Michael Silk Email & Phone Number
Who is Michael Silk? Overview
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Michael Silk is listed as Lead Technical Director at Electronic Arts (EA), a with 34905 employees, based in San Francisco, California, United States. AeroLeads shows a matched LinkedIn profile for Michael Silk.
Michael Silk previously worked as Technical Director at Electronic Arts (Ea) and Director of Engineering, Lion Studios by AppLovin at Applovin. Michael Silk holds Bachelor'S Degree, Physics from Whitman College.
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About Michael Silk
Michael Silk is a Lead Technical Director at Electronic Arts (EA).
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Michael Silk work experience
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Technical Director
CurrentHeading engineering and technical direction for Glu Sports - part of the EA Sports mobile division.
Director Of Engineering, Lion Studios By Applovin
- Responsible for the growth and management of a 10+ person engineering team- Lead in the development and architecture of core infrastructure and sdks used by hundreds of developers and thousands of games and prototypes. This facilitated the publishing pipeline for internal and external products- Worked with engineering leads on technical roadmaps for new games and tools- Managed cloud infrastructure and source control solutions for the studio and external teams- Working with… Show more - Responsible for the growth and management of a 10+ person engineering team- Lead in the development and architecture of core infrastructure and sdks used by hundreds of developers and thousands of games and prototypes. This facilitated the publishing pipeline for internal and external products- Worked with engineering leads on technical roadmaps for new games and tools- Managed cloud infrastructure and source control solutions for the studio and external teams- Working with the analytics team to design and build data infrastructure for the studio (S3, Auto Scaling, Snowflake)- Built and maintained backend and client code for managing authentication, persistent data and remote config- Developed a native plugin for fluid simulation as well as a custom rendering pipeline- Leveraged compute shaders for complex mesh deformation and rendering Show less
Engineering Lead
- Launched mobile and VR/AR titles on iOS, Android, Gear VR, Rift, Vive and PSVR- Coordinated engineering tasks across the team and developed architecture for core systems- Created unique solutions for hosting and synchronizing local multiplayer for AR using the OpenCV library- Built a dynamic animation system leveraging Unity's "Playables" API- Created tools for managing build targets and compiled code for each platform- Developed native plugin for working with… Show more - Launched mobile and VR/AR titles on iOS, Android, Gear VR, Rift, Vive and PSVR- Coordinated engineering tasks across the team and developed architecture for core systems- Created unique solutions for hosting and synchronizing local multiplayer for AR using the OpenCV library- Built a dynamic animation system leveraging Unity's "Playables" API- Created tools for managing build targets and compiled code for each platform- Developed native plugin for working with Playstation’s API- Worked with orbital mechanics to plot trajectories in Moonshot Galaxy Show less
Senior Software Developer
- Led engineering efforts for crafting Hulu’s VR theater experience - released for GearVR and Playstation- Coordinated with the device platform team in the development of a native Unity plug-in for running Hulu in VR- Built a VR theater experience for watching Hulu’s 2D content library across multiple environments- Prepared streaming video content and created application states for watching both mono and stereoscopic 360 video in VR- Optimized utilization of CPU and GPU… Show more - Led engineering efforts for crafting Hulu’s VR theater experience - released for GearVR and Playstation- Coordinated with the device platform team in the development of a native Unity plug-in for running Hulu in VR- Built a VR theater experience for watching Hulu’s 2D content library across multiple environments- Prepared streaming video content and created application states for watching both mono and stereoscopic 360 video in VR- Optimized utilization of CPU and GPU resources across the application to maintain performance and prevent overheating- Moved 2D playback and UI elements into overlay layers where they can be directly composited with “TimeWarp” buffers - Partnered with the device platform and living room team to construct compatible architectures in the core application which resulted in overall app optimization and stability Show less
Software Engineer
- Developed root motion animation system on top of Unity’s legacy animation system- Created a dynamic spline steering system and spline construction tool that governs the motion of the characters and works in conjunction with a 3D path-finding system based on the A* algorithm- Built editor tools for managing import and setup of assets, version control integration, and data distribution to asset bundles- Wrote native plug-ins to access device and system information to tailor code for… Show more - Developed root motion animation system on top of Unity’s legacy animation system- Created a dynamic spline steering system and spline construction tool that governs the motion of the characters and works in conjunction with a 3D path-finding system based on the A* algorithm- Built editor tools for managing import and setup of assets, version control integration, and data distribution to asset bundles- Wrote native plug-ins to access device and system information to tailor code for specific platforms- Updated our water, terrain and object shaders to support detail textures for a dapple map system- Adapted TouchFish for release on Samsung’s GearVR Show less
Colleagues at Electronic Arts (EA)
Other employees you can reach at ea.com. View company contacts for 34905 employees →
Jitender Prajapat
Colleague at Electronic Arts (Ea)Jaipur, Rajasthan, India
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Mojtaba Pashaie
Colleague at Electronic Arts (Ea)Tehran, Tehran Province, Iran, Islamic Republic Of
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King Yaw Soon
Colleague at Electronic Arts (Ea)San Francisco Bay Area, United States
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Mihai Constantinescu
Colleague at Electronic Arts (Ea)Iaşi, Romania
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Nina Modaffari
Colleague at Electronic Arts (Ea)Belmont, California, United States
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Daniel T.
Colleague at Electronic Arts (Ea)Vancouver, British Columbia, Canada
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Rolando Hervas
Colleague at Electronic Arts (Ea)Buenos Aires, Buenos Aires Province, Argentina
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Josh Wagner
Colleague at Electronic Arts (Ea)Austin, Texas Metropolitan Area, United States
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Jennifer Haag
Colleague at Electronic Arts (Ea)Cologne Bonn Region, Germany
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Rohit Agnihotri
Colleague at Electronic Arts (Ea)New Delhi, Delhi, India
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Michael Silk education
Bachelor'S Degree, Physics
Bachelor'S Degree, Animation And Visual Effects
Frequently asked questions about Michael Silk
Quick answers generated from the profile data available on this page.
What company does Michael Silk work for?
Michael Silk works for Electronic Arts (EA).
What is Michael Silk's role at Electronic Arts (EA)?
Michael Silk is listed as Lead Technical Director at Electronic Arts (EA).
Where is Michael Silk based?
Michael Silk is based in San Francisco, California, United States while working with Electronic Arts (EA).
What companies has Michael Silk worked for?
Michael Silk has worked for Electronic Arts (Ea), Applovin, Big Fish Games, Hulu, and Touchfactor.
Who are Michael Silk's colleagues at Electronic Arts (EA)?
Michael Silk's colleagues at Electronic Arts (EA) include Jitender Prajapat, Mojtaba Pashaie, King Yaw Soon, Mihai Constantinescu, and Nina Modaffari.
How can I contact Michael Silk?
You can use AeroLeads to view verified contact signals for Michael Silk at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.
What schools did Michael Silk attend?
Michael Silk holds Bachelor'S Degree, Physics from Whitman College.
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