Michele Di Nardo work email
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■ My main skills: • Capable to successfully managing multiple projects from start to finish on multiple platforms together, dealing with both internal and external remote partners. • Production Oriented - Focused on gettings things done in the best and most timely manner.• Experience with Submissions, Certification and Release on 8th and 9th Gen Consoles, plus Google Stadia, Nintendo Switch and Epic Game Store.• Proactiveness and curiosity as a way of life.• Passionate team player as both learner from veteran colleagues, and as mentor for younger.
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Title Associate Publishing ProducerRaw FuryTurin, It -
Associate Publishing ProducerRaw Fury Jan 2024 - Present- Responsible for the publishing roadmap and game delivery pipeline.- Overseeing the publishing process, including backlog management, legal considerations, and production services such as QA, localization, optimization, and porting.- Managing project budgeting, financial oversight, and risk management.- Supporting developer relations through scouting, mentorship, and relationship-building efforts. -
Line ProducerRaw Fury Sep 2022 - Dec 2023- Overseeing demo production and ensuring quality for both digital and live events, including key industry showcases such as GDC, Gamescom, Steam Next Fest, and E3.- Managing porting strategies and timelines to optimize product reach across platforms.- Leading localization efforts, including adaptation strategies and timeline management, to ensure global accessibility.- Supervising overall game quality to meet and exceed industry standards.- Supporting developer relations through scouting, mentorship, and relationship-building initiatives. -
Associate Producer34Bigthings Srl Nov 2021 - Jul 2022Turin, Piedmont, Italy- Utilized experience in Project Management and Console Development- Acted as a liaison between Internal Development team of 34BT (QA, Production, and Software Development departments) and Bigger organization at Saber Interactive (External QA Teams, Publishing and Development Producers, Marketing, and Legal teams)- Contributed to the successful development and release of Redout 2 on 7 different platforms -
Qa Project LeadRebellion Mar 2020 - Oct 2021Oxford, Inghilterra, Regno UnitoI acted as a triat-d'union between the multiple onsite and offsite partners involved in different departments, such as Internal and External QA Teams, Producers and Developers.I had the responsability of creating the test plans for the projects and develop a QA strategy that allow us to get the best possible results out of multiple Internal and External teams of testers.I developed the QA process for the Google Stadia Platform, setting up documentation and enstablishing pipelines and workflows that are now adopted at a company-wide level, with particular focus for the Internal and External QA Teams.I helped developing custom tools for the QA team for simplifying and streamlining the day-to-day work.■ Titles I worked on: - Sniper Elite 5 - Steam, PS4, PS5, XB1, XBSX (2022)- Evil Genius 2 - Steam (2021). For this game, I helped for few months as QA tester for Functionality and for Italian Localisation, as I was not the Lead for this project.- Sniper Elite 4 - Google Stadia (2020) - QA Project Lead- Strange Brigade - Google Stadia (2020) - QA Project Lead- Zombie Army 4: Dead War - Google Stadia (2020) - QA Project Lead -
Senior Qa AnalystRebellion Nov 2018 - Feb 2020Oxford, United KingdomI’ve been involved in the daily operations of the QA team of the main Rebellion studio in Oxford.■ Titles I worked on: - Zombie Army 4: Dead War - PS4, XB1, Epic Games Store (2020)- Sniper Elite 3 Ultimate Edition - Nintendo Switch (2019)- Sniper Elite V2 Remastered - PS4, XB1, Nintendo Switch, UWP, Steam, GOG (2019) -
Qa Manager34Bigthings Srl Jan 2017 - Oct 2018Torino, Piemonte, ItaliaI’ve been responsible for the whole 34BigThings's QA department on four different platforms and on multiple projects, in addition to lead and mentor for a group of 5+ QA Testers. I managed the process of game submission, certification and release with first party partners (Sony, Microsoft, Nintendo), included the procedures of game concept submission for technical approval and store management.Main Duties:• QA Team coordination and management.• Ensuring communication between Dev and QA team.• Regression Tests Performing.• Test plans planning.• Ensuring a quality product can be delivered under tight deadlines.• Compliance Testing Operations.• First Party Relations.• Submission Management.• Release Management.• Console Operations.• Playtests Supervision and Coordination.■ Released Titles:- Mars Or Die! - Steam, Nintendo Switch (2018)- Super Inefficient Golf - Steam, Nintendo Switch (2018)- Parallel - Nintendo Switch (2018)- Otto - Nintendo Switch (2018)- Redout - PS4, XB1 (2017) -
Additional Game Designer34Bigthings Srl Aug 2017 - Aug 2018Torino, ItaliaI worked as Additional Game Designer on Redout, Super Inefficient Golf and Mars or Die!Main Duties:• Level Design with custom tools integrated in Unreal Engine 4.• Progression and Design, with an eye on flow and pacing in particular.• Tuning and Balancing. -
Qa Tester34Bigthings Srl Sep 2016 - Jan 2017Torino, ItaliaI started working at 34BigThings as soon as Redout launched on PC in September 2016. I've been involved on the extensive plan of community driven support and content release right from the beginning.Main duties:• Test cases executing• Regression test executing• Buglogging -
Contract Qa TesterStopguessing.It Jun 2016 - Aug 2016Milano, ItaliaI worked with StopGuessing.it as External QA Tester on MXGP3, developed and published by Milestone. Main Tasks:• Destructive Testing• Test Cases Performing• Regression Tests execution■ Released Title:- MXGP3 - Playstation4, Xbox One, Steam
Michele Di Nardo Skills
Michele Di Nardo Education Details
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Game Design -
High School Diploma
Frequently Asked Questions about Michele Di Nardo
What company does Michele Di Nardo work for?
Michele Di Nardo works for Raw Fury
What is Michele Di Nardo's role at the current company?
Michele Di Nardo's current role is Title Associate Publishing Producer.
What is Michele Di Nardo's email address?
Michele Di Nardo's email address is mi****@****n.co.uk
What is Michele Di Nardo's direct phone number?
Michele Di Nardo's direct phone number is +3933120*****
What schools did Michele Di Nardo attend?
Michele Di Nardo attended Event Horizon School, Liceo Classico Musicale Statale Cavour.
What skills is Michele Di Nardo known for?
Michele Di Nardo has skills like Xbox One, Meccanica Del Gioco, Metodologie Agili, Agile Project Management, User Experience, Unreal Engine, Photoshop, Jira, Progettazione Interfaccia Utente, Playstation 4, Quality Assurance, Game Design.
Who are Michele Di Nardo's colleagues?
Michele Di Nardo's colleagues are Pontus Rundqvist, Łukasz Dzikowski, David Martinez, Iris Andresdottir, Mihaela Mery Stancu, Rasmus Liljenberg, Fabi Delgado.
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