Mike Lee Email & Phone Number
@upwork.com
LinkedIn matched
Who is Mike Lee? Overview
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Mike Lee is listed as Programmer at Death Crush Studios, based in Redondo Beach, California, United States. AeroLeads shows a work email signal at upwork.com and a matched LinkedIn profile for Mike Lee.
Mike Lee previously worked as Unreal Engine Programmer at S.E.G.A.I. Productions and Unreal Engine Programmer at Death Crush Studios. Mike Lee holds B.S., Computer Science from University Of California, Davis.
Email format at Death Crush Studios
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AeroLeads found 1 current-domain work email signal for Mike Lee. Compare company email patterns before reaching out.
About Mike Lee
Game Programmerhttps://github.com/focusright
Listed skills include Python, Java, Javascript, Objective C, and 27 others.
Mike Lee's current company
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Mike Lee work experience
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Unreal Engine Programmer
Current• Spiritual successor of the game Oberak from Wildseed.• Combat, locomotion, AI, Cover system, Git support, all tech related tasks.
Unreal Engine Programmer
Current• Upcoming title to be shipped on Steam, Dark Gaze.• All programming and tech related tasks.https://deathcrushstudios.com/https://x.com/studios_crush
Game Programmer
Current• Original IP Horror VR game for Oculus Rift using UE4. IP sold to publisher FunTrainVR.• Product game for VTProDesign that works on both a Raspberry Pi 3 game console and the web using C++, SDL2, and WASM.• Open source OpenXR minimalistic project base using OpenGL and VC++.• Multiplayer VR game for the Oculus Quest 2 for KraftyLabs using UE4.• Multiplayer web game for KraftyLabs using Pixi.js and Socket.io.• Interop solution between UE5 and the web for VIRTUAL.haus, a 3D marketplace.• Mobile RPG with infinite scroll level streaming using UE4.• Prototype game mechanics in survival horror game for EbonSoft using UE4.• Prototype Directional attack mechanic for Code Blue Games using UE4.• Prototype Grappling mechanic for Tenacious Odyssey using UE4.• Prototype RTS game with crowd behavior in UE4.• AudioKit for MacOS and iOS with SwiftUI.• Sculptura, a 3D sculpting tool, for MacOS and iOS using Swift and Objective-C.• Audulus, a music production tool, for MacOs and iOS with Swift and Objective-C.Profile:https://bit.ly/3bGiQZh
Unreal Engine Programmer
• Multiplayer online combat shooter – Create and setup backend servers on Amazon EC2 for multiplayer gameplay.• Created combat gameplay from scratch and also based on the Lyra project.
Unreal Engine Programmer
• Shipped title on Steam Oberak (Prelude).• Combat - Attack moves and hit reactions using the Game Ability System (GAS). Combat combo system similar to the one found in the game Oni (2001) where towards the end of each attack move the player has a window of time to perform the next attack move in the combo.• Locomotion - Wall run, mantling, jump using GAS and animation blueprints with animation state machine.• Death system – Various situations where the player dies and the gameplay must cater to the scenario that which death occurred and offer presentation.• Camera - Custom camera modifiers for combat encounters and cut scenes.• Animation - Leveraged the UE animation retargeter for reuse of single animations on multiple characters.• Character - Custom character based on the Lyra project using LyraTaggedCharacter and the "Copy Pose from Base Mesh" node.• AI - Randomization in group combat behavior using behavior trees.https://www.wildseed.games/
Unreal Engine Programmer
• Building system – Allows players to create grid aligned building structures that generates in-game items and costs resources.• Enemy AI – Using LogicDriver’s state machine plugin to drive AI behaviors based on distance to player and combat state.• Enemy spawning tool – A tool inside the UE editor that allows designers to cover level terrain with triangle meshes and spawn enemy types based on the spawn probability specified in a data table.• Level procedural generation – Procedurally generate the game level with a minimal set of tiles that match boundary paths together from end to end, similar to the mechanic found in Diablo 3 (2012).• Inventory System – Drag and drop paper doll inventory for the player, including item swap mechanic, item upgrade mechanic, resource consumption indication, and mouse hover details panel, using UE UI widgets.https://www.gasgiant.games/
Lead Developer
* Launched 8 games on the Nexon Launcher: Combat Arms, Ghost in the Shell First Assault, Dirty Bomb, Maplestory, Vindictus, Mabinogi, Icarus, Atlantica Online.* Launched 3 Facebook games: MapleStory Adventures, Wonder Cruise, Zombie Misfits.* Launched Lawbreakers alpha for Steam.* Development of web 3D model viewer for Ghost in the Shell First Assault with Three.js.* Development of fake account detection system using machine learning in Python.* Development of the Nexon Launcher using Python, Java, and C++. * Architect of the Nexon Social Platform using the Facebook Graph API with the LAMP stack, Javascript, and Amazon EC2.* Development of Splunk apps for big data analysis in operational and business intelligence.* Leading the development all Nexon America web sites *.nexon.net.
Senior Software Engineer
* Provide architecture, design, framework, and solutions.* Design tools and implement solutions with Microsoft .NET technologies including .NET 3.5, C#, ASP.NET, SharePoint, WPF, XNA, and Silverlight.* Provide documentation for all phases of the development cycle.* Lead a team to implement designed solutions.* Interface with customers to perform requirement analysis.
Software Engineer
* KBB.COM using ASP.NET and C# in Microsoft Visual Studio .NET 2005.* C# winform applications to facilitate in managing KBB.COM.* Configuration tools and database using C# and SQL Server 2005.* User interface using XHTML, JavaScript, CSS, and AJAX.* All software using SCRUM, Agile software development methodology.
Software Engineer
* Responsible for the North American EDI systems software design.* Worked directly with Hewlett Packard (HP) in EDI socket software design for business communication.* Java web services using SAP BC (Business Connector) that processes XML and X11.* Business network applications with Visual Basic in MS Visual Studio 6.* ASP webpages with SQL database integration using VBScript, JavaScript, and HTML .
Mike Lee education
B.S., Computer Science
Education record
Frequently asked questions about Mike Lee
Quick answers generated from the profile data available on this page.
What company does Mike Lee work for?
Mike Lee works for Death Crush Studios.
What is Mike Lee's role at Death Crush Studios?
Mike Lee is listed as Programmer at Death Crush Studios.
What is Mike Lee's email address?
AeroLeads has found 1 work email signal at @upwork.com for Mike Lee at Death Crush Studios.
Where is Mike Lee based?
Mike Lee is based in Redondo Beach, California, United States while working with Death Crush Studios.
What companies has Mike Lee worked for?
Mike Lee has worked for Death Crush Studios, S.E.G.A.I. Productions, Upwork, The Tenth Media, and Wildseed Games.
How can I contact Mike Lee?
You can use AeroLeads to view verified contact signals for Mike Lee at Death Crush Studios, including work email, phone, and LinkedIn data when available.
What schools did Mike Lee attend?
Mike Lee holds B.S., Computer Science from University Of California, Davis.
What skills is Mike Lee known for?
Mike Lee is listed with skills including Python, Java, Javascript, Objective C, C++, Ruby, Html 5, and Css3.
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