Michael Hlatky

Michael Hlatky Email and Phone Number

Head Of Engineering at HOLOPLOT @ HOLOPLOT
Michael Hlatky's Location
Berlin Metropolitan Area, Germany, Germany
Michael Hlatky's Contact Details

Michael Hlatky work email

Michael Hlatky personal email

About Michael Hlatky

More than 10 years of experience in leading high complexity, multi-disciplinary, international design and engineering projects in both B2B and B2C environments.Responsible for growing HOLOPLOT engineering team from 4 to +40 people.10 patents granted.Deep technical knowledge of system architecture, electronics, firmware, signal processing and software development.

Michael Hlatky's Current Company Details
HOLOPLOT

Holoplot

View
Head Of Engineering at HOLOPLOT
Michael Hlatky Work Experience Details
  • Holoplot
    Head Of Engineering
    Holoplot Jul 2020 - Present
    Berlin, Berlin, De
    Transforming Sound Experiences with the amazing team at HOLOPLOT.
  • Holoplot
    Senior Product Manager
    Holoplot May 2018 - Jun 2020
    Berlin, Berlin, De
  • Bragi
    Program Manager
    Bragi Sep 2016 - Apr 2018
    München, Bayern, De
    I was responsible for system design and component selection, and managed software development, electrical, mechanical and acoustics engineering, as well as industrial engineering, production testing and new product introduction for multiple R&D projects, with an internal team of sometimes more than 80 people, and in collaboration with multiple industry partners and suppliers: e.g. a Bluetooth-5 low-powered (<10mA) truly wireless headset with NxP and Goertek, a super low-cost (<20$ COGS) truly wireless headset with HMD/Nokia and Foxconn, and a high-end Android-based over-the-ear headphone with active noise cancellation and embedded machine learning capabilities together with Qualcomm and Foxconn.
  • Native Instruments
    Product / Technology Owner
    Native Instruments Jan 2016 - Sep 2016
    Berlin, De
    I was in charge of the development of “next-gen” new technology platforms, such as audio synthesis rendered on embedded real-time Linux platforms, and active haptic feedback control elements, which were brought to market in the MASCHINE+ and TRAKTOR Control S4 products.I was responsible for the respective business cases, as well as system design and component selection, and managed relevant industrial and UX design, electrical and mechanical engineering, signal processing and software development activities. To define the technology-enabled product features and to ensure meeting user needs, I conducted a vast number of user interviews in the spirit of the “Design Thinking” methodology.
  • Native Instruments
    Team Lead New Products & Technologies
    Native Instruments Jan 2014 - Dec 2015
    Berlin, De
    I built an interdisciplinary team of designers, software and hardware developers for rapid prototyping of “next-gen” product and feature ideas. My team’s work extensively influenced e.g. NI’s line of keyboards and MASCHINE hardware controllers, including corresponding firmware and software features. Further, I drove the design and specification of the Stem file format, the first-ever DJ multi-channel audio format based on open standards. I also was responsible for getting many of NI’s patents granted, and managed some of NI’s international university relations and technical 3rd party collaborations (e.g. with AVID and Apple’s Logic group). On top of that I managed NI’s contributions to a 4.2 Mio. Euro EU-funded research project.
  • Native Instruments
    Product Designer
    Native Instruments Feb 2012 - Dec 2013
    Berlin, De
    When joining NI I initially worked on the UX design of multiple software instruments and effects: e.g. I designed and implemented the UI of the Reverb Classics with a first-of-a-kind real-time reverb spectrum analysis display, as well as the morphing functionality and display of Molekular. I also worked on the UX of hardware controllers and their respective software: e.g. I designed many of the user flows of the (now discontinued) X1 mk2 and S8. I also worked on NI’s mobile apps, e.g. some of the interaction design of Traktor DJ’s waveform-centric user experience is my doing.
  • Accessive Tools
    Co-Founder And Ceo
    Accessive Tools Sep 2009 - Jan 2012
    Bremen, Bremen, De
    Living between Germany and Istanbul, I co-founded a small business, initially with the idea of productizing Soundtorch, which my co-founder and I had started developing while at university. The company also consulted in the areas of software development and audio signal processing, with at its height five employees. Projects the company was involved in were e.g.: a cloud-based digital audio workstation with signal processing, rendering and real-time streaming to Flash-based web clients (pitched as “UJAM” at the 2010 TechCrunch Disrupt), a supplier-agnostic car audio system tuning application for the Volkswagen group, and a massive Tron-inspired translucent touchscreen DJ controller for the 2011 Super Bowl halftime show of the Black Eyed Peas (unfortunately the only screen prototype that Samsung provided caught fire the night before the event, and hence the whole thing didn’t make it on TV. Will.i.am did, however, mention it in a 2011 DJ Times interview).
  • Bang & Olufsen
    Research & Development
    Bang & Olufsen Mar 2007 - Sep 2007
    Struer, Dk
    As part of my M.Sc. thesis: "Analysis of Loudspeaker Placement and Loudspeaker-Room Interaction, and Correction of Associated Effects", I worked with Goeff Martin and Sylvain Choisel on the math of a self-adjusting surround-sound Hifi system with automated acoustic and spatial room correction.I developed the main underlying algorithm enabling spatial room correction, a loudspeaker position estimation system based on in-between loudspeakers impulse response measurements and dimension reduction of a deduced delay matrix. I also wrote my first patent, and my work ultimately made it into the BeoSystem 3 home cinema processor.
  • Audi Ag
    Research & Development
    Audi Ag Mar 2006 - Sep 2006
    Ingolstadt, Bayern, De
    I worked on component selection, signal processing and sound design of car-audio technologies, from noise cancellation and adaptive motor sound design to a 62-channel in-car wavefield synthesis system, in collaboration with e.g. Müller BBM and the Fraunhofer Institute. I also developed evaluation methodologies for subjective car-audio listening tests, and carried out extensive measurements for sound quality analysis of in-car music reproduction systems. Sound systems I worked on ride along in some Audi A5, Q7, R8 and TT.

Michael Hlatky Skills

Engineering Sound User Experience Music Software Development Sound Design Recording C++ Programming Pro Tools Mobile Applications Video Matlab Product Marketing Software Engineering Human Computer Interaction Digital Signal Processors Film Product Development Professional Audio User Interface Design Audio Engineering Interaction Design User Interface Research Start Ups Project Planning Embedded Systems

Michael Hlatky Education Details

  • University Of Applied Sciences Bremen
    University Of Applied Sciences Bremen
    Computer Science / Digital Media
  • University Of Applied Sciences Offenburg
    University Of Applied Sciences Offenburg
    Media And Information Technology

Frequently Asked Questions about Michael Hlatky

What company does Michael Hlatky work for?

Michael Hlatky works for Holoplot

What is Michael Hlatky's role at the current company?

Michael Hlatky's current role is Head Of Engineering at HOLOPLOT.

What is Michael Hlatky's email address?

Michael Hlatky's email address is mh****@****ail.com

What schools did Michael Hlatky attend?

Michael Hlatky attended University Of Applied Sciences Bremen, University Of Applied Sciences Offenburg.

What skills is Michael Hlatky known for?

Michael Hlatky has skills like Engineering, Sound, User Experience, Music, Software Development, Sound Design, Recording, C++, Programming, Pro Tools, Mobile Applications, Video.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.