Michal Domanski Email & Phone Number
Who is Michal Domanski? Overview
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Michal Domanski is listed as Game Designer | User Experience Expert | Founder at win2day, a with 14 employees, based in Vienna, Austria. AeroLeads shows a matched LinkedIn profile for Michal Domanski.
Michal Domanski previously worked as Customer Experience Manager at Win2Day and Founder & Game Designer at Duck Matter Studios. Michal Domanski holds Bachelor Of Science (B.Sc.), Media And Computer Science from Technische Universität Wien.
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About Michal Domanski
Game design and user experience expert with a strong background in software development. I worked on both B2B and B2C use cases, in companies ranging from startups to enterprises. My portfolio covers projects on various platforms, including mobile and desktop solutions. I follow a holistic approach which includes a customer experience focused strategy, optimising all the touch points of the customer journey.
Listed skills include Computer Graphics, Software Engineering, Game Development, Software Architectural Design, and 16 others.
Michal Domanski's current company
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Michal Domanski work experience
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Founder & Game Designer
CurrentI conceptualised our current game title utilising rapid prototyping and an explorative experience driven design approach to converge towards innovative game mechanics. I secured funding for a proof of concept and was leading a small team developing it. I was also taking care of running the business itself.Currently on the lookout for interested publishers to finance production of our game
User Experience & Game Design
I worked for numerous clients, including exciting projects like CityRiddler, an app to explore cities playfully, DAMit, a game for depression prevention and many many more! I was also consulting clients and supporting them with workshops. My clients were both B2B as well as B2C and spanned all types of platforms.
User Experience Designer
I was responsible for all of the marketing channels related teams. As such, there was many different product areas and teams I had to provide with design artifacts.My main responsibilities were: wireframing, user journeys, mockups, prototypes and consultancy
User Experience Designer
I worked in an agile, heavily enterprise oriented environment. I was part of a small UX team within Product Managment, improving the user experience of our entire product line. -) Research and setup of our toolchain and processes-) Building Design Systems for our core products-) User Research-) Designing both Low and High Fidelity Prototypes-) UI and Graphic Design-) Consulting the other departments in UX challenges both proactively and on demand-) Supporting the development of new product strategies-) Participate in the planing of future releases
Software Developer
I continued working on the client project from VRVis. Together in a team of 4, we all were responsible for research, design, development, marketing and management of the product. The team was structured as a lean startup within the company, with the CEO taking the role of an investor, giving us a yearly budget based on our performance. Product: 3DWorx Designer- Hybrid GiS Data- Photogrammetry- 3D Scans- Heterogenous 3D Formats- Architectural Plans- BIM- Modern UI- Semi Automation
Cg Researcher
I participated in the Semantic Modeling and Acquisition Research Group. I worked on a client project for rmDATA. The core focus was on point cloud rendering and editing, as well as handling of hybrid 3D data.
Research Internship
I participated in the Semantic Modeling and Acquisition Research Group. Within the scope of my internship I was responsible for the implementation of a semantic aware texture synthesis algorithm.
Game Developer
I was working in our technical department, where I was responsible for the implementation of our products, while supporting our other departments with tools and technical advisory. I enjoyed working in an environment with lots of cross discipline communication in a flat hierarchy.- Backend Development- Game Mechanics Implementation- Touch UX Design- Ui Implementation- Client Server Architecture- Cross Platform Development- CG Effects Implementation- Animation Framework- TDD- Agile Development- Coaching
Software Developer
I was responsible for prototyping of augmented reality applications. Also, I was working on certain key features of viewar.
Software Engineer
Implementation of email/ticketing module for an ATM management system
Colleagues at win2day
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Corinna Kornherr
Colleague at Win2DayWiener Neustadt, Lower Austria, Austria
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Dzafer Spanknöbel
Colleague at Win2DayAustria
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Olga Khomiakova
Colleague at Win2DayVienna, Austria
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Wolfgang Eisler
Colleague at Win2DayAustria
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Yavuz Han
Colleague at Win2DayVienna, Austria
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Elisabeth Altmann
Colleague at Win2DayVienna, Austria
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Stefan Kaltschik
Colleague at Win2DayVienna, Austria
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Onur Karakaya
Colleague at Win2DayNaxxar, Malta
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Gernot Huber
Colleague at Win2DayVienna, Austria
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Alexander Rabas
Colleague at Win2DayAustria
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Michal Domanski education
Frequently asked questions about Michal Domanski
Quick answers generated from the profile data available on this page.
What company does Michal Domanski work for?
Michal Domanski works for win2day.
What is Michal Domanski's role at win2day?
Michal Domanski is listed as Game Designer | User Experience Expert | Founder at win2day.
Where is Michal Domanski based?
Michal Domanski is based in Vienna, Austria while working with win2day.
What companies has Michal Domanski worked for?
Michal Domanski has worked for Win2Day, Duck Matter Studios, Michal Domanski, Emarsys, and Tricentis.
Who are Michal Domanski's colleagues at win2day?
Michal Domanski's colleagues at win2day include Corinna Kornherr, Dzafer Spanknöbel, Olga Khomiakova, Wolfgang Eisler, and Yavuz Han.
How can I contact Michal Domanski?
You can use AeroLeads to view verified contact signals for Michal Domanski at win2day, including work email, phone, and LinkedIn data when available.
What schools did Michal Domanski attend?
Michal Domanski holds Bachelor Of Science (B.Sc.), Media And Computer Science from Technische Universität Wien.
What skills is Michal Domanski known for?
Michal Domanski is listed with skills including Computer Graphics, Software Engineering, Game Development, Software Architectural Design, Game Engines, Software Prototyping, Game Design, and Test Driven Development.
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