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Michael Johnstone Email & Phone Number

Executive Producer at Ghostpunch Games
Location: Orlando, Florida, United States 17 work roles 2 schools
1 work email found @blizzard.com LinkedIn matched
✓ Verified Jun 2026 4 data sources Profile completeness 100%

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Work email m****@blizzard.com
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Current company
Role
Executive Producer
Location
Orlando, Florida, United States
Company size

Who is Michael Johnstone? Overview

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Quick answer

Michael Johnstone is listed as Executive Producer at Ghostpunch Games, a company with 2930 employees, based in Orlando, Florida, United States. AeroLeads shows a work email signal at blizzard.com and a matched LinkedIn profile for Michael Johnstone.

Michael Johnstone previously worked as Senior Producer at Ghostpunch Games and Senior Game Producer at Blizzard Entertainment. Michael Johnstone holds Master’S Degree, Game Production And Design from Full Sail University.

Company email context

Email format at Ghostpunch Games

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{first_initial}{last}@blizzard.com
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AeroLeads found 1 current-domain work email signal for Michael Johnstone. Compare company email patterns before reaching out.

Profile bio

About Michael Johnstone

More than 13yrs experience applying agile principles on teams of different sizes and disciplines, resulting in reducing waste, increasing stability while maintaining quality, and nurturing team health.Hobbies and Interests:-Watching memers, competitive esports, speed running events, and lots of other random things on Twitch.tv-I have a years long personal tabletop rpg side project I like to spend time on-Games: Tactics, strategy, roguelike/lite games, sometimes survival and action adventure-Spending time with my Daughter-From time to time I like to do small fun projects like build my PC

Listed skills include Usability, Focus Groups, Game Development, Game Design, and 13 others.

Current workplace

Michael Johnstone's current company

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Ghostpunch Games
Ghostpunch Games
Executive Producer
Orlando, FL, US
Website
Employees
2930
AeroLeads page
17 roles

Michael Johnstone work experience

A career timeline built from the work history available for this profile.

Executive Producer

Current

Fort Lauderdale, FL, US

Aug 2024 - Present

Senior Producer

Novato, California, US

Dec 2020 - Jan 2022

Development Director

El Segundo, CA, US

  • Implemented a custom release process using naturalistic observations and servant leadership to drive a team of 20 devs from the garage to shipping quality weekly mobile releases with no over time in 6 months
  • Drove the team using our custom process to ship over 15 back-to-back weekly releases
  • Designed and implemented custom JIRA projects and prioritized feature lists to increase team efficiency and reduce waste for all disciplines and workflows in the studio
  • Joined the studio during the COVID-19 pandemic, and never physically met the team, but we bonded in a really cool and unique way
May 2020 - Dec 2020

Sr. Development Manager

Plantation, Florida, US

  • Implemented an agile risk reporting system which was flexible enough to cover many different mediums, disciplines, and project landscapes
  • Produced the Sonic Arts team to create, integrate, and mix OS audio assets across 2 Over-the-Air updates to the ML1 platform
  • Increased QA team health and discipline fidelity by directing QA leaders and working with recruiting to implement a rank/role hierarchy
  • Developed an Immersive Application Research Framework and supporting PMO tools which facilitated a studio-wide R&D process
Mar 2019 - May 2020

Development Manager

Plantation, Florida, US

  • Designed and implemented agile project tools, processes, and frameworks by integrating JIRA/Slack/Confluence/Google Suite which enabledleaders to drive teams toward milestones and measure our success
  • Reduced 10% of weekly workload for leaders by creating PMO tools in Google Sheets to satisfy all accounting and finance needs
  • Increased communication between studio demographics through facilitating planning, sprint review, and leadership meetings
Jan 2018 - Mar 2019

