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Michael Silk Email & Phone Number

Lead Technical Director at Electronic Arts (EA)
Location: San Francisco, California, United States 7 work roles 2 schools
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Role
Lead Technical Director
Location
San Francisco, California, United States
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Michael Silk is listed as Lead Technical Director at Electronic Arts (EA), a with 34905 employees, based in San Francisco, California, United States. AeroLeads shows a matched LinkedIn profile for Michael Silk.

Michael Silk previously worked as Technical Director at Electronic Arts (Ea) and Director of Engineering, Lion Studios by AppLovin at Applovin. Michael Silk holds Bachelor'S Degree, Physics from Whitman College.

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Electronic Arts (EA)

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Michael Silk is a Lead Technical Director at Electronic Arts (EA).

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Electronic Arts (EA)
Electronic Arts (Ea)
Lead Technical Director
San Francisco, CA, US
Website
Employees
34905
AeroLeads page
7 roles · 17 years

Michael Silk work experience

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Technical Director

Current

San Francisco, California, United States

Heading engineering and technical direction for Glu Sports - part of the EA Sports mobile division.

May 2021 - Present

Director Of Engineering, Lion Studios By Applovin

San Francisco, California, United States

- Responsible for the growth and management of a 10+ person engineering team- Lead in the development and architecture of core infrastructure and sdks used by hundreds of developers and thousands of games and prototypes. This facilitated the publishing pipeline for internal and external products- Worked with engineering leads on technical roadmaps for new games and tools- Managed cloud infrastructure and source control solutions for the studio and external teams- Working with… Show more - Responsible for the growth and management of a 10+ person engineering team- Lead in the development and architecture of core infrastructure and sdks used by hundreds of developers and thousands of games and prototypes. This facilitated the publishing pipeline for internal and external products- Worked with engineering leads on technical roadmaps for new games and tools- Managed cloud infrastructure and source control solutions for the studio and external teams- Working with the analytics team to design and build data infrastructure for the studio (S3, Auto Scaling, Snowflake)- Built and maintained backend and client code for managing authentication, persistent data and remote config- Developed a native plugin for fluid simulation as well as a custom rendering pipeline- Leveraged compute shaders for complex mesh deformation and rendering Show less

Nov 2018 - May 2021

Engineering Lead

Oakland, Ca

- Launched mobile and VR/AR titles on iOS, Android, Gear VR, Rift, Vive and PSVR- Coordinated engineering tasks across the team and developed architecture for core systems- Created unique solutions for hosting and synchronizing local multiplayer for AR using the OpenCV library- Built a dynamic animation system leveraging Unity's "Playables" API- Created tools for managing build targets and compiled code for each platform- Developed native plugin for working with… Show more - Launched mobile and VR/AR titles on iOS, Android, Gear VR, Rift, Vive and PSVR- Coordinated engineering tasks across the team and developed architecture for core systems- Created unique solutions for hosting and synchronizing local multiplayer for AR using the OpenCV library- Built a dynamic animation system leveraging Unity's "Playables" API- Created tools for managing build targets and compiled code for each platform- Developed native plugin for working with Playstation’s API- Worked with orbital mechanics to plot trajectories in Moonshot Galaxy Show less

Feb 2016 - Nov 2018

Senior Software Developer

Marin Ca

- Led engineering efforts for crafting Hulu’s VR theater experience - released for GearVR and Playstation- Coordinated with the device platform team in the development of a native Unity plug-in for running Hulu in VR- Built a VR theater experience for watching Hulu’s 2D content library across multiple environments- Prepared streaming video content and created application states for watching both mono and stereoscopic 360 video in VR- Optimized utilization of CPU and GPU… Show more - Led engineering efforts for crafting Hulu’s VR theater experience - released for GearVR and Playstation- Coordinated with the device platform team in the development of a native Unity plug-in for running Hulu in VR- Built a VR theater experience for watching Hulu’s 2D content library across multiple environments- Prepared streaming video content and created application states for watching both mono and stereoscopic 360 video in VR- Optimized utilization of CPU and GPU resources across the application to maintain performance and prevent overheating- Moved 2D playback and UI elements into overlay layers where they can be directly composited with “TimeWarp” buffers - Partnered with the device platform and living room team to construct compatible architectures in the core application which resulted in overall app optimization and stability Show less

2014 - 2016 ~2 yrs

Software Engineer

Novato, Ca

- Developed root motion animation system on top of Unity’s legacy animation system- Created a dynamic spline steering system and spline construction tool that governs the motion of the characters and works in conjunction with a 3D path-finding system based on the A* algorithm- Built editor tools for managing import and setup of assets, version control integration, and data distribution to asset bundles- Wrote native plug-ins to access device and system information to tailor code for… Show more - Developed root motion animation system on top of Unity’s legacy animation system- Created a dynamic spline steering system and spline construction tool that governs the motion of the characters and works in conjunction with a 3D path-finding system based on the A* algorithm- Built editor tools for managing import and setup of assets, version control integration, and data distribution to asset bundles- Wrote native plug-ins to access device and system information to tailor code for specific platforms- Updated our water, terrain and object shaders to support detail textures for a dapple map system- Adapted TouchFish for release on Samsung’s GearVR Show less

2010 - 2014 ~4 yrs

Technical Artist

Worked on Rogue Squadron for Wii (Unreleased Title)

Jun 2008 - Dec 2010
Team & coworkers

Colleagues at Electronic Arts (EA)

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2 education records

Michael Silk education

FAQ

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What company does Michael Silk work for?

Michael Silk works for Electronic Arts (EA).

What is Michael Silk's role at Electronic Arts (EA)?

Michael Silk is listed as Lead Technical Director at Electronic Arts (EA).

Where is Michael Silk based?

Michael Silk is based in San Francisco, California, United States while working with Electronic Arts (EA).

What companies has Michael Silk worked for?

Michael Silk has worked for Electronic Arts (Ea), Applovin, Big Fish Games, Hulu, and Touchfactor.

Who are Michael Silk's colleagues at Electronic Arts (EA)?

Michael Silk's colleagues at Electronic Arts (EA) include Jitender Prajapat, Mojtaba Pashaie, King Yaw Soon, Mihai Constantinescu, and Nina Modaffari.

How can I contact Michael Silk?

You can use AeroLeads to view verified contact signals for Michael Silk at Electronic Arts (EA), including work email, phone, and LinkedIn data when available.

What schools did Michael Silk attend?

Michael Silk holds Bachelor'S Degree, Physics from Whitman College.

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