Mike Houser

Mike Houser Email and Phone Number

Senior Technical Program Manager at Adobe @ Adobe
345 Park Avenue
Mike Houser's Location
Bainbridge Island, Washington, United States, United States
Mike Houser's Contact Details

Mike Houser personal email

About Mike Houser

Experienced Engineering and Program Manager with a demonstrated history of working in the computer software industry. Skilled in Software Design, Program Management, Scrum, and Problem Solving. Strong engineering professional with a Master of Science focused in Mathematics.

Mike Houser's Current Company Details
Adobe

Adobe

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Senior Technical Program Manager at Adobe
345 Park Avenue
Website:
adobe.com
Employees:
51
Mike Houser Work Experience Details
  • Adobe
    Senior Technical Program Manager
    Adobe Mar 2015 - Present
    San Jose, Ca, Us
    Manage significant aspects of the technical relationship between Adobe and Microsoft, Facebook and Twitter. Work with the Adobe Strategic Partnerships team to identify partnership opportunities and understand and clear technical hurdles. Cross-team Program Management on several Adobe/Microsoft initiatives including driving schedules and brining cross-team dependencies and resource constraints to light early in the process. Manage Adobe's Developer Support contract with Microsoft and the prerelease seed program for Windows and Office. Provide connections between business and engineering teams in these companies and Adobe to rapidly understand and solve problems. Provide Adobe development teams with vital and up to date information on technical plans of the companies and how they potentially impact Adobe.
  • Adobe
    Software Engineering Manager
    Adobe 2004 - Mar 2015
    San Jose, Ca, Us
    Transitioned the US-based engineering team to the Adobe Security group. Initiated crash effort to modernize and strengthen Adobe digital signing operations. Our team designed and implemented a modern release engineering system for Acrobat and Flash applications. Built around containers, this release system automatically created a new clean build environment on each code check-in to produce totally clean builds. Acted as product owner in the scrum process and advised the teams and my management of progress and issues.Managed two engineering teams in the Adobe Engineering Solutions Group. The US-based team delivered utility infrastructure software key to the complex mechanism of turning individual Adobe product builds into Creative Suite builds and delivering them for both physical and electronic release. Then worked on Adobe’s digital signing infrastructure. The Beijing-based team delivered software systems that allowed Adobe engineering and quality teams to rapidly create and execute automation workflows with clean virtual machine images handling the entire overhead of machine provisioning and allocation. Acted as product owner for both teams in the scrum process and advised the teams and management of progress and issues.Led the Seattle-based part of the Release Engineering team in Adobe’s Engineering Solutions Group (ESG). This team was responsible for all build and release activity for Adobe's Core Technology group. The team was also responsible for the continuing development of the Overmind python-based automated build system. Managed task allocation on Core Tech build issues along with scheduling and planning around Core Tech's branch management process. Managed the process of bringing new teams into the ESG Release Engineering group.
  • Adobe
    Software Engineering Manager
    Adobe 2002 - 2004
    San Jose, Ca, Us
    Led the Seattle-based part of the Installer Engineering team in Adobe’s Engineering Solutions Group. This team was responsible for delivering installers for Adobe’s Seattle-based products as well as products with global development teams. Responsible for scheduling and leading design and development of installer projects as well as resource allocation and request analysis for entire cross-campus Installer Engineering group. Managed the development of installers for the Adobe Creative Suite, a cross-campus, cross-platform effort to build master suite installers with integrated product installers to provide a single, seamless install experience for suite customers. Led cross-platform engineering team on architecture and development of code libraries that formed the basis of new installer frameworks for Adobe.
  • Casdra Software
    Company Owner
    Casdra Software Jan 2008 - Dec 2014
    Developed iOS game software for distribution in the iPhone and iPad App Store. Debuted the first cribbage application for iOS which was ported from the company’s same application developed for the Macintosh and Palm platforms. Developed original solitaire game Poker Cross for the iPad platform. Was responsible for all corporate activities including design, development, art assets and sales and marketing.
  • Lizardtech, Inc.
    Director Of Engineering
    Lizardtech, Inc. 1999 - 2002
    Portland, Or, Us
    Led the Photo Engineering team responsible for all MrSID and Genuine Fractals products. Managed a cross-product code reorganization project to increase code knowledge, accountability and future nimbleness.Led 20-member Engineering department divided into three groups. Increased focus on unit testing and code reviews. Led the transition to automated testing systems. Increased communication across product groups and with other departments.Managed a team of eight engineers in the Applications Group. This group was responsible for all end user GUI-based MrSID applications from LizardTech. After LizardTech acquired the DjVu technology and product line, led the Applications group as it gained knowledge of the new code base and assumed responsibility for delivering many of the products.Led the design and development of the MrSID Publishing Macintosh product line. This line consisted of a Photoshop file format plug-in, a QuarkXPress plug-in, a web browser plug-in and a standalone viewer application. Acquired detailed knowledge of the MrSID API and code base to port parts of it to the Macintosh platform. Designed and developed the MrSID Workgroup Encoder application. Designed and implemented a cross platform high-level API to ease development of the Workgroup encoder. This API was used by Windows contract developers to more rapidly deliver the Windows version.
  • Imation Publishing Software
    Software Engineering Manager
    Imation Publishing Software Aug 1997 - Aug 1999
    Seoul, Kr
    Managed the Engineering group for a $12 million software company. Worked with product management and quality assurance to plan and schedule the engineering of five product families, each composed of numerous applications and utilities. Cross-platform shared code was a high priority as many of the applications ran on the Windows and Macintosh platforms. Managed up to fifteen permanent and contract personnel. Responsible for the engineering of products that included Color Central, TrapWise, PressWise, OPEN and Media Manager.Led the design and development of OPEN 1.5, a port to Windows NT of the OPEN Server, a cross-platform workflow automation tool. Managed a three-engineer development team creating specifications and schedules for the project. Ported the Macintosh code base of the core server to Windows using the Win32 API.
  • Adobe
    Lead Software Engineer
    Adobe Aug 1994 - Aug 1997
    San Jose, Ca, Us
    Designed and developed OPEN (the Open Process ENvironment). OPEN was a remote workflow automation tool that allowed users to configure the automation of off the shelf applications. The system could control both Macintosh and Windows applications. It consisted of a Macintosh Server application responsible for the management of files as they traverse the system, and Satellite applications for both Macintosh and Windows responsible for converting commands from the server to interapplication communication commands appropriate to that platform. Along with the development of these applications, this system required the design and implementation of a cross-platform communication protocol allowing the Server and Satellite applications to communicate with one another. It also required the creation of a Software Development Kit (SDK) for use by third-parties to better integrate applications into the system.
  • Compumation, Inc.
    Software Engineer
    Compumation, Inc. Aug 1992 - Aug 1994
    Designed and implemented the graphical user interface for the products Color Central and Print Central. These products are print server applications for the Macintosh platform. This user interface was object-oriented and allowed print queues and objects representing physical printers to be created and configured in an intuitive manner. Responsibilities grew to include the implementation of core server features.

Mike Houser Skills

Software Engineering Agile Methodologies Software Development Project Management Linux Scrum Distributed Systems Software Design Perl Xml C++ Rest Scalability Software Project Management

Mike Houser Education Details

  • Colgate University
    Colgate University
    Mathematics
  • University Of Massachusetts Amherst
    University Of Massachusetts Amherst
    Mathematics

Frequently Asked Questions about Mike Houser

What company does Mike Houser work for?

Mike Houser works for Adobe

What is Mike Houser's role at the current company?

Mike Houser's current role is Senior Technical Program Manager at Adobe.

What is Mike Houser's email address?

Mike Houser's email address is th****@****dra.com

What is Mike Houser's direct phone number?

Mike Houser's direct phone number is +120684*****

What schools did Mike Houser attend?

Mike Houser attended Colgate University, University Of Massachusetts Amherst.

What skills is Mike Houser known for?

Mike Houser has skills like Software Engineering, Agile Methodologies, Software Development, Project Management, Linux, Scrum, Distributed Systems, Software Design, Perl, Xml, C++, Rest.

Who are Mike Houser's colleagues?

Mike Houser's colleagues are Nabeel Khokhar, Benjamin Hoglund, Sharib Sayed, Milon Hossen, Wahyu Wahyuningsih, Alex Paredes, Kiran Gill.

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