Visual Designer
CurrentMy primary focus at Riot has been designing game icons for Teamfight Tactics. In this capacity, I work directly with the Visual Design and Gameplay teams from conception to final release. Although the final result of my contribution only measures a few pixels in size, the impact of creating assets for a globally celebrated game has helped to erode years of impostor syndrome. I've also created the logo and branding systems for two of Riot's internal business units. In each case, I worked closely with senior leadership throughout the creative process, and was invited to personally reveal the new branding to the entire unit at a social event. Working with Riot has also provided unique opportunitites, such as designing enamel pins to celebrate major release milestones and establishing the design system for future releases. The culmination of this work lead to spearheading the creation of the design system for a series of internal merchandising, which will be issued to every current and new Rioter for the foreseeable future.