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Senior software developer and interactive experiences specialist. Over a decade and a half of experience in industry. Enjoys discovering and applying new technologies to solve interesting problems.Has many years of experience as a senior developer working in Unity, C#, Typescript and web based languages. Strong focus on architecture and clean code. Works hard to ensure his team follows best practices and writes testable software.Most recent work has been around building out a scalable multiplayer web game enjoyed by millions of players around the world. Previous work included building an Event Sourced Serverless platform for a financial institution.On the side he enjoys drone photography (https://aboveunder.com), and is always tinkering with something new (https://mikecann.blog).
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Developer Experience EngineerConvex Nov 2024 - PresentIt’s new but I’m responsible for spreading the good word of Convex through blog posts, videos, talks and other content. Also developing tools and libraries improving the developers experience building apps with Convex -
Co-Founder & CtoGangbusters Jan 2019 - PresentPerth, Western Australia, AustraliaAs Co-Founder & CTO of Gangbusters, I led the development and successful launch of multiple real-time multiplayer games across web and mobile platforms, reaching millions of players globally. I architected and maintained scalable backend systems using Node.js, Redis, and PostgreSQL, deploying on Fly.io and AWS to ensure high availability and performance. I directed the engineering team, driving the adoption of TypeScript, React, and game development technologies like BabylonJS and Unity, while fostering a collaborative and innovative development environment.🚀 Tech: Typescript, Node, React, Browser Extensions, Game Development, Mobile🔗 More: https://gangbusters.io -
Software WizardBamboo Blockchain Jul 2018 - Jan 2019PerthFull-stack tech-lead. Developed initial react-native, typescript frontend app before transitioning to back-end development of typescript event-sourced serverless architecture on AWS cloud infrastructure.🚀 Tech: Typescript, React Native, AWS Services, Event-Sourcing, Crypto🔗 More: https://getbamboo.io -
Founder & CeoAbove Under May 2017 - Jan 2019Perth, AustraliaAbove Under provides the very best in drone photography from around Australia.As founder and CEO I am responsible for everything key business decisions, marketing and sales to development of our website and supported tool-chain.🚀 Tech: Lightroom, Photoshop, Typescript, React, Netlify, Git, Snipcart🔗 More: https://aboveunder.com -
Founder & CeoCann Studios Jan 2015 - Jan 2019Perth, AustraliaFreelance software development company. As Founder and CEO I am responsible for all management and development activities. Our projects have spanned a number of technologies and projects from modern SPA web development to enterprise-level corporate software development.🚀 Tech: C#, ASP.Net, Typescript, React, Chrome Extensions, Flash🔗 More: https://cannstudios.com/ -
Head Of EngineeringGenvis Feb 2018 - Apr 2018Perth, AustraliaHired as Head of Engineering I was responsible for all of the core engineering technologies and senior-level management duties.I was responsible for designing and developing a micro-service architecture based on Kubernetes. Dockerized existing services. Implemented a CI / CD process with Git, AWS CodePipeline, AWS Container Services and AWS Elastic Beanstalk. Improved security across the components.I also implemented agile development processes for the team. I worked hard to ensure that the engineers followed best practices to provide reliable, testable software.🚀 Tech: AWS Services, Kubernetes, Linux, Docker, Python, PHP, MySQL, Flux🔗 More: https://mikecann.co.uk/personal/goodbye-tapslots-hello-genvis/ -
Software ArchitectTap Slots May 2015 - Feb 2018Perth, AustraliaInitially hired as a Flash guru I was responsible for developing and maintaining a legacy web and mobile Flash game. With the help of Martin Fowler's book "Working With Legacy Code" and Uncle Bob's "Clean" code I began implementing reliable coding practices such as SOLID and TDD. I was often seen training other developers on the best practices thus helping with reducing technical debt.After some time transitioned into working on a Unity C# code base. I transferred over my passion for clean, reusable and testable code and at the same time sunk my teeth into systems-level architecture and design.As a senior member I was also responsible to interviewing many of the other members of the team in Perth.🚀 Tech: C#, Unity, Git, Flash, RobotLegs, Zenject, UniRx, TDD, SOLID🔗 More: https://mikecann.co.uk/uncategorized/started-work-at-thebroth-in-perth/ -
