Michael Johnstone

Michael Johnstone Email and Phone Number

Executive Producer @ Ghostpunch Games
Orlando, FL, US
Michael Johnstone's Location
Orlando, Florida, United States, United States
Michael Johnstone's Contact Details
About Michael Johnstone

More than 13yrs experience applying agile principles on teams of different sizes and disciplines, resulting in reducing waste, increasing stability while maintaining quality, and nurturing team health.Hobbies and Interests:-Watching memers, competitive esports, speed running events, and lots of other random things on Twitch.tv-I have a years long personal tabletop rpg side project I like to spend time on-Games: Tactics, strategy, roguelike/lite games, sometimes survival and action adventure-Spending time with my Daughter-From time to time I like to do small fun projects like build my PC

Michael Johnstone's Current Company Details
Ghostpunch Games

Ghostpunch Games

View
Executive Producer
Orlando, FL, US
Website:
side.inc
Employees:
2930
Michael Johnstone Work Experience Details
  • Ghostpunch Games
    Executive Producer
    Ghostpunch Games
    Orlando, Fl, Us
  • Ghostpunch Games
    Executive Producer
    Ghostpunch Games Aug 2024 - Present
    Fort Lauderdale, Fl, Us
  • Ghostpunch Games
    Senior Producer
    Ghostpunch Games Aug 2022 - Aug 2024
    Fort Lauderdale, Fl, Us
  • Blizzard Entertainment
    Senior Game Producer
    Blizzard Entertainment Feb 2022 - Aug 2022
    Irvine, Ca, Us
  • Visual Concepts
    Senior Producer
    Visual Concepts Dec 2020 - Jan 2022
    Novato, California, Us
  • Carbonated Inc.
    Development Director
    Carbonated Inc. May 2020 - Dec 2020
    El Segundo, Ca, Us
    ● Implemented a custom release process using naturalistic observations and servant leadership to drive a team of 20 devs from the garage to shipping quality weekly mobile releases with no over time in 6 months● Drove the team using our custom process to ship over 15 back-to-back weekly releases● Designed and implemented custom JIRA projects and prioritized feature lists to increase team efficiency and reduce waste for all disciplines and workflows in the studio● Joined the studio during the COVID-19 pandemic, and never physically met the team, but we bonded in a really cool and unique way
  • Magic Leap
    Sr. Development Manager
    Magic Leap Mar 2019 - May 2020
    Plantation, Florida, Us
    ● Implemented an agile risk reporting system which was flexible enough to cover many different mediums, disciplines, and project landscapes● Produced the Sonic Arts team to create, integrate, and mix OS audio assets across 2 Over-the-Air updates to the ML1 platform● Increased QA team health and discipline fidelity by directing QA leaders and working with recruiting to implement a rank/role hierarchy● Developed an Immersive Application Research Framework and supporting PMO tools which facilitated a studio-wide R&D process
  • Magic Leap
    Development Manager
    Magic Leap Jan 2018 - Mar 2019
    Plantation, Florida, Us
    ● Designed and implemented agile project tools, processes, and frameworks by integrating JIRA/Slack/Confluence/Google Suite which enabledleaders to drive teams toward milestones and measure our success● Reduced 10% of weekly workload for leaders by creating PMO tools in Google Sheets to satisfy all accounting and finance needs● Increased communication between studio demographics through facilitating planning, sprint review, and leadership meetings
  • Electronic Arts (Ea)
    Development Manager
    Electronic Arts (Ea) Nov 2014 - Dec 2017
    Redwood City, Ca, Us
    Mobile:● On NBA Live Mobile, decoupled 2D art, Design and QA to implement a Kanban that Increased content density of programs over time by 50%● Coordinated schedules for 3 international mobile content teams by implementing a staggered schedule, focus hours which increased teamhealth and reduced team OT by 30%● Opened up untapped content and feature development capacity by implementing a first yield analysis which reduced escaped defects in dailymobile content by 60% and severity by 90%● Managed a team of 6 engineers, 1 artist, 1 designer, and 3 QA analysts on NBA Live Mobile by growing each discipline through customized development plans and 1:1sConsole:● United the entire Madden 15, 16 and 17 development teams around a process that focused all 300+ team on the same short list of issues● Implemented a processes to proactively prove stability in features before first check-in, and incentivising low repro bug hunting early, whichresulted in shipping Madden NFL 15 with <1% crash