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Mike Acton Email & Phone Number

Technology Executive, Data-Oriented Design, Video Game Engine Development at Hypnos Entertainment, Inc.
Location: Burbank, California, United States 14 work roles
1 work email found @insomniacgames.com 8 phones found area 619 and 818 LinkedIn matched
✓ Verified May 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email · 8 phones

Work email m****@insomniacgames.com
Direct phone (619) ***-****
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Technology Executive, Data-Oriented Design, Video Game Engine Development
Location
Burbank, California, United States

Who is Mike Acton? Overview

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Quick answer

Mike Acton is listed as Technology Executive, Data-Oriented Design, Video Game Engine Development at Hypnos Entertainment, Inc., based in Burbank, California, United States. AeroLeads shows a work email signal at insomniacgames.com, phone signal with area code 619, 818, and a matched LinkedIn profile for Mike Acton.

Mike Acton previously worked as Director of Engineering at Hypnos Entertainment, Inc. and Keynote Speaker at Games Conferences.

Company email context

Email format at Hypnos Entertainment, Inc.

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{first_initial}{last}@insomniacgames.com
86% confidence

AeroLeads found 1 current-domain work email signal for Mike Acton. Compare company email patterns before reaching out.

Profile bio

About Mike Acton

Mike Acton has specialized in high performance game engine development and data-oriented programming for almost 30 years. Recently as VP of DOTS at Unity. Previously as the Engine Director of Insomniac Games for more than 10 years. And now working in the XR space with Hypnos Entertainment. He has learned hard lessons about what it takes to produce some of the highest quality work in the space and what is needed to meet those requirements. He intends to bring those lessons to his work at Hypnos, and learn some new ones in the process. Mike edits in vi and prefers spaces to tabs.Mike believe strongly in the importance of giving back to our community. None of us could have done our jobs well without relying on the work of others and those giants that came before us, and we have a duty to return that favor.You can find Mike on Twitter at @mike_acton

Listed skills include Game Development, Video Games, Ps3, Console, and 36 others.

Current workplace

Mike Acton's current company

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Hypnos Entertainment, Inc.
Hypnos Entertainment, Inc.
Technology Executive, Data-Oriented Design, Video Game Engine Development
AeroLeads page
14 roles · 34 years

Mike Acton work experience

A career timeline built from the work history available for this profile.

Keynote Speaker

Current
Games Conferences
2010 - Present ~16 yrs 4 mos

Vp Dots (Data-Oriented Technology Stack) Architecture And Runtime

San Francisco, US

Feb 2021 - May 2023

Director Of Dots Architecture

San Francisco, US

Democratizing Data-Oriented Development

Oct 2017 - Feb 2021

Advisory Board

Game Developer Magazine
Apr 2011 - Jul 2013

Sr. Architect

Highmoon Studios

Discovering the secrets of the Cell BE processor and the Playstation 3.

May 2005 - Nov 2006

Lead Fx Programmer

Carlsbad, CA, US

Worked closely with the FX art staff to create custom tools, realtime editing and previewing on the target platform and some very cool special effects. (Studio eventually became High Moon Studios)

Apr 2004 - Mar 2005

(Contractor) Lead Programmer

Worked on the LIME PS2 title. Developed all tools including art converters and a unique scripting language. Developed all console code including graphics engine, scripting engine, streaming engine and game code. Developed the title from start to gold master in record time.

Jun 2003 - Jan 2004

(Contractor) Engine Programmer

Yukes Co, Ltd.

Worked on developing a new PS2 graphics engine.

Jan 2002 - Jun 2003

Technical Director / Engine Programmer

Vblank, Inc.

Mostly engine programming, plus designed the toolset and formats and co-developed the tools. Licensed the technology out to other developers. (Studio start-up; We weren't able to keep the doors open.)

Mar 2000 - Jan 2002

Lead Programmer / Engine Programmer

Bluesky Software

I wrote and completed the PSX engine (arbitrary portals, no convexity design restrictions, using arbitrary geometry and all the pipeline tools (lightwave for geometry, image converters, etc). (Studio bought by Titus, then closed.)

Jan 1999 - Mar 2000

Lead Programmer / Engine Programmer

Tokyo, JP

(AKA 989 Studios) Involved in every aspect of the development. Including character animation engine, camera logic, AI and virtual control systems, tools, etc.

1996 - Jun 1998

Simulation Programmer

Pertek Industries

Programming for manufacturing simulations. Large concurrent systems on Sun Sparcs. Database and large-system architecture consulting.

1992 - 1995 ~3 yrs
FAQ

Frequently asked questions about Mike Acton

Quick answers generated from the profile data available on this page.

What company does Mike Acton work for?

Mike Acton works for Hypnos Entertainment, Inc..

What is Mike Acton's role at Hypnos Entertainment, Inc.?

Mike Acton is listed as Technology Executive, Data-Oriented Design, Video Game Engine Development at Hypnos Entertainment, Inc..

What is Mike Acton's email address?

AeroLeads has found 1 work email signal at @insomniacgames.com for Mike Acton at Hypnos Entertainment, Inc..

What is Mike Acton's phone number?

AeroLeads has found 8 phone signal(s) with area code 619, 818 for Mike Acton at Hypnos Entertainment, Inc..

Where is Mike Acton based?

Mike Acton is based in Burbank, California, United States while working with Hypnos Entertainment, Inc..

What companies has Mike Acton worked for?

Mike Acton has worked for Hypnos Entertainment, Inc., Games Conferences, Unity Technologies, Insomniac Games, and Game Developer Magazine.

How can I contact Mike Acton?

You can use AeroLeads to view verified contact signals for Mike Acton at Hypnos Entertainment, Inc., including work email, phone, and LinkedIn data when available.

What skills is Mike Acton known for?

Mike Acton is listed with skills including Game Development, Video Games, Ps3, Console, Xbox 360, Game Engines, Gameplay, and Game Design.

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