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Mike Lee Email & Phone Number

Programmer at Death Crush Studios
Location: Redondo Beach, California, United States 11 work roles 2 schools
1 work email found @upwork.com LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

Contact Signals · 1 work email

Work email m****@upwork.com
LinkedIn Profile matched
3 free lookups remaining · No credit card
Current company
Role
Programmer
Location
Redondo Beach, California, United States

Who is Mike Lee? Overview

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Quick answer

Mike Lee is listed as Programmer at Death Crush Studios, based in Redondo Beach, California, United States. AeroLeads shows a work email signal at upwork.com and a matched LinkedIn profile for Mike Lee.

Mike Lee previously worked as Unreal Engine Programmer at S.E.G.A.I. Productions and Unreal Engine Programmer at Death Crush Studios. Mike Lee holds B.S., Computer Science from University Of California, Davis.

Company email context

Email format at Death Crush Studios

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{first_initial}{last}@upwork.com
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AeroLeads found 1 current-domain work email signal for Mike Lee. Compare company email patterns before reaching out.

Profile bio

About Mike Lee

Game Programmerhttps://github.com/focusright

Listed skills include Python, Java, Javascript, Objective C, and 27 others.

Current workplace

Mike Lee's current company

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Death Crush Studios
Death Crush Studios
Programmer
Redondo Beach, CA, US
AeroLeads page
11 roles

Mike Lee work experience

A career timeline built from the work history available for this profile.

Unreal Engine Programmer

Current

• Spiritual successor of the game Oberak from Wildseed.• Combat, locomotion, AI, Cover system, Git support, all tech related tasks.

Sep 2023 - Present

Unreal Engine Programmer

Current
Death Crush Studios

• Upcoming title to be shipped on Steam, Dark Gaze.• All programming and tech related tasks.https://deathcrushstudios.com/https://x.com/studios_crush

Nov 2021 - Present

Game Programmer

Current

San Francisco, California, Us

• Original IP Horror VR game for Oculus Rift using UE4. IP sold to publisher FunTrainVR.• Product game for VTProDesign that works on both a Raspberry Pi 3 game console and the web using C++, SDL2, and WASM.• Open source OpenXR minimalistic project base using OpenGL and VC++.• Multiplayer VR game for the Oculus Quest 2 for KraftyLabs using UE4.• Multiplayer web game for KraftyLabs using Pixi.js and Socket.io.• Interop solution between UE5 and the web for VIRTUAL.haus, a 3D marketplace.• Mobile RPG with infinite scroll level streaming using UE4.• Prototype game mechanics in survival horror game for EbonSoft using UE4.• Prototype Directional attack mechanic for Code Blue Games using UE4.• Prototype Grappling mechanic for Tenacious Odyssey using UE4.• Prototype RTS game with crowd behavior in UE4.• AudioKit for MacOS and iOS with SwiftUI.• Sculptura, a 3D sculpting tool, for MacOS and iOS using Swift and Objective-C.• Audulus, a music production tool, for MacOs and iOS with Swift and Objective-C.Profile:https://bit.ly/3bGiQZh

Jun 2017 - Present

Unreal Engine Programmer

• Multiplayer online combat shooter – Create and setup backend servers on Amazon EC2 for multiplayer gameplay.• Created combat gameplay from scratch and also based on the Lyra project.

Dec 2023 - Sep 2024

Unreal Engine Programmer

Wildseed Games

• Shipped title on Steam Oberak (Prelude).• Combat - Attack moves and hit reactions using the Game Ability System (GAS). Combat combo system similar to the one found in the game Oni (2001) where towards the end of each attack move the player has a window of time to perform the next attack move in the combo.• Locomotion - Wall run, mantling, jump using GAS and animation blueprints with animation state machine.• Death system – Various situations where the player dies and the gameplay must cater to the scenario that which death occurred and offer presentation.• Camera - Custom camera modifiers for combat encounters and cut scenes.• Animation - Leveraged the UE animation retargeter for reuse of single animations on multiple characters.• Character - Custom character based on the Lyra project using LyraTaggedCharacter and the "Copy Pose from Base Mesh" node.• AI - Randomization in group combat behavior using behavior trees.https://www.wildseed.games/

