Michael Krekelberg

Michael Krekelberg Email and Phone Number

Ghoulish Director & Technical Artist @ Ghoulish
Michael Krekelberg's Location
Greater Melbourne Area, Australia
Michael Krekelberg's Contact Details

Michael Krekelberg personal email

About Michael Krekelberg

I’m a Melbourne-based Game Developer and Technical Artist.According to an online personality quiz, the green vegetable I am most like is a Zucchini.

Michael Krekelberg's Current Company Details
Ghoulish

Ghoulish

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Ghoulish Director & Technical Artist
Michael Krekelberg Work Experience Details
  • Ghoulish
    Director
    Ghoulish May 2023 - Present
    Melbourne, Victoria, Australia
  • Paper House Games
    Technical Artist - Wood & Weather
    Paper House Games Apr 2022 - Present
    Leading the Technical Art aspects of Paper House's unreleased title 'Wood & Weather'Responsibilities include rendering, custom shaders, lighting, VFX, and asset production/pipeline
  • Little Pink Clouds
    Technical Artist - Letters To Arralla
    Little Pink Clouds Feb 2022 - Present
    Melbourne, Victoria, Australia
    Leading the Technical Art aspects of Little Pinks Clouds' first game 'Letters To Arralla'.Responsibilities include rendering, shaders, lighting, VFX, realtime & editor scripting, art pipeline design, and asset management.
  • Rmit University
    Sessional Teaching Staff
    Rmit University Jul 2023 - Dec 2023
    Melbourne, Victoria, Australia
    Designing curriculum, writing and assessing assignments, and teaching a cohort of ~50 students. My class was focussed on writing HLSL Shaders and real-time lighting systems from scratch.
  • Smg Studio
    Lead Technical Artist
    Smg Studio Sep 2022 - Jun 2023
    Leading the Technical Art on SMG's highly anticipated sequel Moving Out 2
  • Smg Studio
    Mid Technical Artist
    Smg Studio Jul 2021 - Aug 2022
    Leading the Technical Art on SMG's highly anticipated sequel Moving Out 2
  • Smg Studio
    Technical Artist
    Smg Studio Jan 2021 - Jul 2021
    Leading the Technical Art on SMG's highly anticipated sequel Moving Out 2
  • Smg Studio
    Sping (2021) - Technical Art
    Smg Studio Dec 2020 - Feb 2021
    ‣ Illustrating and preparing 2D game-ready art assets‣ Unique Shaders and VFX
  • Smg Studio
    Risk: Global Domination - Technical Art
    Smg Studio Nov 2020 - Jan 2021
    ⦿ Technical Art‣ Designing a 3D Asset Pipeline and Workflow for all Artists‣ Creating a new standardised Family/Library of Shaders to be used for all new 3D assets‣ Improving/updating lighting and shading in Project‣ Unique Shaders and VFX
  • Smg Studio
    Moving Out: Movers In Paradise (2021) - Technical Art, Animation, Art Generalist
    Smg Studio Apr 2020 - Jan 2021
    ⦿ 3D Animation‣ Environmental & Set-Piece animations‣ Unity implementation‣ Rigging and Skinning in Blender‣ Character & Creature Animation in Blender⦿ Technical Art‣ Environmental VFX, Particle Systems, & Shaders‣ Character VFX & Shaders‣ Material & Texture Creation⦿ Art‣ Scene creation and environmental art‣ Character & Environment Concept Art for production‣ Character & Environment 3D models and implementation
  • Smg Studio
    No Way Home (2020) - Animation & Tech Art
    Smg Studio Mar 2020 - Aug 2020
    ⦿ 2D Animation‣ 2D Rigged Character animation (emotions, reactions, dialogue chatter)‣ 2D Character rigging & skinning in Unity/Photoshop‣ Frame-by-frame animation⦿ Technical Art‣ Shaders & VFX‣ Dynamic gameplay elements
  • Smg Studio
    Moving Out (2020) - Art, Animation, Tech Art
    Smg Studio Jul 2019 - Jun 2020
    ⦿ 3D Animation‣ 3D Character animation (locomotion, emotions, reactions)‣ Environmental & Set-Piece animations‣ Using Maya & Blender as part of a pipeline‣ Unity implementation‣ Rigging and Skinning in Blender & Maya⦿ Technical Art‣ Environmental VFX, Particle Systems, & shaders‣ Character VFX & shaders⦿ Art‣ Character & Environment Concept Art for production‣ Character & Environment 3D models and implementation
  • Acmi - Australian Centre For The Moving Image
    Screen It
    Acmi - Australian Centre For The Moving Image Aug 2018 - Nov 2018
    Melbourne, Australia
    www.acmi.net.au/events/screen-it/In this role I was 1 of 2 interns that assisted ACMI staff in the organisation of the 2018 Screen It Competition - The national competition for student filmmakers, animators and game developers.My responsibilities included:⦿ Administration & assessment duties - ‣ Judging and critiquing design of submissions as pre-judge for competition ‣ Collection and organisation of entrant information & file management ‣ Corresponding with relevant ACMI staff members⦿ Digital editing - ‣ Capturing footage of relevant gameplay ‣ Video editing in Adobe Premiere ‣ Image editing in Adobe Photoshop
  • Traralgon Secondary College
    Education Support Officer - Studio Arts
    Traralgon Secondary College Jan 2016 - Dec 2016
    My roles included:‣ Designing lesson plans for medium-sized classes, students in Year Level 10-12‣ Presenting short lessons on Digital Art, Studio Arts, and Photography‣ Assisting teaching staff with classroom management‣ Working with Education Aides to assist special-needs students

Michael Krekelberg Skills

Team Leadership Project Management Unity3d 3d Modeling Traditional Animation Maya Blender C# 2d Animation Digital Painting Hlsl Character Rigging 3d Animation

Michael Krekelberg Education Details

Frequently Asked Questions about Michael Krekelberg

What company does Michael Krekelberg work for?

Michael Krekelberg works for Ghoulish

What is Michael Krekelberg's role at the current company?

Michael Krekelberg's current role is Ghoulish Director & Technical Artist.

What is Michael Krekelberg's email address?

Michael Krekelberg's email address is mi****@****ail.com

What schools did Michael Krekelberg attend?

Michael Krekelberg attended Rmit University.

What skills is Michael Krekelberg known for?

Michael Krekelberg has skills like Team Leadership, Project Management, Unity3d, 3d Modeling, Traditional Animation, Maya, Blender, C#, 2d Animation, Digital Painting, Hlsl, Character Rigging.

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