Mike Wilson
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Mike Wilson Email & Phone Number

Lead Designer at Quantum Capture
Location: Vancouver, British Columbia, Canada 8 work roles 2 schools
1 work email found @quantumcapture.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email m****@quantumcapture.com
LinkedIn Profile matched
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Current company
Role
Lead Designer
Location
Vancouver, British Columbia, Canada
Company size

Who is Mike Wilson? Overview

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Quick answer

Mike Wilson is listed as Lead Designer at Quantum Capture, a with 8 employees, based in Vancouver, British Columbia, Canada. AeroLeads shows a work email signal at quantumcapture.com and a matched LinkedIn profile for Mike Wilson.

Mike Wilson previously worked as Chief Creative Officer at Unannounced and Narrative Director at Cloudhead Games. Mike Wilson holds Certificate, Game Design from Vancouver Film School.

Company email context

Email format at Quantum Capture

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{first}@quantumcapture.com
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AeroLeads found 1 current-domain work email signal for Mike Wilson. Compare company email patterns before reaching out.

Profile bio

About Mike Wilson

Narrative Director -- The Gallery: Ep2: Heart of the EmberstoneNarrative Director -- The Gallery: Ep1: Call of the StarseedMission Scripter/Narrative Designer -- Prototype 2Narrative Designer -- Company of Heroes: Tales of ValorDesigner -- Company of Heroes: OnlineJr. Designer -- Dawn of War II (PC)Creative Director -- BloomSpecialties: Narrative Design, Virtual Reality, Storytelling

Listed skills include Digital Photography, Adobe Lightroom, Game Design, Level Design, and 15 others.

Current workplace

Mike Wilson's current company

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Quantum Capture
Quantum Capture
Lead Designer
toronto, ontario, canada
Employees
8
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8 roles · 15 years

Mike Wilson work experience

A career timeline built from the work history available for this profile.

Lead Designer

Current

Toronto, Ontario, Canada

I help bring the most realistic digital humans to life.

Jun 2019 - Present

Chief Creative Officer

Unannounced

Toronto, Ontario, Canada

Narrative Director

Cloudhead Games, Qualicum Beach

I crafted heartfelt stories which nestled comfortably into design, and helped create amazing experiences worth having. More specifically, I wrote all game dialog, mapped out cinematic moments, and designed in-game narrative assets for the first two episodes of The Gallery series. I spent the last three years helping to marry player motivation with rewarding narrative experiences in VR, and loved every minute of it.The Gallery Ep 2: Heart of the EmberstoneNarrative Direction: Planned out narrative beats, characters, and initial location descriptions Writing: Wrote all dialog, character barks, and trailer mediaDesign: Aided in initial brainstorming for gameplay flow, helping to marry action with storyArt: Worked with artists to finalize narrative assets with required story informationThis episode has been widely praised for it's narrative treatment: Metacritic Rating: 87Steam Rating: 93The Gallery Ep 1: Call of the StarseedNarrative Direction: Planned out narrative beats, characters, and location descriptions Writing: Wrote all dialog, character barks, and trailer mediaDesign: Aided in initial brainstorming for The Gallery IP and overall world building Art: Worked with artists to finalize narrative assets with required story informationSocial Media/Marketing: Kept up regular updates to the fans through Facebook/KickstarterMetacritic Rating: 79Steam Rating: 86

Jun 2014 - Nov 2017

Freelance Designer

Self

Toronto, Canada Area

Completed various freelance design contracts, mostly project pitches for 3rd party developers

2012 - 2014 ~2 yrs

Design Ii

Radical Entertainment

Vancouver, Canada Area

Narrative Designer on Prototype 2:Brainstormed/planned overall story and character designs design during initial pre-production. Mission Design on Prototype 2:Stubbed in initial mission scripting and mission dialog during later production.

Apr 2010 - Oct 2011

Contract Writing Position

Undisclosed

Brainstormed initial story and mission designs.Fleshed out initial brainstorming documents and created a frame work of design for the game.Fleshed out mission designs and ensured they lined up with the agreed upon story beats.

Nov 2009 - Jun 2010

Jr. Game Design

Game Designer on Company of Heroes: Online.- Designed UI wire frames for front end menu- Expendables/Purchasables brainstorming and designNarrative Designer on Company of Heroes: Tales of Valor.- Designed mission set narrative beats- Wrote all cut-scene dialog and new unit dialog/barks

Nov 2007 - Nov 2009

Game Designer

Worked on initial mission design/brainstorming and implementation of the prepared mission designs using the in house LUA based language.

Nov 2007 - Jul 2009
2 education records

Mike Wilson education

Certificate, Game Design

Activities and Societies: Class Representative Studied video game design, story writing, missions scripting

FAQ

Frequently asked questions about Mike Wilson

Quick answers generated from the profile data available on this page.

What company does Mike Wilson work for?

Mike Wilson works for Quantum Capture.

What is Mike Wilson's role at Quantum Capture?

Mike Wilson is listed as Lead Designer at Quantum Capture.

What is Mike Wilson's email address?

AeroLeads has found 1 work email signal at @quantumcapture.com for Mike Wilson at Quantum Capture.

Where is Mike Wilson based?

Mike Wilson is based in Vancouver, British Columbia, Canada while working with Quantum Capture.

What companies has Mike Wilson worked for?

Mike Wilson has worked for Quantum Capture, Unannounced, Cloudhead Games, Self, and Radical Entertainment.

Who are Mike Wilson's colleagues at Quantum Capture?

Mike Wilson's colleagues at Quantum Capture include Craig Alguire and Ian Porcher.

How can I contact Mike Wilson?

You can use AeroLeads to view verified contact signals for Mike Wilson at Quantum Capture, including work email, phone, and LinkedIn data when available.

What schools did Mike Wilson attend?

Mike Wilson holds Certificate, Game Design from Vancouver Film School.

What skills is Mike Wilson known for?

Mike Wilson is listed with skills including Digital Photography, Adobe Lightroom, Game Design, Level Design, Documentation, Game Mechanics, Lua, and Video Games.

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