Mike Doran

Mike Doran Email and Phone Number

Unity Developer @ IC Studios | XR Prototyping, Game Development @ IC Studios
Navi Mumbai, IN
Mike Doran's Location
Salt Lake City, Utah, United States, United States
About Mike Doran

I am an experienced Unity XR/AR/VR Developer at IC Studios, a leading studio that specializes in developing immersive and engaging applications for virtual, augmented, and mixed reality platforms. I have been working in this role for six months, after completing a professional Unity VR development program at XR Bootcamp, where I graduated with high honors.As a Unity XR/AR/VR Developer, I leverage spatial mapping and recognition technologies, various SDKs, and C# scripting to create and maintain interactive 3D environments, models, interactions, and animations that enhance user experiences and outcomes. I also design and develop cross-platform XR applications that are compatible with multiple devices and SDKs, and optimize them for performance, reduced latency, and reduced motion sickness. I enjoy collaborating with industry partners and teams to develop and pitch advanced XR prototypes for different domains and use cases, such as education, entertainment, health, and social impact. I am passionate about using the latest technologies and tools to create captivating XR applications that push the boundaries of innovation and creativity.

Mike Doran's Current Company Details
IC Studios

Ic Studios

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Unity Developer @ IC Studios | XR Prototyping, Game Development
Navi Mumbai, IN
Website:
icstudios.in
Employees:
6
Mike Doran Work Experience Details
  • Ic Studios
    Unity Developer
    Ic Studios Jul 2023 - Present
    New Hampshire, United States
    Unity Developer- Ongoing development of immersive VR experiences for virtual, augmented, and mixed reality using Unity & C# to provide enhanced user experiences and engagement.- Leveraging spatial mapping & recognition technologies to produce captivating AR/MR applications.- Create & maintain interactive 3D environments, models, interactions, and animations via C# scripting and various SDKs (Oculus Interaction SDK, XR Interaction Kit, ARKit, ARFoundation, VRIF, Lightship ARDK, & Fusion).- Design & develop cross-platform XR, VR, & AR applications to ensure compatibility over multiple devices and SDKs.- Enhance XR applications for performance, reduced latency, & reduced motion sickness issues through Unity profiler analysis and in-depth C# optimization. - Collaboration with cross-functional teams to design intuitive UI/UX & spatial audio through the integration of various SDKs for seamless functionality.- Implement advanced shader programming (VFX & particle systems), to enhance visual and spatial user experiences across Unity XR applications- High proficiency with Github version control, problem recognition & mitigation, and engagement of effective communication strategies within multidisciplinary teams.
  • Xr Bootcamp
    Professional Unity Vr Development Program
    Xr Bootcamp Jan 2023 - Jun 2023
    This highly selective six month Professional Unity VR Development Bootcamp is designed to create job-ready software engineers. Students who successfully complete this program are well qualified for junior-mid-level software engineering roles in the Virtual Reality and Augmented Reality Industry.After completing the course, students are able to:• Develop and prototype fully functional VR, AR, MR, XR Games, and Applications• Work well in XR Development Teams• Use C# to program advanced functionality in Unity• Use Rendering Optimization tools to optimize VR applicationsTogether with industry partners, students develop advanced XR Prototypes alone and in teams. They learn to scope and pitch projects, report to clients, and effectively manage development within very strict timelines.Projects developed (Portfolio link): https://www.behance.net/MDoranXR
  • Intellibuild
    Unity/C# Developer
    Intellibuild Jun 2021 - Oct 2022
    Holladay Utah
    Collaborated with the team to design and develop Unity-based applications, focusing on creating scalable and maintainable code using C# within the Unity framework.Implemented game functionality, including user interface, gameplay logic, and physics systems, optimizing performance for smooth experiences across various platforms.Integrated a variety of assets into Unity projects, including 3D models, animations, textures, shaders, and sound effects, ensuring high visual and audio quality in collaboration with artists and designers.Coded front-end Netduino microcontrollers and controller interfaces using C# and Visual Studios IDE for multiple control-based hard products.Actively researched and implemented new Unity features and industry best practices to enhance game design and development processes.
  • Renewlogy Inc.
    Unity Developer
    Renewlogy Inc. Jan 2019 - Apr 2021
    North Salt Lake, Utah, United States
    Led Unity-based application and simulator development initiatives, crafting efficient and maintainable C# code-based prototypes within the Unity environment.Optimized simulation mechanics and user interfaces for diverse platforms, focusing on performance and memory usage improvements.Troubleshot and debugged technical challenges, providing effective solutions to maintain project timelines and quality standards.Contributed innovative ideas and suggestions to the overall design process, staying abreast of the latest trends and techniques in Unity development.
  • University Of Utah - Telerobotics Laboratory
    Research Assistant
    University Of Utah - Telerobotics Laboratory Sep 2012 - Jan 2015
    Greater Salt Lake City Area
    Project leader for the development of a patent-pending surgical tool designed to perform eye surgery. Responsible for the product design life cycle from engineering requirements to final product validation. Designed and employed verification and validation protocols to ensure the safety and efficacy of the device. Performed risk assessment and mitigation strategies. Provided 3D modeling and analysis via SolidWorks.
  • University Of Utah
    Teaching Assistant
    University Of Utah Aug 2013 - May 2014
    Greater Salt Lake City Area
    Designed and developed a retrievable magnetic steering system for use with tele-manipulated cochlear implants. Responsible for design specification, verification, modeling, and fabrication of 3:1 scale prototype cochlear implant. Established team compliance with project engineering standards and regulatory requirements. Composed a mathematical model to describe the implant prototype stiffness characteristics.

Mike Doran Skills

Product Design Mechanical Engineering Biomedical Device Design Design Analysis Matlab Design Controls Solidworks Project Management Medical Devices Engineering Management Project Engineering Microsoft Office Labview Research C++ Autocad Technical Writing Engineering Finite Element Analysis Public Speaking Product Development Leadership Powerpoint Microsoft Word Microsoft Excel Data Analysis Biomedical Engineering

Mike Doran Education Details

Frequently Asked Questions about Mike Doran

What company does Mike Doran work for?

Mike Doran works for Ic Studios

What is Mike Doran's role at the current company?

Mike Doran's current role is Unity Developer @ IC Studios | XR Prototyping, Game Development.

What schools did Mike Doran attend?

Mike Doran attended Xr Bootcamp, University Of Utah, University Of Utah, University Of Utah, University Of Utah, Salt Lake Community College.

What are some of Mike Doran's interests?

Mike Doran has interest in Civil Rights And Social Action, Science And Technology, Children, Arts And Culture.

What skills is Mike Doran known for?

Mike Doran has skills like Product Design, Mechanical Engineering, Biomedical Device Design, Design Analysis, Matlab, Design Controls, Solidworks, Project Management, Medical Devices, Engineering Management, Project Engineering, Microsoft Office.

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