Lead Client Developer & Core Tech WizardPlaydemic Limited Jan 2010 - Mar 2013Wilmslow, EnglandWas responsible for the core tools, technologies and architectures that underpin the games developed at the company.Keen focus on quality, maintainable code and development of user-friendly tooling that facilitated improved productivity for the rest of the company.Led a team and was responsible for interviewing other client side developers. Was keen to impart knowledge to other developers and often held regular developer technology-share sessions.🚀 Tech: Flash, Flex, Air, SVN, C#, HaXe, RobotLegs🔗 More: https://mikecann.co.uk/photos-personal/goodbye-playdemic/ -
CtoPrintomi Apr 2011 - May 2012Manchester, United KingdomPrintomi started off as a small idea to turn virtual worlds into reality.After just 41 days we had 93Gb of uploaded images and the costs were spiraling out of control and sadly our investors pulled out.My responsibilities were development of the client-side SDK that was embedded into the game and the development of the customer facing website.🚀 Tech: Flash, HaXe, C#, ASP, MSSQL🔗 More: https://mikecann.co.uk/business/printomi/projects/introducing-printomi/
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Flash WizardMassively Multimedia Aug 2009 - May 2010Manchester, EnglandResponsible for development of client SDKs and APIs that customers used in their game. As such much care and attention was given to how my code was used by others. Some time was also spent on the backed, developing the PHP API that the client communicated with.🚀 Tech: Flash, HaXe, PHP and MySQL🔗 More: https://mikecann.co.uk/photos-personal/new-job-massively-multimedia/ -
Senior Flash DeveloperGamejacket Nov 2008 - Jun 2009Manchester, EnglandResponsible for the core Flash technology and the client facing APIs. As the Lead Developer on a project that received over 1 million visits a day, I developed technologies that were in direct response to developer feedback. Due to the start-up nature of the company I also was responsible for many other activities, including developer interaction, bug-tracking and resolution.🚀 Tech: Flash and HaXe🔗 More: https://mikecann.co.uk/photos-personal/fare-the-well-gamejacket/ -
Flash DeveloperDubit Limited Jul 2008 - Nov 2008Leeds, EnglandFlex Developer of Massively Multiplayer Online Games (MMOGs) and chat systems. Clients included Real Madrid and Cartoon Network.The projects required a close working relationship with a team of programmers, artists and designers.🚀 Tech: Flash and Flex -
Software DeveloperRockpool Games Nov 2007 - Jun 2008Manchester, EnglandResponsible for the development of tools that aid the production of mobile games titles.🚀 Tech: Flash and Javascript🔗 More: https://mikecann.co.uk/games/j2me/java/worms-2/ -
Junior Software DeveloperRockpool Games Mar 2005 - Oct 2006Manchester, EnglandDeveloped games for mobile devices; such as Worms 2, Ronnie O’Sullivans Snooker, World Championship Pool and Battlestations.Primary technologies: Java and J2ME.
Michael Cann Skills
Michael Cann Education Details
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Bsc Computer Games Programming -
Computer Games And Programming Skills
Frequently Asked Questions about Michael Cann
What company does Michael Cann work for?
Michael Cann works for Convex
What is Michael Cann's role at the current company?
Michael Cann's current role is Tinkerer.
What is Michael Cann's email address?
Michael Cann's email address is mi****@****ail.com
What is Michael Cann's direct phone number?
Michael Cann's direct phone number is +4475901*****
What schools did Michael Cann attend?
Michael Cann attended University Of Huddersfield, The University Of Huddersfield.
What are some of Michael Cann's interests?
Michael Cann has interest in Social, Games, Sports, Programming.
What skills is Michael Cann known for?
Michael Cann has skills like Unity3d, Unity, Typescript, Actionscript, Flash, Javascript, Php, Html, Video Games, Xml, Mysql, C#.
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