data available on this page.

What company does Michael Hlatky work for?

Michael Hlatky works for HOLOPLOT.

What is Michael Hlatky's role at HOLOPLOT?

Michael Hlatky is listed as Head Of Engineering at HOLOPLOT at HOLOPLOT.

What is Michael Hlatky's email address?

AeroLeads has found 1 work email signal at @holoplot.com for Michael Hlatky at HOLOPLOT.

Where is Michael Hlatky based?

Michael Hlatky is based in Berlin Metropolitan Area, Germany while working with HOLOPLOT.

What companies has Michael Hlatky worked for?

Michael Hlatky has worked for Holoplot, Bragi, Native Instruments, Accessive Tools, and Bang & Olufsen.

How can I contact Michael Hlatky?

You can use AeroLeads to view verified contact signals for Michael Hlatky at HOLOPLOT, including work email, phone, and LinkedIn data when available.

What schools did Michael Hlatky attend?

Michael Hlatky holds Master Of Science, Computer Science / Digital Media from University Of Applied Sciences Bremen.

What skills is Michael Hlatky known for?

Michael Hlatky is listed with skills including Engineering, Sound, User Experience, Music, Software Development, Sound Design, Recording, and C++.

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