Sep 2022 - Aug 2023

Unreal Engine Programmer

• Building system – Allows players to create grid aligned building structures that generates in-game items and costs resources.• Enemy AI – Using LogicDriver’s state machine plugin to drive AI behaviors based on distance to player and combat state.• Enemy spawning tool – A tool inside the UE editor that allows designers to cover level terrain with triangle meshes and spawn enemy types based on the spawn probability specified in a data table.• Level procedural generation – Procedurally generate the game level with a minimal set of tiles that match boundary paths together from end to end, similar to the mechanic found in Diablo 3 (2012).• Inventory System – Drag and drop paper doll inventory for the player, including item swap mechanic, item upgrade mechanic, resource consumption indication, and mouse hover details panel, using UE UI widgets.https://www.gasgiant.games/

Jun 2022 - May 2023

Lead Developer

El Segundo, California, Us

* Launched 8 games on the Nexon Launcher: Combat Arms, Ghost in the Shell First Assault, Dirty Bomb, Maplestory, Vindictus, Mabinogi, Icarus, Atlantica Online.* Launched 3 Facebook games: MapleStory Adventures, Wonder Cruise, Zombie Misfits.* Launched Lawbreakers alpha for Steam.* Development of web 3D model viewer for Ghost in the Shell First Assault with Three.js.* Development of fake account detection system using machine learning in Python.* Development of the Nexon Launcher using Python, Java, and C++. * Architect of the Nexon Social Platform using the Facebook Graph API with the LAMP stack, Javascript, and Amazon EC2.* Development of Splunk apps for big data analysis in operational and business intelligence.* Leading the development all Nexon America web sites *.nexon.net.

Jun 2010 - Mar 2017

Senior Software Engineer

Bangalore, Karnataka, In

* Provide architecture, design, framework, and solutions.* Design tools and implement solutions with Microsoft .NET technologies including .NET 3.5, C#, ASP.NET, SharePoint, WPF, XNA, and Silverlight.* Provide documentation for all phases of the development cycle.* Lead a team to implement designed solutions.* Interface with customers to perform requirement analysis.

Nov 2007 - Jul 2009

Software Engineer

Irvine, Ca, Us

* KBB.COM using ASP.NET and C# in Microsoft Visual Studio .NET 2005.* C# winform applications to facilitate in managing KBB.COM.* Configuration tools and database using C# and SQL Server 2005.* User interface using XHTML, JavaScript, CSS, and AJAX.* All software using SCRUM, Agile software development methodology.

Sep 2005 - Oct 2007

Software Engineer

Us

* Responsible for the North American EDI systems software design.* Worked directly with Hewlett Packard (HP) in EDI socket software design for business communication.* Java web services using SAP BC (Business Connector) that processes XML and X11.* Business network applications with Visual Basic in MS Visual Studio 6.* ASP webpages with SQL database integration using VBScript, JavaScript, and HTML .

Apr 2002 - May 2004
2 education records

Mike Lee education

B.S., Computer Science

University Of California, Davis

Education record

Troy High School
FAQ

Frequently asked questions about Mike Lee

Quick answers generated from the profile data available on this page.

What company does Mike Lee work for?

Mike Lee works for Death Crush Studios.

What is Mike Lee's role at Death Crush Studios?

Mike Lee is listed as Programmer at Death Crush Studios.

What is Mike Lee's email address?

AeroLeads has found 1 work email signal at @upwork.com for Mike Lee at Death Crush Studios.

Where is Mike Lee based?

Mike Lee is based in Redondo Beach, California, United States while working with Death Crush Studios.

What companies has Mike Lee worked for?

Mike Lee has worked for Death Crush Studios, S.E.G.A.I. Productions, Upwork, The Tenth Media, and Wildseed Games.

How can I contact Mike Lee?

You can use AeroLeads to view verified contact signals for Mike Lee at Death Crush Studios, including work email, phone, and LinkedIn data when available.

What schools did Mike Lee attend?

Mike Lee holds B.S., Computer Science from University Of California, Davis.

What skills is Mike Lee known for?

Mike Lee is listed with skills including Python, Java, Javascript, Objective C, C++, Ruby, Html 5, and Css3.

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