Michael Sanders

Michael Sanders Email and Phone Number

VP of Creative Technology at Activision/Blizzard/King @ Activision
Michael Sanders's Location
Santa Monica, California, United States, United States
Michael Sanders's Contact Details

Michael Sanders personal email

n/a

Michael Sanders phone numbers

About Michael Sanders

Mike Sanders is the Vice President of Visual Services and Creative Technology for Activision/Blizzard/King overseeing innovation in art, animation and production. Mike is focused on bringing film VFX quality to game development and emerging AR/VR/LBE markets.He was previously Director of Visual Production for Industrial Light & Magic, collaborating with Disney divisions such as Lucasfilm, Pixar, Marvel and Imagineering and built much of the foundational creative technology of the ILMxLAB. He has many patents awarded for digital production and virtual cinematography. In 2009, Michael was recognized by the Producer’s Guild of America as a member of their inaugural Digital 25 list for the most notable contributors to digital storytelling.Mike is one of the entertainment industry’s leading experts in advanced technologies for realism in computer graphics for films and games. He has over 20 years of experience in creating cutting edge imagery for more than 90 major motion pictures and AAA game. Mike has worked with most top directors and every major studio, including such memorable projects as the digital cast in Titanic, many of the effects in the Star Wars prequels and sequels, the behind-the-scenes tech that launched Avatar, and the believable characters in Pirates of the Caribbean.

Michael Sanders's Current Company Details
Activision

Activision

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VP of Creative Technology at Activision/Blizzard/King
Michael Sanders Work Experience Details
  • Activision
    Vp Of Visual Services And Creative Technology
    Activision Mar 2022 - Present
    Santa Monica, California, Us
  • Activision
    Senior Visual Director
    Activision Nov 2014 - Mar 2022
    Santa Monica, California, Us
    • Oversee Art, R&D, Cinematics, Outsourcing, Mocap/Scanning and Studio teams• Evolve creative process for level design, environments, characters• Expand franchises into eSports, VR/AR, LBE, prototype experiences• Creative Director for eSports watchability• Enhance brand across internal and external developers and vendors
  • Industrial Light & Magic
    Director Of Virtual Production
    Industrial Light & Magic Sep 1997 - Nov 2014
    San Francisco, Ca, Us
    •Research, design and implement new practices for production and computer graphics •Virtual production innovation, augmented reality, immersion experiences•Pitchviz and previsualization, cinematics, performance capture, digital photography and HDR imaging, 3D set extraction, virtual set and digital integration with live action •Direct performances for digital characters and stunt doubles for film vfx, games, animated features and commercial productions•Work comprised of bidding, R&D, preproduction, look development, creative direction, studio and location photography, and post production •Roles held: TD, Engineer, Artist, Lead, Mocap Supervisor, Virtual Production Supervisor, Digital Supervisor
  • Lucasfilm
    Advanced Development Group
    Lucasfilm Apr 2013 - Oct 2014
    San Francisco, Ca, Us
    •Build foundation of ILMxLAB creative technology and VR experiences•Integrate realtime game engine technology with live action production•Explore new content creation and distribution paradigms•Virtual production and immersion creative direction
  • The Noble Factor
    Co-Founder, Head Of Technology
    The Noble Factor Jan 2010 - Sep 2014
    •Human Performance Analytics•Sports Metrics•Advanced Technology Rehabilitation
  • Digital Domain
    Performance Capture/Creature Specialist
    Digital Domain Jun 1996 - Sep 1997
    •In-depth knowledge of motion capture and camera technologies•Utilize performance capture within all animation packages, in-house software development, character development and rigging•3D digitizing, tracking, compositing, animating, modeling, surveying
  • Boss Film Studios
    Vfx Engineer
    Boss Film Studios Jun 1995 - Sep 1995
    •Designed and fabricated zero gravity suspension and animatronics•Conceptualized custom optics and system components for film digitizers•Location shooting, assistance with motion control, audio, video

Michael Sanders Skills

Visual Effects Film Video Games Compositing Motion Capture Computer Graphics Feature Films Post Production Look Development Maya Film Production Pre Visualization Computer Animation Character Animation Creative Direction Video Editing Vfx Supervision Lighting Video Production Nuke Digital Compositing Art Direction Commercials Stereoscopic Pipeline Development Digital Photography Photography Previsualization Video Post Production Digital Imaging Technical Direction Social Media Animatronics Mechanical Engineering Pyrotechnics Concept Development Creative Strategy Computer Graphics Design Project Management Graphic Design Adobe Creative Suite Web Design Virtual Reality Augmented Reality Music Videos

Michael Sanders Education Details

  • California Polytechnic State University-San Luis Obispo
    California Polytechnic State University-San Luis Obispo
    Mechanical Engineering

Frequently Asked Questions about Michael Sanders

What company does Michael Sanders work for?

Michael Sanders works for Activision

What is Michael Sanders's role at the current company?

Michael Sanders's current role is VP of Creative Technology at Activision/Blizzard/King.

What is Michael Sanders's email address?

Michael Sanders's email address is sa****@****ilm.com

What is Michael Sanders's direct phone number?

Michael Sanders's direct phone number is +1 310-255*****

What schools did Michael Sanders attend?

Michael Sanders attended California Polytechnic State University-San Luis Obispo.

What skills is Michael Sanders known for?

Michael Sanders has skills like Visual Effects, Film, Video Games, Compositing, Motion Capture, Computer Graphics, Feature Films, Post Production, Look Development, Maya, Film Production, Pre Visualization.

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