Mike Boers

Mike Boers Email and Phone Number

Founder and Developer @ Immersion Room
Toronto, ON, CA
Mike Boers's Location
Toronto, Ontario, Canada, Canada
Mike Boers's Contact Details

Mike Boers personal email

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Mike Boers phone numbers

About Mike Boers

During my career in the VFX industry I have worked the spectrum from matte painting and compositing (as an artist), through lighting and rendering (as a TD), pipeline development (as pure software), and systems administration (responsible for the entire technology stack).I've worked in full time and part time roles, all while building and supporting open source software, and working on personal passion projects.I am most interested in the intersection of computation and various fields of art. Most noticeably VFX, but anywhere I can employ my programing and creative skills. Applications of machine learning and AI are a new adventure I'm exploring. Automation and efficiency are dear to my heart. But above all else, telling a good story.Right now I am open to part-time, freelance, or consulting work.

Mike Boers's Current Company Details
Immersion Room

Immersion Room

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Founder and Developer
Toronto, ON, CA
Employees:
10
Mike Boers Work Experience Details
  • Immersion Room
    Founder And Developer
    Immersion Room
    Toronto, On, Ca
  • Immersion Room
    Founder / Developer
    Immersion Room Nov 2019 - Present
    Toronto, Canada
    Leading the team building a virtual production XR studio in Toronto, powered by our next generation video wall tech and filmmaking-first real-time engine.
  • Vfx Etc.
    Founder / Developer
    Vfx Etc. Mar 2016 - Present
    Toronto, Canada Area
    Developing software and plugins for the VFX industry.
  • Mikeboers.Com
    Web Developer
    Mikeboers.Com 2002 - Present
    Creating custom web services, and offering managed hosting to a variety of organizations and individuals.
  • Mikeboers.Com
    Vfx Supervisor And Td
    Mikeboers.Com Jan 2010 - Nov 2019
    Vancouver, Canada
    Offering a full gamut of VFX services from pre-production through to post-production to independent short films.Currently in post-production on a the Sci-Fi short "Shadows in the Grass". Please see and .
  • Lofty Sky Entertainment
    Lead Sysadmin And Lead Pipeline/Render Td
    Lofty Sky Entertainment Mar 2016 - Nov 2018
    Toronto, Canada
    Led small systems and pipeline departments that grew from supporting just animation department to include games, editorial, and administrative. Oversaw large-scale technology transitions, and developed new software on top of existing FLOSS toolkits. Actively monitored and managed all aspects of technology.
  • Western Post
    Vfx Pipeline And Render Td
    Western Post Jan 2015 - Mar 2016
    Vancouver, Canada
    Back at Western Post for another spin! This time we are focussing on huge changes to allow for remote work, adopting a new render pipeline, and highly automated reflow of changes through the pipeline.I wrote REYES and RIS shaders for transition to RenderMan. Built local Shotgun cache for speed and redundancy. Started queueing jobs based on Shotgun events. Integrated Qube and Shotgun into Slack for keeping everyone in their various loops. Provided technical assistance to artists.
  • Fluent Image
    Digital Negative Pipeline Consultant
    Fluent Image Nov 2013 - Nov 2014
    London, Uk (Remotely)
    Fluent Image takes ownership of the digital negatives from large features, and absorbs all of the complexity that comes with stereo shows, handling footage flow between editorial, VFX and stereo vendors, and DI.I generally worked towards moving from offering this feature film image pipeline as a service to offering it as a product. Designed an execution environment for each show to inherit from and extend the core pipeline. Built a general model to represent all the complexity of a VFX heavy feature film. Solved some show-stopping digital negative related production problems.
  • Western Post
    Vfx Pipeline Consultant
    Western Post Apr 2014 - Jun 2014
    Vancouver, Canada
    After a short hiatus, WesternPost is back to make some more films! Unfortunately I couldn't go back for the full ride, but I was able to get them started on the new shows.
  • Western Post
    Vfx Pipeline Td
    Western Post Jul 2012 - Apr 2013
    Vancouver, Canada Area
    Overhauled the execution environment, and instigated testing, documentation, and code release procedures. Integrated Shotgun directly into the pipeline, including automatic dependency tracking, streamlining communication between departments. Provided technical assistance to artists. All new code is available under an open-source license on GitHub; see link below.
  • Ubc Cs Department
    Research Assistant In Psm/Imager Lab
    Ubc Cs Department May 2011 - Jan 2013
    Vancouver, Canada
    For Dr. Wolfgang Heidrich (to Oct 2011) and Dr. Alla Sheffer. Developed software to accurately or aesthetically (depending on the project) render novel datasets, including multi-spectra data and normal field representations of objects.
  • Ubc Cs Department
    Teaching Assistant
    Ubc Cs Department Sep 2011 - Dec 2011
    Vancouver, Canada
    For CS314 “Computer Graphics: Rendering” at UBC. Developed practical assignments and directed labs, focussing primarily on theory and the OpenGL pipeline, but also covering the basics of raytracing.
  • Spin Vfx
    Vfx Technical Director And Software Developer
    Spin Vfx Oct 2010 - Mar 2011
    Toronto, Canada
    Developed lighting and rendering software (e.g. shaders, plugins for Maya and RenderMan, etc.), while offering expert technical direction primarily to lighters to devise methods to achieve their aesthetic goals, but also crowd sim, effects, and compositors.
  • Pixray Vfx Inc.
    Vfx Research And Development; Vfx Artist
    Pixray Vfx Inc. Aug 2008 - Jan 2010
    Toronto, Canada
    Developed lighting and rendering software (e.g. shaders, plugins for Houdini and RenderMan, etc.), focussing primarily on volume rendering and efficient generation of massive amounts of geometry at render-time.
  • Pixray Vfx Inc.
    Intern; Vfx Research And Development, Vfx Artist
    Pixray Vfx Inc. Jul 2008 - Aug 2008
    Toronto, Canada
    Developed render efficient crowd simulation software, while matte painting and compositing.

Mike Boers Skills

Maya Python Photoshop Houdini Visual Effects Renderman Compositing Photography Web Development After Effects Nuke Mel Opengl Computer Graphics Post Production Open Source Development C++ System Administration Cryptography Css Technical Direction

Mike Boers Education Details

Frequently Asked Questions about Mike Boers

What company does Mike Boers work for?

Mike Boers works for Immersion Room

What is Mike Boers's role at the current company?

Mike Boers's current role is Founder and Developer.

What is Mike Boers's email address?

Mike Boers's email address is li****@****ers.com

What is Mike Boers's direct phone number?

Mike Boers's direct phone number is +164768*****

What schools did Mike Boers attend?

Mike Boers attended York University.

What skills is Mike Boers known for?

Mike Boers has skills like Maya, Python, Photoshop, Houdini, Visual Effects, Renderman, Compositing, Photography, Web Development, After Effects, Nuke, Mel.

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