Mike Lee

Mike Lee Email and Phone Number

Programmer @ Death Crush Studios
Redondo Beach, CA, US
Mike Lee's Location
Redondo Beach, California, United States, United States
Mike Lee's Contact Details

Mike Lee work email

Mike Lee personal email

About Mike Lee

Game Programmerhttps://github.com/focusright

Mike Lee's Current Company Details
Death Crush Studios

Death Crush Studios

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Programmer
Redondo Beach, CA, US
Mike Lee Work Experience Details
  • Death Crush Studios
    Death Crush Studios
    Redondo Beach, Ca, Us
  • S.E.G.A.I. Productions
    Unreal Engine Programmer
    S.E.G.A.I. Productions Sep 2023 - Present
    • Spiritual successor of the game Oberak from Wildseed.• Combat, locomotion, AI, Cover system, Git support, all tech related tasks.
  • Death Crush Studios
    Unreal Engine Programmer
    Death Crush Studios Nov 2021 - Present
    • Upcoming title to be shipped on Steam, Dark Gaze.• All programming and tech related tasks.https://deathcrushstudios.com/https://x.com/studios_crush
  • Upwork
    Game Programmer
    Upwork Jun 2017 - Present
    San Francisco, California, Us
    • Original IP Horror VR game for Oculus Rift using UE4. IP sold to publisher FunTrainVR.• Product game for VTProDesign that works on both a Raspberry Pi 3 game console and the web using C++, SDL2, and WASM.• Open source OpenXR minimalistic project base using OpenGL and VC++.• Multiplayer VR game for the Oculus Quest 2 for KraftyLabs using UE4.• Multiplayer web game for KraftyLabs using Pixi.js and Socket.io.• Interop solution between UE5 and the web for VIRTUAL.haus, a 3D marketplace.• Mobile RPG with infinite scroll level streaming using UE4.• Prototype game mechanics in survival horror game for EbonSoft using UE4.• Prototype Directional attack mechanic for Code Blue Games using UE4.• Prototype Grappling mechanic for Tenacious Odyssey using UE4.• Prototype RTS game with crowd behavior in UE4.• AudioKit for MacOS and iOS with SwiftUI.• Sculptura, a 3D sculpting tool, for MacOS and iOS using Swift and Objective-C.• Audulus, a music production tool, for MacOs and iOS with Swift and Objective-C.Profile:https://bit.ly/3bGiQZh
  • The Tenth Media
    Unreal Engine Programmer
    The Tenth Media Dec 2023 - Sep 2024
    • Multiplayer online combat shooter – Create and setup backend servers on Amazon EC2 for multiplayer gameplay.• Created combat gameplay from scratch and also based on the Lyra project.
  • Wildseed Games
    Unreal Engine Programmer
    Wildseed Games Sep 2022 - Aug 2023
    • Shipped title on Steam Oberak (Prelude).• Combat - Attack moves and hit reactions using the Game Ability System (GAS). Combat combo system similar to the one found in the game Oni (2001) where towards the end of each attack move the player has a window of time to perform the next attack move in the combo.• Locomotion - Wall run, mantling, jump using GAS and animation blueprints with animation state machine.• Death system – Various situations where the player dies and the gameplay must cater to the scenario that which death occurred and offer presentation.• Camera - Custom camera modifiers for combat encounters and cut scenes.• Animation - Leveraged the UE animation retargeter for reuse of single animations on multiple characters.• Character - Custom character based on the Lyra project using LyraTaggedCharacter and the "Copy Pose from Base Mesh" node.• AI - Randomization in group combat behavior using behavior trees.https://www.wildseed.games/
  • Gas Giant Games
    Unreal Engine Programmer
    Gas Giant Games Jun 2022 - May 2023
