Michael Krekelberg personal email
- Valid
I’m a Melbourne-based Game Developer and Technical Artist.According to an online personality quiz, the green vegetable I am most like is a Zucchini.
-
DirectorGhoulish May 2023 - PresentMelbourne, Victoria, Australia -
Technical Artist - Wood & WeatherPaper House Games Apr 2022 - PresentLeading the Technical Art aspects of Paper House's unreleased title 'Wood & Weather'Responsibilities include rendering, custom shaders, lighting, VFX, and asset production/pipeline -
Technical Artist - Letters To ArrallaLittle Pink Clouds Feb 2022 - PresentMelbourne, Victoria, AustraliaLeading the Technical Art aspects of Little Pinks Clouds' first game 'Letters To Arralla'.Responsibilities include rendering, shaders, lighting, VFX, realtime & editor scripting, art pipeline design, and asset management.
-
Sessional Teaching StaffRmit University Jul 2023 - Dec 2023Melbourne, Victoria, AustraliaDesigning curriculum, writing and assessing assignments, and teaching a cohort of ~50 students. My class was focussed on writing HLSL Shaders and real-time lighting systems from scratch. -
Lead Technical ArtistSmg Studio Sep 2022 - Jun 2023Leading the Technical Art on SMG's highly anticipated sequel Moving Out 2 -
Mid Technical ArtistSmg Studio Jul 2021 - Aug 2022Leading the Technical Art on SMG's highly anticipated sequel Moving Out 2 -
Technical ArtistSmg Studio Jan 2021 - Jul 2021Leading the Technical Art on SMG's highly anticipated sequel Moving Out 2 -
Sping (2021) - Technical ArtSmg Studio Dec 2020 - Feb 2021‣ Illustrating and preparing 2D game-ready art assets‣ Unique Shaders and VFX -
Risk: Global Domination - Technical ArtSmg Studio Nov 2020 - Jan 2021⦿ Technical Art‣ Designing a 3D Asset Pipeline and Workflow for all Artists‣ Creating a new standardised Family/Library of Shaders to be used for all new 3D assets‣ Improving/updating lighting and shading in Project‣ Unique Shaders and VFX -
Moving Out: Movers In Paradise (2021) - Technical Art, Animation, Art GeneralistSmg Studio Apr 2020 - Jan 2021⦿ 3D Animation‣ Environmental & Set-Piece animations‣ Unity implementation‣ Rigging and Skinning in Blender‣ Character & Creature Animation in Blender⦿ Technical Art‣ Environmental VFX, Particle Systems, & Shaders‣ Character VFX & Shaders‣ Material & Texture Creation⦿ Art‣ Scene creation and environmental art‣ Character & Environment Concept Art for production‣ Character & Environment 3D models and implementation -
No Way Home (2020) - Animation & Tech ArtSmg Studio Mar 2020 - Aug 2020⦿ 2D Animation‣ 2D Rigged Character animation (emotions, reactions, dialogue chatter)‣ 2D Character rigging & skinning in Unity/Photoshop‣ Frame-by-frame animation⦿ Technical Art‣ Shaders & VFX‣ Dynamic gameplay elements -
Moving Out (2020) - Art, Animation, Tech ArtSmg Studio Jul 2019 - Jun 2020⦿ 3D Animation‣ 3D Character animation (locomotion, emotions, reactions)‣ Environmental & Set-Piece animations‣ Using Maya & Blender as part of a pipeline‣ Unity implementation‣ Rigging and Skinning in Blender & Maya⦿ Technical Art‣ Environmental VFX, Particle Systems, & shaders‣ Character VFX & shaders⦿ Art‣ Character & Environment Concept Art for production‣ Character & Environment 3D models and implementation -
Screen ItAcmi - Australian Centre For The Moving Image Aug 2018 - Nov 2018Melbourne, Australiawww.acmi.net.au/events/screen-it/In this role I was 1 of 2 interns that assisted ACMI staff in the organisation of the 2018 Screen It Competition - The national competition for student filmmakers, animators and game developers.My responsibilities included:⦿ Administration & assessment duties - ‣ Judging and critiquing design of submissions as pre-judge for competition ‣ Collection and organisation of entrant information & file management ‣ Corresponding with relevant ACMI staff members⦿ Digital editing - ‣ Capturing footage of relevant gameplay ‣ Video editing in Adobe Premiere ‣ Image editing in Adobe Photoshop -
Education Support Officer - Studio ArtsTraralgon Secondary College Jan 2016 - Dec 2016My roles included:‣ Designing lesson plans for medium-sized classes, students in Year Level 10-12‣ Presenting short lessons on Digital Art, Studio Arts, and Photography‣ Assisting teaching staff with classroom management‣ Working with Education Aides to assist special-needs students
Michael Krekelberg Skills
Michael Krekelberg Education Details
-
3.9
Frequently Asked Questions about Michael Krekelberg
What company does Michael Krekelberg work for?
Michael Krekelberg works for Ghoulish
What is Michael Krekelberg's role at the current company?
Michael Krekelberg's current role is Ghoulish Director & Technical Artist.
What is Michael Krekelberg's email address?
Michael Krekelberg's email address is mi****@****ail.com
What schools did Michael Krekelberg attend?
Michael Krekelberg attended Rmit University.
What skills is Michael Krekelberg known for?
Michael Krekelberg has skills like Team Leadership, Project Management, Unity3d, 3d Modeling, Traditional Animation, Maya, Blender, C#, 2d Animation, Digital Painting, Hlsl, Character Rigging.
Not the Michael Krekelberg you were looking for?
-
2gmail.com, visithandson.org
-
Mike Krekelberg
United States1yahoo.com -
-
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial