Mike Sennott

Mike Sennott Email and Phone Number

Game Narrative Designer and Creative Director @ Universal Happymaker
Mike Sennott's Location
Seattle, Washington, United States, United States
Mike Sennott's Contact Details

Mike Sennott work email

Mike Sennott personal email

n/a
About Mike Sennott

I'm a game narrative designer and creative leader, dedicated to making games that explore new ideas and storytelling techniques while remaining unfalteringly entertaining. Currently working on an unannounced project. You can find my full portfolio at https://laikafawkes.com/career/Recently, I've led the design and narrative of two critically acclaimed indie games. Astronaut: The Best used a complex "roguelike narrative" system to challenge players with an ever-shifting series of moral decisions, earning it press mentions as one of 2023's best and funniest games. Wintermoor Tactics Club, RPGFan's Strategy RPG of the Year for 2020, celebrated the empathy-building power of tabletop roleplaying by using its mechanics in a real-world setting.While making those titles, I also worked as Creative Director at coding education company TechSmart, where I led an interdisciplinary team to make learning as engaging as possible using interactive entertainment. Before that, I shipped several mobile and PC games as one half of studio Rad Dragon, featured by the Independent Games Festival and IndieCade. I've worked professionally in games as a designer, writer, composer, engineer, and quality assurance lead. I've presented work on dynamic game narrative at GDC, TEDx, the USC Annenberg Symposium, and the Cooney Center Leadership Forum. Outside of my career, I help raise a cool toddler and occasionally front a rock band.

Mike Sennott's Current Company Details
Universal Happymaker

Universal Happymaker

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Game Narrative Designer and Creative Director
Mike Sennott Work Experience Details
  • Universal Happymaker
    Cofounder And Lead Designer
    Universal Happymaker Jun 2010 - Present
    I lead a four-person game studio dedicated to experimental narrative games. On our current project, occult management adventure "Astronaut: The Best," I am responsible for design, direction, writing, and coding. My work includes creating a "roguelite narrative" system of procedural characters and story events designed to give players a magically unpredictable experience.
  • Techsmart
    Creative Director, Coding Curriculum
    Techsmart Sep 2014 - Jan 2023
    Seattle, Washington, Us
    I guided the creative vision of various coding course curricula for K-12, using game design expertise to maximize the engagement throughout each course. I led an interdisciplinary team to design, write, and code lessons, serving in hiring and management as well as often taking a hands-on role. Over my time here, I designed over 500 games and activities.
  • Evc Llc
    Narrative Designer
    Evc Llc Dec 2017 - Sep 2020
    Co-wrote "Wintermoor Tactics Club" with Kyla Fury. The two of us broke the story, created lore, wrote all in-game text, and designed the narrative and overworld structure of the game. My responsibilities included promotional writing and casting voice actors. I also composed, performed, and produced the soundtrack.
  • Rad Dragon
    Cofounder And Game Designer
    Rad Dragon Mar 2012 - Mar 2017
    Led business and game development, with partner Teddy Dief. Designed and wrote several games for the iOS and Steam, with recognition from IGF and IndieCade. Provided narrative design and gamification consultancy to clients in both the games and healthcare industries.
  • University Of Southern California
    Research Assistant
    University Of Southern California May 2010 - Apr 2011
    Los Angeles, Ca, Us
    Worked in the Games Innovation Lab under Professor Peter Brinson. Designed persuasive games about conservation. Developed paper and digital prototypes.
  • Hamilton College
    Teaching Assistant
    Hamilton College Aug 2007 - Jun 2009
    Clinton, N.Y., Us
    Computer Science department. Held lab hours and aided professors in-class.Helped students with classes ranging from introductory to advanced.
  • Bae Systems
    Technical Intern
    Bae Systems May 2006 - Aug 2006
    London, Gb
    Catalogued and analyzed handheld devices. Communicated with otherswithin the system of a large company in order to accomplish tasks.
  • Chasma, Inc.
    Senior Qa Technician
    Chasma, Inc. Jun 2003 - Apr 2005
    Us
    Worked with a small group in testing several games at a leading wireless publisher, including Whac-a-Mole®, Slingo®, Poker Superstars™ Invitational Tournament, and Mastermind®. Participated in designing specific areas of content.

Mike Sennott Skills

Game Design Game Development Creative Writing Prose Poetry Rapid Prototyping Programming Narrative Design Guitar Songwriting Creative Direction Leadership Comedy Video Games Unity3d Flash World Building Entrepreneurship C# Game Programming

Mike Sennott Education Details

  • University Of Southern California
    University Of Southern California
    Interactive Media
  • Hamilton College
    Hamilton College
    Computer Science / Creative Writing

Frequently Asked Questions about Mike Sennott

What company does Mike Sennott work for?

Mike Sennott works for Universal Happymaker

What is Mike Sennott's role at the current company?

Mike Sennott's current role is Game Narrative Designer and Creative Director.

What is Mike Sennott's email address?

Mike Sennott's email address is mi****@****gon.com

What schools did Mike Sennott attend?

Mike Sennott attended University Of Southern California, Hamilton College.

What skills is Mike Sennott known for?

Mike Sennott has skills like Game Design, Game Development, Creative Writing, Prose, Poetry, Rapid Prototyping, Programming, Narrative Design, Guitar, Songwriting, Creative Direction, Leadership.

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