Michael Johnstone Email & Phone Number
@blizzard.com
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Who is Michael Johnstone? Overview
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Michael Johnstone is listed as Executive Producer at Ghostpunch Games, a company with 2930 employees, based in Orlando, Florida, United States. AeroLeads shows a work email signal at blizzard.com and a matched LinkedIn profile for Michael Johnstone.
Michael Johnstone previously worked as Senior Producer at Ghostpunch Games and Senior Game Producer at Blizzard Entertainment. Michael Johnstone holds Master’S Degree, Game Production And Design from Full Sail University.
Email format at Ghostpunch Games
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AeroLeads found 1 current-domain work email signal for Michael Johnstone. Compare company email patterns before reaching out.
About Michael Johnstone
More than 13yrs experience applying agile principles on teams of different sizes and disciplines, resulting in reducing waste, increasing stability while maintaining quality, and nurturing team health.Hobbies and Interests:-Watching memers, competitive esports, speed running events, and lots of other random things on Twitch.tv-I have a years long personal tabletop rpg side project I like to spend time on-Games: Tactics, strategy, roguelike/lite games, sometimes survival and action adventure-Spending time with my Daughter-From time to time I like to do small fun projects like build my PC
Listed skills include Usability, Focus Groups, Game Development, Game Design, and 13 others.
Michael Johnstone's current company
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Michael Johnstone work experience
A career timeline built from the work history available for this profile.
Executive Producer
Current
Senior Producer
Senior Game Producer
Senior Producer
Development Director
- Implemented a custom release process using naturalistic observations and servant leadership to drive a team of 20 devs from the garage to shipping quality weekly mobile releases with no over time in 6 months
- Drove the team using our custom process to ship over 15 back-to-back weekly releases
- Designed and implemented custom JIRA projects and prioritized feature lists to increase team efficiency and reduce waste for all disciplines and workflows in the studio
- Joined the studio during the COVID-19 pandemic, and never physically met the team, but we bonded in a really cool and unique way
Sr. Development Manager
- Implemented an agile risk reporting system which was flexible enough to cover many different mediums, disciplines, and project landscapes
- Produced the Sonic Arts team to create, integrate, and mix OS audio assets across 2 Over-the-Air updates to the ML1 platform
- Increased QA team health and discipline fidelity by directing QA leaders and working with recruiting to implement a rank/role hierarchy
- Developed an Immersive Application Research Framework and supporting PMO tools which facilitated a studio-wide R&D process
Development Manager
- Designed and implemented agile project tools, processes, and frameworks by integrating JIRA/Slack/Confluence/Google Suite which enabledleaders to drive teams toward milestones and measure our success
- Reduced 10% of weekly workload for leaders by creating PMO tools in Google Sheets to satisfy all accounting and finance needs
- Increased communication between studio demographics through facilitating planning, sprint review, and leadership meetings
Development Manager
- Mobile:
- On NBA Live Mobile, decoupled 2D art, Design and QA to implement a Kanban that Increased content density of programs over time by 50%
- Coordinated schedules for 3 international mobile content teams by implementing a staggered schedule, focus hours which increased teamhealth and reduced team OT by 30%
- Opened up untapped content and feature development capacity by implementing a first yield analysis which reduced escaped defects in dailymobile content by 60% and severity by 90%
- Managed a team of 6 engineers, 1 artist, 1 designer, and 3 QA analysts on NBA Live Mobile by growing each discipline through customized development plans and 1:1sConsole:
- United the entire Madden 15, 16 and 17 development teams around a process that focused all 300+ team on the same short list of issues
Stability Coordinator
- Defined and documented roles, process, policy, procedure, and scheduled daily work for the stability team
- Negotiated contentious stability issues, executed team-wide tech upgrades, and built bridges from the game teams to central tech teams
Integrations & Stability Engineer
- Owned CI/CD for Madden NFL 13, and NCAA Football 13 and 14; Partnered with QA to own submissions to SONY, and MS
- Wrote Command Line/C++ tools to keep 400+ dev kits running automation at all times
Qa Tester
- Monitored, Triaged, and reported on stability issues found in automated testing and integrations
Producer
Project #1:-1 artist and 5 programmers over 3 monthsProject #2:-7 programmers and 3 artists over five monthsOn Both:-Learned to manage scope, time, cost and quality-Scheduled in Hansoft using sprints, daily scrum-like meetings-Risk logging and assessment-Scheduled agile sprints-Learned to find/track bugs-Grey box testing in conjunction with programmers
Assistant Producer
Responsibilities included:-Assisting the Senior Producer in managing an eight person production team-Facilitating feedback between artists, programmers, designers, writers and quality assurance team members-Taking notes during project status meetings
Co-Founder, Usability Researcher
Co-Founded "Student Game Solutions"Responsibilities included:-Managing clients-Conducting research studies, including Focus Groups and Think Aloud techniques-Analyzing data-Detailing comprehensive reports-Marketing the service
Networking Volunteer Tutor
Assisted fellow students programming in WinSock for TCP and UDP based game applications.
Student Lab Monitor / Intern
Responsible for opening rooms Monday - Saturday for fellow students to work in
Michael Johnstone education
Master’S Degree, Game Production And Design
Bachelor’S Degree, C++, C#, Game Programming And Design
Frequently asked questions about Michael Johnstone
Quick answers generated from the profile data available on this page.
What company does Michael Johnstone work for?
Michael Johnstone works for Ghostpunch Games.
What is Michael Johnstone's role at Ghostpunch Games?
Michael Johnstone is listed as Executive Producer at Ghostpunch Games.
What is Michael Johnstone's email address?
AeroLeads has found 1 work email signal at @blizzard.com for Michael Johnstone at Ghostpunch Games.
Where is Michael Johnstone based?
Michael Johnstone is based in Orlando, Florida, United States while working with Ghostpunch Games.
What companies has Michael Johnstone worked for?
Michael Johnstone has worked for Ghostpunch Games, Blizzard Entertainment, Visual Concepts, Carbonated Inc., and Magic Leap.
How can I contact Michael Johnstone?
You can use AeroLeads to view verified contact signals for Michael Johnstone at Ghostpunch Games, including work email, phone, and LinkedIn data when available.
What schools did Michael Johnstone attend?
Michael Johnstone holds Master’S Degree, Game Production And Design from Full Sail University.
What skills is Michael Johnstone known for?
Michael Johnstone is listed with skills including Usability, Focus Groups, Game Development, Game Design, Video Games, Gameplay, Xbox 360, and Hansoft.
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