Michele Di Nardo Email & Phone Number
@rebellion.co.uk
1 phone found area 331
LinkedIn matched
Who is Michele Di Nardo? Overview
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Michele Di Nardo is listed as Title Associate Publishing Producer at Raw Fury, a with 77 employees, based in Turin, Piedmont, Italy. AeroLeads shows a work email signal at rebellion.co.uk, phone signal with area code 331, and a matched LinkedIn profile for Michele Di Nardo.
Michele Di Nardo previously worked as Associate Publishing Producer at Raw Fury and Line Producer at Raw Fury. Michele Di Nardo holds Master, Game Design from Event Horizon School.
Email format at Raw Fury
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AeroLeads found 1 current-domain work email signal for Michele Di Nardo. Compare company email patterns before reaching out.
About Michele Di Nardo
■ My main skills: • Capable to successfully managing multiple projects from start to finish on multiple platforms together, dealing with both internal and external remote partners. • Production Oriented - Focused on gettings things done in the best and most timely manner.• Experience with Submissions, Certification and Release on 8th and 9th Gen Consoles, plus Google Stadia, Nintendo Switch and Epic Game Store.• Proactiveness and curiosity as a way of life.• Passionate team player as both learner from veteran colleagues, and as mentor for younger.
Listed skills include Xbox One, Meccanica Del Gioco, Metodologie Agili, Agile Project Management, and 32 others.
Michele Di Nardo's current company
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Michele Di Nardo work experience
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Associate Publishing Producer
Current- Responsible for the publishing roadmap and game delivery pipeline.- Overseeing the publishing process, including backlog management, legal considerations, and production services such as QA, localization, optimization, and porting.- Managing project budgeting, financial oversight, and risk management.- Supporting developer relations through scouting, mentorship, and relationship-building efforts.
Line Producer
- Overseeing demo production and ensuring quality for both digital and live events, including key industry showcases such as GDC, Gamescom, Steam Next Fest, and E3.- Managing porting strategies and timelines to optimize product reach across platforms.- Leading localization efforts, including adaptation strategies and timeline management, to ensure global accessibility.- Supervising overall game quality to meet and exceed industry standards.- Supporting developer relations through scouting, mentorship, and relationship-building initiatives.
Associate Producer
- Utilized experience in Project Management and Console Development- Acted as a liaison between Internal Development team of 34BT (QA, Production, and Software Development departments) and Bigger organization at Saber Interactive (External QA Teams, Publishing and Development Producers, Marketing, and Legal teams)- Contributed to the successful development and release of Redout 2 on 7 different platforms
Qa Project Lead
I acted as a triat-d'union between the multiple onsite and offsite partners involved in different departments, such as Internal and External QA Teams, Producers and Developers.I had the responsability of creating the test plans for the projects and develop a QA strategy that allow us to get the best possible results out of multiple Internal and External teams of testers.I developed the QA process for the Google Stadia Platform, setting up documentation and enstablishing pipelines and workflows that are now adopted at a company-wide level, with particular focus for the Internal and External QA Teams.I helped developing custom tools for the QA team for simplifying and streamlining the day-to-day work.■ Titles I worked on: - Sniper Elite 5 - Steam, PS4, PS5, XB1, XBSX (2022)- Evil Genius 2 - Steam (2021). For this game, I helped for few months as QA tester for Functionality and for Italian Localisation, as I was not the Lead for this project.- Sniper Elite 4 - Google Stadia (2020) - QA Project Lead- Strange Brigade - Google Stadia (2020) - QA Project Lead- Zombie Army 4: Dead War - Google Stadia (2020) - QA Project Lead
Senior Qa Analyst
I’ve been involved in the daily operations of the QA team of the main Rebellion studio in Oxford.■ Titles I worked on: - Zombie Army 4: Dead War - PS4, XB1, Epic Games Store (2020)- Sniper Elite 3 Ultimate Edition - Nintendo Switch (2019)- Sniper Elite V2 Remastered - PS4, XB1, Nintendo Switch, UWP, Steam, GOG (2019)
Qa Manager
I’ve been responsible for the whole 34BigThings's QA department on four different platforms and on multiple projects, in addition to lead and mentor for a group of 5+ QA Testers. I managed the process of game submission, certification and release with first party partners (Sony, Microsoft, Nintendo), included the procedures of game concept submission for technical approval and store management.Main Duties:• QA Team coordination and management.• Ensuring communication between Dev and QA team.• Regression Tests Performing.• Test plans planning.• Ensuring a quality product can be delivered under tight deadlines.• Compliance Testing Operations.• First Party Relations.• Submission Management.• Release Management.• Console Operations.• Playtests Supervision and Coordination.■ Released Titles:- Mars Or Die! - Steam, Nintendo Switch (2018)- Super Inefficient Golf - Steam, Nintendo Switch (2018)- Parallel - Nintendo Switch (2018)- Otto - Nintendo Switch (2018)- Redout - PS4, XB1 (2017)
Additional Game Designer
I worked as Additional Game Designer on Redout, Super Inefficient Golf and Mars or Die!Main Duties:• Level Design with custom tools integrated in Unreal Engine 4.• Progression and Design, with an eye on flow and pacing in particular.• Tuning and Balancing.
