Mike Gamble Email and Phone Number
Mike Gamble work email
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Mike Gamble personal email
Mike Gamble is a Associate Director G2M ( Bastion Network) and Co Founder Next Path Media. at Bastion. He possess expertise in video games, game development, computer games, game design, social games and 24 more skills. Colleagues describe him as "Mike is a delight to work with. He's very professional, caring and simply a great guy! He takes his role very seriously and you quickly notice that business is what goes first when it comes to Mike. I'd clearly recommend anyone to work with Mike, and I will for sure do it many more times in the future."
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Associate Director G2MBastion Jul 2024 - PresentLondon, England, Gb -
Founder & DirectorNext Path Media Apr 2023 - PresentLondon, Gb -
Director At Rh45 Game Consulting Ltd.Rh45 Game Consulting Ltd Mar 2021 - Present
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Business Development DirectorFlix Interactive Jun 2023 - Sep 2024Bromsgrove, England, Gb -
Head Of Strategy For Games IndustryTalenthouse Jul 2021 - Apr 2023London, England, Gb -
Head Of Strategy, Talenthouse Media FoundryTalenthouse Jun 2021 - Apr 2023London, England, Gb -
Independent Board MemberStarbreeze Entertainment May 2021 - Apr 2023Stockholm, N/A, SeBoard member -
Director Business Development Epic Online ServicesEpic Games Jun 2020 - Mar 2021Cary, Nc, Us -
Head Of Games Licensing EmeaEpic Games Feb 2011 - Jun 2020Cary, Nc, Us -
Emea/Us Engine Business Licensing ManagerCrytek Gmbh Jun 2009 - Jan 2011Frankfurt Am Main, Hessen, De -
DirectorRuntime Training Ltd 2008 - Jun 2009
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Vp 3Rd Party RelationsIn2Games Nov 2007 - May 20081. Responsible for evangelizing In2Games next generation ‘Freedom’ technology to the development community. Initial discussions held with most of the significant European developers and Publishers introducing them to the tech leading to the preproduction for the first ‘Freedom’ title commencing end of Jan 08.As part of the Senior Management team identified and built alternative business plans and routes to market to leverage the technology, company expertise and patents. These spanned areas such as Toys/Board games, genre specific Video Game controllers and Media PC controllers.
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Business Development DirectorInstinct Technology Apr 2006 - Nov 2007Responsible for preparing and launching Instinct Technology’s next generation development suite ‘ Instinct Studio’ to the market , responsibilities cover, setting up the beta program, running PR and marketing, developing the sales strategy, identifying potential customers, negotiating the licenses and contracts and liaising with the first parties.
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Consultant - Vista Launch PortfolioMicrosoft Aug 2005 - Dec 2005Redmond, Washington, UsConsultant with the Windows Graphics and Gaming Technologies group, the brief being to identify European developed titles and negotiate the implementation of specific Vista features with both Developer and Publisher for their inclusion in the Vista launch portfolio. -
Head Of European Product DevelopmentThq May 2002 - Apr 2005Agoura Hills, Ca, UsResponsible for a team of 11 heads, consisting of Directors of Product Management (Executive Producers), Project Managers, (Producers and Senior Producers), Technical Director, and Submissions GroupSuccessfully shipped 11 titles across all platforms and languages, as well a managing the European submissions to the 1st parties for all THQ’s Pal content -
Business |Development Director - Board MemberMathengine Mar 2001 - Jun 2002Board member responsible for the executive management of Developer Relations, Marketing and Sales and PR for both of MathEngine’s products ( Karma and Zenon).Oversaw relaunch of MathEngine into the middleware space following the unveiling of ‘Karma’ at GDC 2001, targeting industry leaders to create a customer base which read like a who’s who of the videogames industry ( Lionhead, Sony Online, Rage, Epic, Argonaut etc.). Preparing the way for the absorption of Mathengine by Criterion, 'Karma' becoming 'Renderware Physics'.
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Directx Technical EvangelistMicrosoft Sep 1996 - Mar 2001Redmond, Washington, UsResponsible for the Technical Evangelism, Marketing and PR for DirectX, taking the API’s from rank outsider to industry standard - establishing high level relationships with every major European publisher and developer (Infogrames, EA, Rage, Codemasters, Rebellion to name a few), as well as many of the hardware companies (Intel, AMD, Nvidia etc). -
Senior ProducerSega Aug 1995 - Sep 1996GbI was brought in to Sega to pull the 1st and 3rd party Pico (Sega’s ill fated console/children’s platform hybrid) title development back on track, this was successful and led to the shipping of 9 titles for Christmas. As Senior Producer responsible for direct management of Producers working on 1st party and key 3rd party titles. -
ProducerEpic Multimedia Jan 1995 - Aug 1995Early Level Design and pre production/project set up for Drowned God (PC title published by Inscape).
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Games EngineerHasbro 1990 - 1995Pawtucket, Ri, UsGames Engineer working in the Parker and MB division with the R&D group to develop board games from prototypes to finished product. -
Mechanical And Production EngineerMinistry Of Defence Aug 1980 - Aug 1990London, Gb
Mike Gamble Skills
Mike Gamble Education Details
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Newbury Technical CollegeMechanical And Production Engineering -
Highdown Comprehensive
Frequently Asked Questions about Mike Gamble
What company does Mike Gamble work for?
Mike Gamble works for Bastion
What is Mike Gamble's role at the current company?
Mike Gamble's current role is Associate Director G2M ( Bastion Network) and Co Founder Next Path Media..
What is Mike Gamble's email address?
Mike Gamble's email address is mi****@****mes.com
What schools did Mike Gamble attend?
Mike Gamble attended Newbury Technical College, Highdown Comprehensive.
What skills is Mike Gamble known for?
Mike Gamble has skills like Video Games, Game Development, Computer Games, Game Design, Social Games, Mobile Games, Unreal Engine 3, Casual Games, Computer Graphics, Marketing Strategy, Monetization, Online Gaming.
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