Michael Mcananey

Michael Mcananey Email and Phone Number

Director of Software Products at Aechelon Technology @ Aechelon Technology
Michael Mcananey's Location
Alameda, California, United States, United States
Michael Mcananey's Contact Details

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About Michael Mcananey

I am a jack-of-all-trades with a mastery of organization, which is the skill that comes to me most naturally. I love the big picture - seeing all the pieces and trying to put them together into a piece of art.I believe foremost in people and their boundless energy to create. My favorite part of my job is pulling people together around an inspiring idea. I have over 10 years of leadership experience setting vision, defining requirements, writing and re-writing designs, testing assumptions, and prototyping. I've also had to decide what is good enough, what to fix and what not to fix, and when to ship.I hold the conviction that if you don’t believe in your product you're building the wrong thing. I don't believe you can design and plan an entire product before you start working on it. Good design happens when a team creates a core hypothesis and iterates while testing their assumptions. I believe the important part of striving to make a perfect design is the byproduct, which is learning what you know and what you don't know. By constantly iterating you will intelligently move toward the correct solutions.SkillsDeveloping a product’s vision through brainstorming and research.Turning the vision into a detailed design and production plan.Managing a project’s scope to deliver on time while maintaining quality.Strong emotional intelligence that serves to facilitate communication and collaboration.Gathering data on efficiency and applying it to improve the workflow.Deeply understand film and game development concepts and their applications.Good understanding of CS concepts and experience with C++ and Python.Proven closer.About MeOrganized, self-directed individual with high standards of excellence and a passion for details.Positive, optimistic attitude that serves to inspire others.Avid gamer with particular love for strategy games.Secretly love building complex flow charts.

Michael Mcananey's Current Company Details
Aechelon Technology

Aechelon Technology

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Director of Software Products at Aechelon Technology
Michael Mcananey Work Experience Details
  • Aechelon Technology
    Director Of Software Products
    Aechelon Technology Aug 2021 - Present
    San Francisco, Ca, Us
  • Aechelon Technology
    Senior Software Project Manager
    Aechelon Technology Sep 2012 - Present
    San Francisco, Ca, Us
    Responsibilities include:/ Own development processes for Software Team: design, road map, development, release and test./ Design and implementation of JIRA company wide./ Liaison for partner teams on software road map./ Contribute to Software Team people management, hiring, recruiting./ Adviser to the CEO on content creation tools strategy which includes efforts like automation of large scale content creation problems with tools such as computer vision and machine learning./ Help identify and retire tech debt resulting in higher team efficiency./ Secret Level Clearance.Proudest achievement was to see process changes improve employee morale and product quality.Here's a short youtube video from one of our partner's so you can understand what we do: https://www.youtube.com/watch?v=bBQOkKi8ol0
  • Zynga
    Senior Producer
    Zynga Apr 2011 - Sep 2012
    San Francisco, California, Us
    Responsibilities included:/ Built and led the art team for ChefVille./ Contributed to design and art direction./ Brought game industry best practices to development resulting in great efficiency gains.Proudest achievement was having people around the company say that our art was beautiful and that our team was a desirable team to be on.Released games:ChefVille (https://apps.facebook.com/chefville/)
  • Page 44 Studios
    Creative Director
    Page 44 Studios Aug 2007 - Apr 2011
    Us
    / Directed the design and art for 6 titles across 5 platforms (Wii, PS2, 360, PS3, PSP) with a team of 23 3D artists, designers, tech artists and animators./ Hiring manager for design and art./ Developed and pitched new IP.Proudest achievement was recreating all 30 songs from High School Musical with a relatively small mocap budget.Released games:Pictionary Ultimate Edition / PS3 / THQ / 2011Disney Princess Enchanting Storybooks / Wii, DS / THQ / 2011Disney Channel All-Star Party / Wii / Disney / 2010Pictionary / Wii / THQ / 2010Hannah Montana: Rock Out the Show / PSP / Disney / 2009High School Musical 3: Dance! / Wii, 360, PS2, PC / Disney / 2008
  • Definitive Studios
    Producer
    Definitive Studios Nov 2005 - May 2007
    Responsibilities included:/ Owned game development./ Contributed to design, art, and tech art (MEL scripting)./ Hiring manager for design and art./ Contributed to pitching game and business vision.Proudest achievement was conceptualizing animated robot skins for the MPCs and bringing this system to life.Released Games:Traxxpad: Portable Studio / PSP / EIDOS / 2007http://www.youtube.com/watch?v=-ntgarHWNl4
  • Page 44 Studios
    Producer
    Page 44 Studios Nov 2004 - Nov 2005
    Us
    Responsibilities included:/ Game production and liason for external partners./ Contributing designer, wrote game design docs and developed features.Proudest achievement was growing from an artist to a team leader that was trusted with the responsibility to own the release of a game.Released Games:Godfather: Mob Wars / PSP / Electronic Arts / 2006Gretzky NHL 06 / PS2, PSP / SCEA / 2005
  • Page 44 Studios
    Lead Artist
    Page 44 Studios Aug 2001 - Nov 2004
    Us
    Responsibilities included:/ 3D modeling and texturing./ Cut scene direction and camera animations./ Drove improvements to content creation processes by reaching out to engineers to create tools which created more efficiency and quality.Proudest achievement was designing and building content for a dynamic cutscene system to mimic live Hockey broadcasts. We leveraged a small amount of content to create a very high permutation of cut scenes.Released Games:Gretzky NHL 05 / PS2, PSP / SCEA / 2004Freekstyle / PS2 / Electronic Arts / 2002

Michael Mcananey Skills

Video Games Game Design Ps3 User Interface Texturing Maya Perforce Social Games Mobile Games Wii Xbox 360 Mel Game Development Level Design Character Animation Gameplay Casual Games Animation Software Project Management Project Management Console Games Product Management Product Development Product Design 3d Modeling 3d Graphics Software Development Program Management Software Development Life Cycle Cross Functional Team Leadership Leadership Art Direction Adobe Photoshop Computer Animation Jira Geospatial Modeling Geospatial Data Adobe Illustrator Microsoft Excel Active Dod Secret Clearance

Michael Mcananey Education Details

  • Academy Of Art University
    Academy Of Art University
    Film And Computer Graphics

Frequently Asked Questions about Michael Mcananey

What company does Michael Mcananey work for?

Michael Mcananey works for Aechelon Technology

What is Michael Mcananey's role at the current company?

Michael Mcananey's current role is Director of Software Products at Aechelon Technology.

What is Michael Mcananey's email address?

Michael Mcananey's email address is mi****@****ail.com

What is Michael Mcananey's direct phone number?

Michael Mcananey's direct phone number is +141537*****

What schools did Michael Mcananey attend?

Michael Mcananey attended Academy Of Art University.

What skills is Michael Mcananey known for?

Michael Mcananey has skills like Video Games, Game Design, Ps3, User Interface, Texturing, Maya, Perforce, Social Games, Mobile Games, Wii, Xbox 360, Mel.

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