Qa Tester
I started working at 34BigThings as soon as Redout launched on PC in September 2016. I've been involved on the extensive plan of community driven support and content release right from the beginning.Main duties:• Test cases executing• Regression test executing• Buglogging
Contract Qa Tester
I worked with StopGuessing.it as External QA Tester on MXGP3, developed and published by Milestone. Main Tasks:• Destructive Testing• Test Cases Performing• Regression Tests execution■ Released Title:- MXGP3 - Playstation4, Xbox One, Steam
Colleagues at Raw Fury
Other employees you can reach at rawfury.com. View company contacts for 77 employees →
Filip Zachrisson Hansen
Colleague at Raw FuryStockholm, Stockholm County, Sweden
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LT
Linda Therese Winther Johansen
Colleague at Raw FuryStockholm, Stockholm County, Sweden
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FK
Fredrik Kihlström
Colleague at Raw FuryStockholm, Stockholm County, Sweden
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SR
Scott Roberts
Colleague at Raw FuryToronto, Ontario, Canada
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DM
David Martinez
Colleague at Raw FurySan Francisco, California, United States
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RL
Rasmus Liljenberg
Colleague at Raw FurySweden
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IA
Iris Andresdottir
Colleague at Raw FuryStockholm, Stockholm County, Sweden
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GM
Gerinda Meijerink
Colleague at Raw FurySweden
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IC
Ida Czerwonka
Colleague at Raw FuryStockholm, Stockholm County, Sweden
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MM
Mihaela Mery Stancu
Colleague at Raw FuryStockholm, Stockholm County, Sweden
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Michele Di Nardo education
Master, Game Design
High School Diploma
Frequently asked questions about Michele Di Nardo
Quick answers generated from the profile data available on this page.
What company does Michele Di Nardo work for?
Michele Di Nardo works for Raw Fury.
What is Michele Di Nardo's role at Raw Fury?
Michele Di Nardo is listed as Title Associate Publishing Producer at Raw Fury.
What is Michele Di Nardo's email address?
AeroLeads has found 1 work email signal at @rebellion.co.uk for Michele Di Nardo at Raw Fury.
What is Michele Di Nardo's phone number?
AeroLeads has found 1 phone signal(s) with area code 331 for Michele Di Nardo at Raw Fury.
Where is Michele Di Nardo based?
Michele Di Nardo is based in Turin, Piedmont, Italy while working with Raw Fury.
What companies has Michele Di Nardo worked for?
Michele Di Nardo has worked for Raw Fury, 34Bigthings Srl, Rebellion, and Stopguessing.It.
Who are Michele Di Nardo's colleagues at Raw Fury?
Michele Di Nardo's colleagues at Raw Fury include Filip Zachrisson Hansen, Linda Therese Winther Johansen, Fredrik Kihlström, Scott Roberts, and David Martinez.
How can I contact Michele Di Nardo?
You can use AeroLeads to view verified contact signals for Michele Di Nardo at Raw Fury, including work email, phone, and LinkedIn data when available.
What schools did Michele Di Nardo attend?
Michele Di Nardo holds Master, Game Design from Event Horizon School.
What skills is Michele Di Nardo known for?
Michele Di Nardo is listed with skills including Xbox One, Meccanica Del Gioco, Metodologie Agili, Agile Project Management, User Experience, Unreal Engine, Photoshop, and Jira.
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