Development Manager

Redwood City, CA, US

  • Mobile:
  • On NBA Live Mobile, decoupled 2D art, Design and QA to implement a Kanban that Increased content density of programs over time by 50%
  • Coordinated schedules for 3 international mobile content teams by implementing a staggered schedule, focus hours which increased teamhealth and reduced team OT by 30%
  • Opened up untapped content and feature development capacity by implementing a first yield analysis which reduced escaped defects in dailymobile content by 60% and severity by 90%
  • Managed a team of 6 engineers, 1 artist, 1 designer, and 3 QA analysts on NBA Live Mobile by growing each discipline through customized development plans and 1:1sConsole:
  • United the entire Madden 15, 16 and 17 development teams around a process that focused all 300+ team on the same short list of issues
Nov 2014 - Dec 2017

Stability Coordinator

Redwood City, CA, US

  • Defined and documented roles, process, policy, procedure, and scheduled daily work for the stability team
  • Negotiated contentious stability issues, executed team-wide tech upgrades, and built bridges from the game teams to central tech teams
Apr 2013 - Nov 2014

Integrations & Stability Engineer

Redwood City, CA, US

  • Owned CI/CD for Madden NFL 13, and NCAA Football 13 and 14; Partnered with QA to own submissions to SONY, and MS
  • Wrote Command Line/C++ tools to keep 400+ dev kits running automation at all times
Apr 2012 - Apr 2013

Qa Tester

Redwood City, CA, US

  • Monitored, Triaged, and reported on stability issues found in automated testing and integrations
Nov 2011 - Apr 2012

Producer

Winter Park, FL, US

Project #1:-1 artist and 5 programmers over 3 monthsProject #2:-7 programmers and 3 artists over five monthsOn Both:-Learned to manage scope, time, cost and quality-Scheduled in Hansoft using sprints, daily scrum-like meetings-Risk logging and assessment-Scheduled agile sprints-Learned to find/track bugs-Grey box testing in conjunction with programmers

Feb 2011 - Sep 2011

Assistant Producer

Winter Park, FL, US

Responsibilities included:-Assisting the Senior Producer in managing an eight person production team-Facilitating feedback between artists, programmers, designers, writers and quality assurance team members-Taking notes during project status meetings

Sep 2010 - Jan 2011

Co-Founder, Usability Researcher

Winter Park, FL, US

Co-Founded "Student Game Solutions"Responsibilities included:-Managing clients-Conducting research studies, including Focus Groups and Think Aloud techniques-Analyzing data-Detailing comprehensive reports-Marketing the service

Jul 2010 - Jan 2011

Networking Volunteer Tutor

Winter Park, FL, US

Assisted fellow students programming in WinSock for TCP and UDP based game applications.

Sep 2008 - Dec 2008

Student Lab Monitor / Intern

Winter Park, FL, US

Responsible for opening rooms Monday - Saturday for fellow students to work in

Sep 2008 - Dec 2008
2 education records

Michael Johnstone education

Master’S Degree, Game Production And Design

Full Sail University

Bachelor’S Degree, C++, C#, Game Programming And Design

Full Sail University
FAQ

Frequently asked questions about Michael Johnstone

Quick answers generated from the profile data available on this page.

What company does Michael Johnstone work for?

Michael Johnstone works for Ghostpunch Games.

What is Michael Johnstone's role at Ghostpunch Games?

Michael Johnstone is listed as Executive Producer at Ghostpunch Games.

What is Michael Johnstone's email address?

AeroLeads has found 1 work email signal at @blizzard.com for Michael Johnstone at Ghostpunch Games.

Where is Michael Johnstone based?

Michael Johnstone is based in Orlando, Florida, United States while working with Ghostpunch Games.

What companies has Michael Johnstone worked for?

Michael Johnstone has worked for Ghostpunch Games, Blizzard Entertainment, Visual Concepts, Carbonated Inc., and Magic Leap.

How can I contact Michael Johnstone?

You can use AeroLeads to view verified contact signals for Michael Johnstone at Ghostpunch Games, including work email, phone, and LinkedIn data when available.

What schools did Michael Johnstone attend?

Michael Johnstone holds Master’S Degree, Game Production And Design from Full Sail University.

What skills is Michael Johnstone known for?

Michael Johnstone is listed with skills including Usability, Focus Groups, Game Development, Game Design, Video Games, Gameplay, Xbox 360, and Hansoft.

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