Michael Barnes Email and Phone Number
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Experienced leader in the gaming industry with a passion for driving ecosystem growth and fostering developer success. I specialise in cultivating strategic partnerships, leveraging industry trends, and spearheading initiatives that propel the gaming ecosystem forward.As the Head of Game Ecosystem and Engineering Manager, I lead a dynamic team dedicated to enhancing the developer experience and maximising opportunities for collaboration and innovation. With a focus on strategic planning and execution, I collaborate closely with cross-functional teams to translate vision into action, drive developer engagement, and deliver impactful results.With a proven track record of success, I have cultivated strategic partnerships with key stakeholders including game developers, publishers, chip vendors, engine makers, and platform owners. These partnerships have led to tangible ROI and commercial success through Galaxy App Store listings and other channels.My expertise spans across various aspects of the gaming industry, including developer relations, community engagement, technical optimisation, and strategic planning. I am adept at navigating complex challenges, anticipating market trends, and making data-driven decisions to drive growth and innovation.In addition to my professional accomplishments, I am an active participant in industry events and conferences, including the Game Developer Conference. I have extensive public speaking experience and have presented at GDC in 2021, 2022, and 2024, sharing insights and best practices with industry peers.I am passionate about driving positive change in the gaming ecosystem and am committed to empowering developers to create groundbreaking experiences that inspire and delight players worldwide. Connect with me to explore opportunities for collaboration and innovation in the gaming industry.
Samsung Electronics
View- Website:
- samsung.com
- Employees:
- 118428
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Head Of Game Ecosystem At Samsung R&DSamsung Electronics Dec 2020 - PresentStaines-Upon-Thames, England, United KingdomDuring this tenure, I establish cross-functional teams to improve game ecosystem. I build partnerships with game developers/publishers, chip vendors, engine makers, and platform owners to drive tangible ROI through Galaxy App Store listings. Additionally, I am responsible for managing Unity Adaptive Performance (ADP) partnership to support all new Android devices with contributions from ARM and Google. I collaborate with commercial and technical teams to translate customer feedback and industry trends into actionable requirements. • Contributed to incorporating two new Khronos extensions by leading Vulkan API standardisation activities.• Conceptualised and implemented global Game Ecosystem roadmap with focus on Developer Relations, game optimisation, tools, and R&D.• Facilitated high-profile game collaborations with industry leaders, including Fortnite (Epic), LoL: Wild Rift (Riot), and Brawl Stars (Supercell).• Featured technical collaboration on Wreckfest (Handy Games) during global S23 launch and in TV advert to showcase performance optimisations for Samsung devices. -
Engineering Manager: Graphics & Ai (Product Management)Imagination Technologies Jun 2017 - Nov 2020Kings LangleyIn my job role, I fostered a collaborative partnership with a top-tier art vendor for a significant global raytracing project, ensuring the delivery of exceptional results and project triumph. Employing a blend of creative vision and technical expertise, I guided the development process, offering innovative solutions to meet the project's demanding visual benchmarks. Through regular assessments, I upheld rigorous standards, ensuring that all assets consistently met the required technical and artistic excellence.• Trained junior technical artists to elevate their skills and team's success.• Ensured timely delivery of demo software projects within budget to achieve cost savings. -
Leading Graphics Technical ArtistImagination Technologies Jun 2015 - Jun 2017Kings LangleyI provided top-tier art content across multiple projects concurrently, overseeing every stage of real-time asset creation from initial concept to ultimate delivery. Collaborating closely with designers, engineers, and various stakeholders, I ensured the seamless integration of art assets into each project's framework. Continuously evaluating and refining art production processes, I drove improvements to boost efficiency, elevate quality standards, and introduce innovative techniques and best practices.• Designed high-fidelity game assets and tools to accelerate demo creation pipeline and overall productivity.• Led small team of remote freelance artists, co-ordinated key tasks, and delivered feedback to keep quality and consistency of outsourced work. -
Graphics Technical ArtistImagination Technologies May 2014 - Jun 2015Kings LangleyWorking as the only artist in the team, effectively and efficiently managing my time, to provide art content to several projects at once. This involved working all aspects of real-time asset creation from the initial concept phase through to the final delivery of the project.Other aspects of the role included:- Managing a small team of remote freelance artists- Mentoring summer placements -
Game ArtistRemode May 2013 - May 2014Plymouth, United KingdomRemode was named as one of Develop Magazine's Top 100 UK Game Studios in 2013.I was responsible for all aspects of asset creation for both real-time assets and cinematic assets that were used for various Desktop and mobile games.
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Freelance 3D ArtistMichael Barnes 3D Jun 2012 - Apr 2013Various contract work including:- Creation of characters for Desktop and Mobile- High-resolution sculpts for 3D printing- Creating clothes for previs - UI design
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Lead ArtistJungle Friend Studios Llc Sep 2012 - Mar 2013RemoteLead a team of remote 3D Artist's creating 3D assets for a series of mobile titles. -
Character ArtistTorn Banner Studios Jun 2011 - Oct 2012- Chivalry: Medieval Warfare was released on PC/PS4/Xbox One in 2012- Sold over 1.2 million copies on PC alone after just 9 months of release.- Achieved number 1 in the Steam Top Seller Chart, number 3 in the Indie of the Year 2012 and was showcased on the UDK website.Company Website: http://www.tornbanner.com/chivalry/Responsibilities included:- Modelling texturing and rigging characters for the Unreal Engine- Worked closely with the Producer and Lead Character Artist to ensure that I was able tomatch the games artistic style and visual quality. -
Character ArtistRed Cell Studios Oct 2010 - Dec 2011RemoteRed Cell Studios is an indie team of developers working on a FPS title Clan Arena (PC).- Modelled, textured and rigged the main character for the Nano Soldier faction.- Worked closely with a remote team to ensure that the character matched the visual style of the game.
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Part-Time Lecturer In Computer Games DesignStaffordshire University Sep 2010 - May 2011StaffordI taught students 'Introduction to 3D Modelling A & B' for a full academic year. This included teaching a distance learning class, marking coursework (practical and theoretical), designing and conducting lectures, workshops and video tutorials.
Michael Barnes Skills
Michael Barnes Education Details
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Master'S Degree -
Bachelor’S Degree -
Liskeard School And Community College Sixth Form -
Liskeard School And Community College
Frequently Asked Questions about Michael Barnes
What company does Michael Barnes work for?
Michael Barnes works for Samsung Electronics
What is Michael Barnes's role at the current company?
Michael Barnes's current role is Ecosystem Development | Program Direction | Strategic Partnerships | Developer Relations | Graphics | AI | Mobile | Automotive.
What is Michael Barnes's email address?
Michael Barnes's email address is mi****@****tec.com
What schools did Michael Barnes attend?
Michael Barnes attended Staffordshire University, Staffordshire University, Liskeard School And Community College Sixth Form, Liskeard School And Community College.
What are some of Michael Barnes's interests?
Michael Barnes has interest in Arts And Culture.
What skills is Michael Barnes known for?
Michael Barnes has skills like Character Design, Texture Creation, 3d Modeling, Digital Sculpting, Zbrush, 3d Studio Max, Photoshop, Xnormal, Unreal Editor, Maya, Uv Mapping, Human Anatomy.
Who are Michael Barnes's colleagues?
Michael Barnes's colleagues are Tejas Maisuria, Riski Finando, Qusai A., Rashmika Hasintha, Bikram Communique, Alan Burton, Travis Miller.
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Michael Barnes
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