Michel Didier Email & Phone Number
area 514
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Who is Michel Didier? Overview
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Michel Didier is listed as Creative Developer at Derivative, a with 12 employees, based in Montreal, Quebec, Canada. AeroLeads shows phone signal with area code 514 and a matched LinkedIn profile for Michel Didier.
Michel Didier previously worked as Creative Technologist at Self-Employed and Creative Developer at Moment Factory. Michel Didier holds Bachelor Of Fine Arts (Bfa), Computation Arts, Distinction from Concordia University.
Email format at Derivative
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About Michel Didier
I am a Montreal-based artist and experienced multimedia developer. I develop for and experience with interactive installations using TouchDesigner. Previously creative developer at Moment Factory, I joined the Derivative team as Creative Technical Developer in 2020. With an educational background in design and interactive media, I am always keen to develop innovative projects that use the latest technologies.Find me on most social media @JetXS.
Listed skills include C#, Asp.Net, Wordpress, Unreal Engine 4, and 23 others.
Michel Didier's current company
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Michel Didier work experience
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Creative Technologist
Dedicated creative technologist and developer with an eye for details and aesthetics. My skills and motivation push me to break the boundaries of the digital world by finding solutions or compromises.Specialize in large scale interactive experiences and installations.Focus on mastering Derivative’s TouchDesigner.Research and development with Derivative’s TouchDesigner. (built in operators and python).Research and development of shaders (GLSL).Development of multiple audio-reactive components and a portable control system.Keeping up to date with the best practices and new features on a daily basis.Development of multiple generative art pieces and daily practice of TouchDesigner and GLSL.Showcase and talk on Proteus at Composite X Elektra (Composite 15).Technical talk on Proteus during the TouchDesigner meetup at MUTEK 2018.Support of the Derivative team and help to the students during the TouchDesigner workshop (2 days) at MUTEK 2018.Nominee for the 2018 Euterke Bursary.Instructor of an introductory 2 days workshop at Concordia University.Development of a custom mapping and show control system for the Darling Foundry 2019 NYE’s event.Implication within the TouchDesigner community, bug reports and request for improvements with Derivative. Daily participation in the various social channels related to TouchDesigner.Proficient with other tools such as Unity, Unreal Engine and Blender.
Creative Developer
Designing, developing, and delivering interactive and immersive experiences.- Heavy usage of TouchDesigner as our interactive framework for data, sensors and real-time rendering- Daily usage of Python- Development of productivity tools, standards and pipelines within the company for better teamwork, stability of projects and post-delivery operation- Encouraging the team for better development processes, best practices, and usage of GIT in the TouchDesigner context- Design of complex system architectures involving multi-processes, resources sharing or threading.- Periodic use of GLSL- Deep understanding of the rendering pipeline, 3D tools and technologies, optimization techniques and CPU / GPU operations- Regular use of external sensors such as 2D or 3D LIDARs, infrared cameras, ToF cameras... etc- Deep understanding of communication protocols commonly used on interactive installations including NDI, UDP, MQTT, OSC, MIDI... etc- Periodic use of our internal mapping software and development of custom mapping solutions in TouchDesigner (project based)- Frequent use of Node-Red, IoT and web oriented technologies or services such as databases and REST APIs- Meeting and travelling to the client to deliver and adjust the technique or visual content on site based on environmental and space factors such as lighting or scenography changes- Configuration and setup of both hardware and software when being on site and delivering projects with the support of AV integrator, network technicians... etc- Thinking, design and development of remote integration tools to face difficult integrations where getting on site is not always possible or necessary- Great exposure and understanding of UX in the context of operation tools and softwares but also immersive, interactive and gamified installations- Periodic use of Unity in the real-time / game engine pipeline. Growing interest and focus on what the engine has to offer in the field of immersive and interactive arts
C# / .Net Developer
Back-end development in C# / ASP .Net using .Net Product InformationManagement (PIM) softwares such as inRiver Cloud and Insite Commerce.Learnt and embraced the SCRUM framework in an Agile environment.Worked in a large infrastructure (~200 employees) where many developerswould collaborate on a custom / in-house C# library on a daily basis.Mastered Gitflow and the best practices for collaborative development withinthe Agile teams and the organisation.
C# / .Net Developer
Back-end development in C# / ASP .Net using Kentico CMS. Development of an internal backup application using Amazon Web Services (Glacier) and the Amazon .Net SDK.Development of web APIs and Services, focusing on a clean, fast and effective interface for third parties. Development of secured solutions using JSON Web Token. Highly interested in the development and usage of APIs. Familiar with Google's APIs and Amazon Web Services.Production of clean, modular, and optimized code. Analysis of old SQL queries and optimization.Knowledge of SQL Server and basic knowledge of MVC.Maintenance of development and production environments, maintenance of databases. Organisation of the internal environment/network for the team and maintenance of machines.
Web Design And Front End Development
Conducted research for the agency’s new visual identity.Created multiple website designs using Adobe Photoshop and Illustrator.Integrated the designs that were previously created, in HTML, CSS, jQuery and PHP (Wordpress)Conducted market research on competitors, analyzed current trends and took initiative for agency’s projects.
Colleagues at Derivative
Other employees you can reach at derivative.ca. View company contacts for 12 employees →
Johann Janzen
Colleague at DerivativeRostock, Mecklenburg-West Pomerania, Germany
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Ivan Delsol
Colleague at DerivativeCottage Grove, Oregon, United States
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Selina Siu
Colleague at DerivativeCanada
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Huck Kim
Colleague at DerivativeCanada
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Malcolm Bechard
Colleague at DerivativeToronto, Ontario, Canada
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Hakan Gungor
Colleague at DerivativeTürkiye, Turkey
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Michel Didier education
Bachelor Of Fine Arts (Bfa), Computation Arts, Distinction
Diplôme Universitaire Technologique: Métiers Du Multimédia Et De L'Internet, Intermedia/Multimedia
Frequently asked questions about Michel Didier
Quick answers generated from the profile data available on this page.
What company does Michel Didier work for?
Michel Didier works for Derivative.
What is Michel Didier's role at Derivative?
Michel Didier is listed as Creative Developer at Derivative.
What is Michel Didier's phone number?
AeroLeads has found 2 phone signal(s) with area code 514 for Michel Didier at Derivative.
Where is Michel Didier based?
Michel Didier is based in Montreal, Quebec, Canada while working with Derivative.
What companies has Michel Didier worked for?
Michel Didier has worked for Derivative, Self-Employed, Moment Factory, Absolunet, and R42 Communication.
Who are Michel Didier's colleagues at Derivative?
Michel Didier's colleagues at Derivative include Johann Janzen, Ivan Delsol, Selina Siu, Huck Kim, and Malcolm Bechard.
How can I contact Michel Didier?
You can use AeroLeads to view verified contact signals for Michel Didier at Derivative, including work email, phone, and LinkedIn data when available.
What schools did Michel Didier attend?
Michel Didier holds Bachelor Of Fine Arts (Bfa), Computation Arts, Distinction from Concordia University.
What skills is Michel Didier known for?
Michel Didier is listed with skills including C#, Asp.Net, Wordpress, Unreal Engine 4, Web Development, Web Design, Jquery, and Html 5.
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