    • Building system – Allows players to create grid aligned building structures that generates in-game items and costs resources.• Enemy AI – Using LogicDriver’s state machine plugin to drive AI behaviors based on distance to player and combat state.• Enemy spawning tool – A tool inside the UE editor that allows designers to cover level terrain with triangle meshes and spawn enemy types based on the spawn probability specified in a data table.• Level procedural generation – Procedurally generate the game level with a minimal set of tiles that match boundary paths together from end to end, similar to the mechanic found in Diablo 3 (2012).• Inventory System – Drag and drop paper doll inventory for the player, including item swap mechanic, item upgrade mechanic, resource consumption indication, and mouse hover details panel, using UE UI widgets.https://www.gasgiant.games/
  • Nexon
    Lead Developer
    Nexon Jun 2010 - Mar 2017
    El Segundo, California, Us
    * Launched 8 games on the Nexon Launcher: Combat Arms, Ghost in the Shell First Assault, Dirty Bomb, Maplestory, Vindictus, Mabinogi, Icarus, Atlantica Online.* Launched 3 Facebook games: MapleStory Adventures, Wonder Cruise, Zombie Misfits.* Launched Lawbreakers alpha for Steam.* Development of web 3D model viewer for Ghost in the Shell First Assault with Three.js.* Development of fake account detection system using machine learning in Python.* Development of the Nexon Launcher using Python, Java, and C++. * Architect of the Nexon Social Platform using the Facebook Graph API with the LAMP stack, Javascript, and Amazon EC2.* Development of Splunk apps for big data analysis in operational and business intelligence.* Leading the development all Nexon America web sites *.nexon.net.
  • Infosys
    Senior Software Engineer
    Infosys Nov 2007 - Jul 2009
    Bangalore, Karnataka, In
    * Provide architecture, design, framework, and solutions.* Design tools and implement solutions with Microsoft .NET technologies including .NET 3.5, C#, ASP.NET, SharePoint, WPF, XNA, and Silverlight.* Provide documentation for all phases of the development cycle.* Lead a team to implement designed solutions.* Interface with customers to perform requirement analysis.
  • Kelley Blue Book
    Software Engineer
    Kelley Blue Book Sep 2005 - Oct 2007
    Irvine, Ca, Us
    * KBB.COM using ASP.NET and C# in Microsoft Visual Studio .NET 2005.* C# winform applications to facilitate in managing KBB.COM.* Configuration tools and database using C# and SQL Server 2005.* User interface using XHTML, JavaScript, CSS, and AJAX.* All software using SCRUM, Agile software development methodology.
  • Foxconn
    Software Engineer
    Foxconn Apr 2002 - May 2004
    Us
    * Responsible for the North American EDI systems software design.* Worked directly with Hewlett Packard (HP) in EDI socket software design for business communication.* Java web services using SAP BC (Business Connector) that processes XML and X11.* Business network applications with Visual Basic in MS Visual Studio 6.* ASP webpages with SQL database integration using VBScript, JavaScript, and HTML .

Mike Lee Skills

Python Java Javascript Objective C C++ Ruby Html 5 Css3 Splunk Mysql Nosql Couchbase Microsoft Sql Server Agile Methodologies Web Development Css Actionscript Oop Php Software Development .net C# Asp.net Git Sharepoint Visual Basic Scrum Zabbix Less Node.js Html5

Mike Lee Education Details

  • University Of California, Davis
    University Of California, Davis
    Computer Science
  • Troy High School
    Troy High School

Frequently Asked Questions about Mike Lee

What company does Mike Lee work for?

Mike Lee works for Death Crush Studios

What is Mike Lee's role at the current company?

Mike Lee's current role is Programmer.

What is Mike Lee's email address?

Mike Lee's email address is ro****@****hoo.com

What schools did Mike Lee attend?

Mike Lee attended University Of California, Davis, Troy High School.

What are some of Mike Lee's interests?

Mike Lee has interest in Economic Empowerment, Education, Environment, Science And Technology, Human Rights, Arts And Culture.

What skills is Mike Lee known for?

Mike Lee has skills like Python, Java, Javascript, Objective C, C++, Ruby, Html 5, Css3, Splunk, Mysql, Nosql, Couchbase.

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