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Mike Spector Email & Phone Number

Director of Software Engineering at SITEMETRIC at SITEMETRIC
Location: Atlanta, Georgia, United States 13 work roles 1 school
1 work email found @sitemetric.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email m****@sitemetric.com
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Current company
Role
Director of Software Engineering at SITEMETRIC
Location
Atlanta, Georgia, United States

Who is Mike Spector? Overview

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Quick answer

Mike Spector is listed as Director of Software Engineering at SITEMETRIC at SITEMETRIC, based in Atlanta, Georgia, United States. AeroLeads shows a work email signal at sitemetric.com and a matched LinkedIn profile for Mike Spector.

Mike Spector previously worked as Director of Software Engineering at Sitemetric and Principal Engineer at Sony Immersive Music Studios. Mike Spector holds B. Sc. (Honours), Co-Op, Computing Science from Simon Fraser University.

Company email context

Email format at SITEMETRIC

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{first}@sitemetric.com
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AeroLeads found 1 current-domain work email signal for Mike Spector. Compare company email patterns before reaching out.

Profile bio

About Mike Spector

Technical lead and full stack developer experienced in game development and business software delivering high quality products with a passion for enriching the user experience.

Listed skills include Game Development, C++, C#, Xbox 360, and 19 others.

Current workplace

Mike Spector's current company

Company context helps verify the profile and gives searchers a useful next step.

SITEMETRIC
Sitemetric
Director of Software Engineering at SITEMETRIC
AeroLeads page
13 roles

Mike Spector work experience

A career timeline built from the work history available for this profile.

Director Of Software Engineering

Current

Houston, Texas, Us

Jan 2022 - Present

Principal Engineer

Sony Immersive Music Studios
Mar 2021 - Dec 2021

Technical Lead

Lehi, Utah, Us

Lead development and architecture of ndThread, a social collaboration and matter-based messaging tool built within the NetDocuments cloud platform. ndThread is available in the browser, as a desktop application, and through native mobile apps (iOS & Android). The core technology is based around Angular, TypeScript, SASS, Ruby, Redis, Resque, Node.js, and C#.

Nov 2017 - Feb 2021

Director, Development

Threadkm
Nov 2016 - Nov 2017

Senior Software Engineer

Alpharetta, Ga, Us

Principal engineer responsible for leading a platform team developing Game Systems for SMITE, a 3D action MOBA, as well as across other titles in the studio. In this specialized role, features require full stack development that must execute in a multi-threaded, high scaling environment. This requires work across a broad range of technical domains including user interface, gameplay, and core game services related to everything from players and teams to tutorials and matchmaking.SMITE (PC, Xbox One, & PS4)

Oct 2012 - Oct 2016

Senior Software Engineer

Capcom Game Studio Vancouver
Mar 2011 - Sep 2012

Lead User Interface Engineer

Propaganda Games (Disney Interactive Studios)

Lead development of the FE and HUD using Unreal Engine 3 and Scaleform GFx for the following titles:Tron: Evolution (Xbox 360 & PS3)Unannounced FPS (Xbox 360 & PS3)

Nov 2007 - Jan 2011

Software Engineer

Redwood City, Ca, Us

Development of the FE / Game Modes for the following titles:FIFA 08 (Xbox 360 & PS3)FIFA 07 (Xbox 360)

May 2006 - Sep 2007

Senior Software Engineer

Kaneva

Lead development of multiple aspects of the Kaneva Game Platform -- a Windows-based solution for rapid development of MMO PC games. Emphasis on the Kaneva Game Studio -- an intuitive editor for real-time modification and visualization of game components.

Aug 2004 - May 2006

Senior Software Engineer

Woodbury, New York, Us

Development of various client-server Windows apps using C++ as well as multi-tier enterprise applications using C# and ASP.NET.

Dec 2001 - Dec 2004

Software Engineer (Consultant)

Tko Casino Software

Design and development of Windows-based online games. Responsible for driving all aspects of the product's end-user interface, information architecture, and overall user experience.

Jan 2003 - Nov 2003

Software Engineer

Us

Developed client and server-side software for Windows-based, Internet products. Responsible for designing and developing all the major program components in a multi-threaded, object-oriented environment.

Jul 1999 - Sep 2001

Software Engineer (Co-Op)

Redwood City, Ca, Us

Front End development of NBA Live 99 (PC).

May 1998 - Aug 1998
1 education record

Mike Spector education

  • Simon Fraser University
    Simon Fraser University
    Computing Science
FAQ

Frequently asked questions about Mike Spector

Quick answers generated from the profile data available on this page.

What company does Mike Spector work for?

Mike Spector works for SITEMETRIC.

What is Mike Spector's role at SITEMETRIC?

Mike Spector is listed as Director of Software Engineering at SITEMETRIC at SITEMETRIC.

What is Mike Spector's email address?

AeroLeads has found 1 work email signal at @sitemetric.com for Mike Spector at SITEMETRIC.

Where is Mike Spector based?

Mike Spector is based in Atlanta, Georgia, United States while working with SITEMETRIC.

What companies has Mike Spector worked for?

Mike Spector has worked for Sitemetric, Sony Immersive Music Studios, Netdocuments, Threadkm, and Hi-Rez Studios.

How can I contact Mike Spector?

You can use AeroLeads to view verified contact signals for Mike Spector at SITEMETRIC, including work email, phone, and LinkedIn data when available.

What schools did Mike Spector attend?

Mike Spector holds B. Sc. (Honours), Co-Op, Computing Science from Simon Fraser University.

What skills is Mike Spector known for?

Mike Spector is listed with skills including Game Development, C++, C#, Xbox 360, Ps3, User Interface, User Interface Design, and User Experience.

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