Software Engineer
San Francisco, Ca, Us
Shipped:• Home A Drone (SteamVR, Viveport)Projects:• Vera (Content Development Suite and Asset Template System)• Untitled VR Dog AI Simulator (Digital Pet)• AR Christmas Tree (Live AR Guestbook)• VR Swing Set (One-shot art installation)• The Last Star (VR Therapy App)Designed, Developed, and/or Implemented:• Simple and complex content interaction systems, utility classes, and plugins in several different platforms and languages (Unity, Maya, Cg/HLSL, QT, Python, etc.)• In-house development tools and utilities to accelerate the development and production pipelines (Unity, Maya, QT, JavaScript, SQL, Django)• Interactive and scene assets using rapid prototyping and frequent user testing• Technical art, such as smoke, explosions, shrapnel, shaders, etc.• Contributed to game story, design, UI and UX• Shared Project Management role with Engineering Lead for a team of 6 people to produce fantastic content in a fraction of the time it takes most medium to large studiosAn incredibly multi-faceted role, I have been one of two engineers for a VR content and tools startup of less than 10 employees for almost 3 years. In that time, we have created a plethora of diverse content, tools, and simulations. As much passion and growth as I've had for creating content, I've also found equal joy in creating tools and utilities that enhance not just the engineering part of the production pipeline, but other parts as well, such as Art, Sound and Production. In doing so, I have gained the knowledge, perspective, and experience across the entire content creation process that enables me to be a invaluable member of the team, yet still understand and respect the value of each and every individual role and team member.