Michael Krekelberg Email & Phone Number
Who is Michael Krekelberg? Overview
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Michael Krekelberg is listed as Ghoulish Director & Technical Artist at Ghoulish, based in Greater Melbourne Area, Australia, Australia. AeroLeads shows a matched LinkedIn profile for Michael Krekelberg.
Michael Krekelberg previously worked as Director at Ghoulish and Technical Artist - Wood & Weather at Paper House Games. Michael Krekelberg holds Bachelor Of Design (Games) W/ High Distinction, Game Design, 3.9 from Rmit University.
Email format at Ghoulish
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About Michael Krekelberg
I’m a Melbourne-based Game Developer and Technical Artist.According to an online personality quiz, the green vegetable I am most like is a Zucchini.
Listed skills include Team Leadership, Project Management, Unity3D, 3D Modeling, and 9 others.
Michael Krekelberg's current company
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Michael Krekelberg work experience
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Technical Artist - Wood & Weather
CurrentLeading the Technical Art aspects of Paper House's unreleased title 'Wood & Weather'Responsibilities include rendering, custom shaders, lighting, VFX, and asset production/pipeline
Technical Artist - Letters To Arralla
CurrentLeading the Technical Art aspects of Little Pinks Clouds' first game 'Letters To Arralla'.Responsibilities include rendering, shaders, lighting, VFX, realtime & editor scripting, art pipeline design, and asset management.
Sessional Teaching Staff
Designing curriculum, writing and assessing assignments, and teaching a cohort of ~50 students. My class was focussed on writing HLSL Shaders and real-time lighting systems from scratch.
Lead Technical Artist
Leading the Technical Art on SMG's highly anticipated sequel Moving Out 2
Mid Technical Artist
Leading the Technical Art on SMG's highly anticipated sequel Moving Out 2
Technical Artist
Leading the Technical Art on SMG's highly anticipated sequel Moving Out 2
Sping (2021) - Technical Art
- Illustrating and preparing 2D game-ready art assets
- Unique Shaders and VFX
Risk: Global Domination - Technical Art
- ⦿ Technical Art
- Designing a 3D Asset Pipeline and Workflow for all Artists
- Creating a new standardised Family/Library of Shaders to be used for all new 3D assets
- Improving/updating lighting and shading in Project
- Unique Shaders and VFX
Moving Out: Movers In Paradise (2021) - Technical Art, Animation, Art Generalist
- ⦿ 3D Animation
- Environmental & Set-Piece animations
- Unity implementation
- Rigging and Skinning in Blender
- Character & Creature Animation in Blender⦿ Technical Art
- Environmental VFX, Particle Systems, & Shaders
No Way Home (2020) - Animation & Tech Art
- ⦿ 2D Animation
- 2D Rigged Character animation (emotions, reactions, dialogue chatter)
- 2D Character rigging & skinning in Unity/Photoshop
- Frame-by-frame animation⦿ Technical Art
- Shaders & VFX
- Dynamic gameplay elements
Moving Out (2020) - Art, Animation, Tech Art
- ⦿ 3D Animation
- 3D Character animation (locomotion, emotions, reactions)
- Environmental & Set-Piece animations
- Using Maya & Blender as part of a pipeline
- Unity implementation
- Rigging and Skinning in Blender & Maya⦿ Technical Art
Screen It
- www.acmi.net.au/events/screen-it/In this role I was 1 of 2 interns that assisted ACMI staff in the organisation of the 2018 Screen It Competition - The national competition for student filmmakers, animators and game.
- Judging and critiquing design of submissions as pre-judge for competition
- Collection and organisation of entrant information & file management
- Corresponding with relevant ACMI staff members⦿ Digital editing -
- Capturing footage of relevant gameplay
- Video editing in Adobe Premiere
Education Support Officer - Studio Arts
- My roles included:
- Designing lesson plans for medium-sized classes, students in Year Level 10-12
- Presenting short lessons on Digital Art, Studio Arts, and Photography
- Assisting teaching staff with classroom management
- Working with Education Aides to assist special-needs students
Michael Krekelberg education
Frequently asked questions about Michael Krekelberg
Quick answers generated from the profile data available on this page.
What company does Michael Krekelberg work for?
Michael Krekelberg works for Ghoulish.
What is Michael Krekelberg's role at Ghoulish?
Michael Krekelberg is listed as Ghoulish Director & Technical Artist at Ghoulish.
Where is Michael Krekelberg based?
Michael Krekelberg is based in Greater Melbourne Area, Australia, Australia while working with Ghoulish.
What companies has Michael Krekelberg worked for?
Michael Krekelberg has worked for Ghoulish, Paper House Games, Little Pink Clouds, Rmit University, and Smg Studio.
How can I contact Michael Krekelberg?
You can use AeroLeads to view verified contact signals for Michael Krekelberg at Ghoulish, including work email, phone, and LinkedIn data when available.
What schools did Michael Krekelberg attend?
Michael Krekelberg holds Bachelor Of Design (Games) W/ High Distinction, Game Design, 3.9 from Rmit University.
What skills is Michael Krekelberg known for?
Michael Krekelberg is listed with skills including Team Leadership, Project Management, Unity3D, 3D Modeling, Traditional Animation, Maya, Blender, and C#.
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