Mickey Mathew is an entrepreneur dedicated to building a future where space mission success is the norm. As the co-founder and COO of ATTX Engineering, he is learning about pain points in the industry and how better software tools could help alleviate that. So far, this has lead to the development of ModelSpace, a robust simulation and mission success tool for programs to identify issues earlier in the design process. If you're designing for space, please reach out and tell me about what hurts in your current design process, I would love to learn from you. Reach out at: mickey@attx.tech or get on my calendar at: https://calendly.com/mickey-mathew/30min
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Co-Founder And CooAttx Apr 2024 - PresentATTX is building tools to ease pain points in the design and development of spacecraft. We are currently developing a software platform (ModelSpace) that helps companies develop, test, and qualify flight software and GN&C for their spacecraft and enables operators to optimize maneuvers that avoid conjunctions and navigate debris/ other satellites. With the space debris problem continuing to get worse, ATTX is dedicated to developing technologies that track and characterize debris objects better, mitigates risk for debris conjunctions, and helps clean up the debris in Earth's orbits. -
Senior Systems EngineerSierra Space Mar 2023 - Apr 2024Louisville, Colorado (Co), UsDeputy Chief Engineer - Future Architectures (March 2023 - Present)- Researched emerging space technology, competitive landscapes, and customer desires to identify new product opportunities that would ensure good product-market fit and increase contract %win.- Collaborated with engineering and business development to define product roadmap and strategy.- Worked with the Executive Leadership Team at Sierra Space to coordinate corporate goals and initiatives with product and feature planning.- Negotiated and influenced product trade-offs impacting schedule and capabilities.- Crafted compelling messaging to make users of all prior knowledge levels aware of Sierra Space features, positioning within specific target markets, as well as to the general public. - Served as an ambassador for Sierra Space capabilities by developing marketing material, and managing customer engagements and communications. -
Systems Engineer IiiSierra Space Mar 2022 - Feb 2023Louisville, Colorado (Co), UsProduct Manager - Habitat Innovation (September 2022- February 2023)- Communicated a compelling vision of the value of design within an engineering organization- Developed relationships with leadership and other teams to provide input on strategic utilization of design and advanced the influence and scope of the design team- Cultivated an evolving multi-disciplinary team of designers- Aided in the creation of design concepts by considering social, environmental, functional, financial, and aesthetic aspects.- Built a team which embodies and promotes the Sierra Space values and culture.Engineering Lead - Orbital Reef Crew Systems (April 2021 - August 2022)- Responsible for the design and development of human centric hardware for the next era of human space habitation.- Responsible for managing a team of 10 engineers and designers with technical specification development of crew systems components, conducting make/buy assessments of hardware, and simulation software development.- Lead discussions with both international and domestic companies regarding partnerships and vendor selection. Capabilities Lead - Extended Reality (July 2020 - Feb 2023)- Organized a small agile team to undertake the design and development of immersive experiences that add value to our engineering/ human factors, as well as marketing- Conducted trade studies and VR habitability assessments for various habitat layout options.- Developed VR simulations for marketing team to display at various conferences (IAC, CES, Space Symposium), will be on exhibit at NASA KSC Visitor Center. -
Systems Engineer IiSierra Space Jul 2020 - Feb 2022Louisville, Colorado (Co), UsSystems Engineer - Crew Systems (April 2021 - August 2022)- Responsible for the design and development of human centric hardware for the next era of human space habitation.- Responsible for leading a team of 10 with technical specification development of crew systems components, conducting make/buy assessments of hardware, and simulation software development.- Lead discussions with both international and domestic companies regarding partnerships and vendor selection. Design Engineer - Crew Systems (July 2020 - March 2021)Worked on the Dynetics Human Landing System team as the VR Point of contact and as a member of the Human Systems Interaction team. • Key member of the Human System Interaction team, developed VR simulations, conducted Human-in-the-loop evaluations of lander interior, and quickly fabricated prototypes for layout assesments. • Developed intuitive habitation hardware concepts for the crew systems group. Proposed human centric design solutions, utilized CAD to model parts, and successfully presented design changes to the Engineering Review Board• Was nominated and selected as a "young innovator" for my contributions to the team. -
Graduate ResearcherMaestro Research Lab Jan 2019 - Jun 2020• Developed a variety of VR tools/experiences intended to enhance student understanding of hard-to-visualize concepts that are inherently 3D in nature. Wrote workflow to get data from softwares such as ABAQUS/ SC Tetra(CFD) into a VR environment for students to experience.• Performed R&D work in the design implementation of SMA (Shape Memory Alloys) into unconventional areas such as army tourniquets and automotive flaps. -
Undergraduate ResearcherMaestro Research Lab May 2016 - Dec 2018• Top 30 Finalist / over 250 submissions in the Raymonds Ideas Pitch competition for my concept of a way to develop more intuitive education curriculum by utilizing VR.• Director of the Immersive Mechanics Visualization Lab, responsible for weekly status meetings with my research professor, Dr. Darren Hartl and the other Project leads.• Received $17K in funding from the Air Force Research Laboratory to develop their VR tools.• Developed a variety of VR tools/experiences intended to enhance student understanding of hard-to-visualize 3D concepts such as structural deformation, and experimental data• Leveraging a variety of headsets (Meta 2, Hololens, VIVE) and a workflow using Unity and C# to develop ways for engineers to interact with and rapidly prototype their 3D designs. • Effectively balanced a full engineering course-load and contributed 20 hours a week to the research lab. -
Advanced Development InternSierra Nevada Corporation May 2019 - Aug 2019Sparks, Nv, UsWorked a variety of proprietary analysis and design roles on SNC's Deep Space Habitat and Lunar Landing System. -
Xr Consultant - Google DaydreamGoogle Jan 2018 - Nov 2018Mountain View, Ca, Us• Recruited to help Google's Daydream define the product market fit of their device in the education technology space.• Beta-tested products and provided feedback on how educators could leverage them to improve their efficiency in the virtual classrooms of the future.Responsibilities included:• Working closely with product teams, both Google VR and G-Suite• Helped design VR Certification course and became VR and 360 Video Production certified• Helped product teams, such as Google For Education and Google Expeditions, to better understand campus culture and product needs from students• Built relationships for Google on campus with faculty and student organizations• Tested products and provided feedback on features and updates needed• Provided Texas A&M University a go-to source for Google Daydream knowledge -
Systems Engineering InternSierra Nevada Corporation May 2018 - Aug 2018Sparks, Nv, Us• Worked a variety of roles within their Spacecraft/Satellite design and Advanced R&D teams.• Simplified satellite design analysis by developing 8 user-friendly MatLab & Excel tools.• Programmed modules for proprietary satellite IR&D project that leverages developments within artificial intelligence & machine learning for use in autonomous satellite clusters.• Increased awareness of human-factors by implementing a human scale VR platform for SNC’s proposal to the NextSTEP-2 Deep Space Habitat project. -
Co-Founder & Software DeveloperNtwrk Jan 2018 - Apr 2018Imagine LinkedIn meets Tinder, where professional colleagues can connect based on their real time location at events. Ntwrk is an app that leverages LinkedIn to help you continually grow your professional network by displaying the profiles of those around you at events and places. Although Ntwrk started as a networking tool, it has humongous future growth potential. It can be utilized to meet people with similiar interests at airports/ on your plane, and can even be used by first responders in catastrophic situations to see who all were in the area of impact and to assure their safety.Built a proof of concept application at TAMUhack 2018 and was a finalist pitch at the inaugural Aggies Pitch 2018.https://devpost.com/software/ntwrkhttps://today.tamu.edu/2018/04/17/student-entrepreneurs-compete-for-cash-at-inaugural-aggie-pitch-april-20/
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Software Engineering InternNasa Goddard Space Flight Center Jun 2017 - Aug 2017Greenbelt, Md, Us• Devised a novel way to recreate 3D terrain of Mars/Lunar surfaces from satellite data.• Developed a VR Apollo-era astronaut training simulation complete with scientific tools.• Lectured to 350 scientists & astronauts at LPSC 2018 on my published work. -
Marketing ChairStudent Engineers' Council At Texas A&M University Oct 2016 - May 2017College Station, Texas, Us• Co-Chair of Marketing/ Design Committee, applied my love for design to create many aesthetically pleasing marketing assets, and led outreach for events. • As the Marketing Coordinator for Career Fair, designed posters, ads and banners; Brought in over 10,000 students, making it the largest student-run career fair in the country.• As a member of the Executive Council, I represent the opinions and concerns of 16,000+ engineering students and present them to the Dean of Engineering, Dr. Katherine Banks as well as the Engineering Advisory Board. -
Co-Founder & Software DeveloperElectrospace Oct 2016 - Oct 2016• Prototyped, developed and pitched an integrated hardware and software platform thatallows cloud control of roadside billboards for audience-targeted marketing• 1st place Aggies Invent, Finalist in the U-Ignite Idea Pitching Competition, chosen torepresent A&M at ASEE conference in Summer 2017 and to give a seminar there.
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Co-Founder & Software DeveloperFriendflix Sep 2016 - Sep 2016• Allows the user to recommend content to friends directly from within Netflix.• A Chrome extension that uses Facebook Auth API, and AWS Lambda.• Top 10 Hacks at TAMUhack, Best use of Amazon Web Services, Crowd Favorite
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Co-Founder & Software DeveloperMizo Development Jun 2016 - Aug 2016• Co-founded Company to fulfill requirements for a client in the HVAC industry with aniOS App that computes calibration recommendations for refrigerants.• iPhone app bolstered the company‘s value to $2M before acquisition.
Michayal Mathew Skills
Michayal Mathew Education Details
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Texas A&M UniversityAeronautical And Astronautical Engineering -
University Of Colorado BoulderEngineering Management -
Texas A&M UniversityAeronautical And Astronautical Engineering -
University Of North TexasTexas Academy Of Mathematics And Science (Tams)
Frequently Asked Questions about Michayal Mathew
What company does Michayal Mathew work for?
Michayal Mathew works for Attx
What is Michayal Mathew's role at the current company?
Michayal Mathew's current role is Improving spacecraft design tools.
What schools did Michayal Mathew attend?
Michayal Mathew attended Texas A&m University, University Of Colorado Boulder, Texas A&m University, University Of North Texas.
What skills is Michayal Mathew known for?
Michayal Mathew has skills like Aerospace, Memes, Public Speaking, Communication, Engineering, Microsoft Office, Mathematics, Higher Education, Program Management, Photoshop, Cad, Matlab.
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