rate● Reversed common negative opinion of stability team and fostered team identity by founding the S.H.I.E.L.D. pod on the Madden NFL 13 and25 teams which resulted in greatly improved team health and community reliance on the support team● Ensured timely and safe delivery all demos, content updates, major industry events, and milestone builds by owning branching strategy andcontinuous development for Madden NFL and NCAA Football● On NBA Live Mobile, decoupled 2D art, Design and QA to implement● Managed a team of 9 engineers and 3 QA analysts on Madden NFL by growing each discipline through customized development plans and 1:1sAround the Studio:● Leading initiatives to identify and improve or automate key processes and workflows across the Tiburon Studio including the following areas: Age/Rating and Legal, Marketing, Forge (live content) Team, UX Lab, QA, and the NBA Live Team
  • Electronic Arts (Ea)
    Stability Coordinator
    Electronic Arts (Ea) Apr 2013 - Nov 2014
    Redwood City, Ca, Us
    ● Defined and documented roles, process, policy, procedure, and scheduled daily work for the stability team● Negotiated contentious stability issues, executed team-wide tech upgrades, and built bridges from the game teams to central tech teams
  • Electronic Arts (Ea)
    Integrations & Stability Engineer
    Electronic Arts (Ea) Apr 2012 - Apr 2013
    Redwood City, Ca, Us
    ● Owned CI/CD for Madden NFL 13, and NCAA Football 13 and 14; Partnered with QA to own submissions to SONY, and MS● Wrote Command Line/C++ tools to keep 400+ dev kits running automation at all times
  • Electronic Arts (Ea)
    Qa Tester
    Electronic Arts (Ea) Nov 2011 - Apr 2012
    Redwood City, Ca, Us
    ● Monitored, Triaged, and reported on stability issues found in automated testing and integrations
  • Full Sail University
    Producer
    Full Sail University Feb 2011 - Sep 2011
    Winter Park, Fl, Us
    Project #1:-1 artist and 5 programmers over 3 monthsProject #2:-7 programmers and 3 artists over five monthsOn Both:-Learned to manage scope, time, cost and quality-Scheduled in Hansoft using sprints, daily scrum-like meetings-Risk logging and assessment-Scheduled agile sprints-Learned to find/track bugs-Grey box testing in conjunction with programmers
  • Full Sail University
    Assistant Producer
    Full Sail University Sep 2010 - Jan 2011
    Winter Park, Fl, Us
    Responsibilities included:-Assisting the Senior Producer in managing an eight person production team-Facilitating feedback between artists, programmers, designers, writers and quality assurance team members-Taking notes during project status meetings
  • Full Sail University
    Co-Founder, Usability Researcher
    Full Sail University Jul 2010 - Jan 2011
    Winter Park, Fl, Us
    Co-Founded "Student Game Solutions"Responsibilities included:-Managing clients-Conducting research studies, including Focus Groups and Think Aloud techniques-Analyzing data-Detailing comprehensive reports-Marketing the service
  • Full Sail University
    Networking Volunteer Tutor
    Full Sail University Sep 2008 - Dec 2008
    Winter Park, Fl, Us
    Assisted fellow students programming in WinSock for TCP and UDP based game applications.
  • Full Sail University
    Student Lab Monitor / Intern
    Full Sail University Sep 2008 - Dec 2008
    Winter Park, Fl, Us
    Responsible for opening rooms Monday - Saturday for fellow students to work in

Michael Johnstone Skills

Usability Focus Groups Game Development Game Design Video Games Gameplay Xbox 360 Hansoft Directx Unity3d Ps3 Lua Gameplay Programming Quality Assurance Game Programming Computer Games Perforce

Michael Johnstone Education Details

  • Full Sail University
    Full Sail University
    Game Production And Design
  • Full Sail University
    Full Sail University
    Game Programming And Design

Frequently Asked Questions about Michael Johnstone

What company does Michael Johnstone work for?

Michael Johnstone works for Ghostpunch Games

What is Michael Johnstone's role at the current company?

Michael Johnstone's current role is Executive Producer.

What is Michael Johnstone's email address?

Michael Johnstone's email address is mj****@****ail.com

What schools did Michael Johnstone attend?

Michael Johnstone attended Full Sail University, Full Sail University.

What skills is Michael Johnstone known for?

Michael Johnstone has skills like Usability, Focus Groups, Game Development, Game Design, Video Games, Gameplay, Xbox 360, Hansoft, Directx, Unity3d, Ps3, Lua.

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