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Mike Duffy Email & Phone Number

Freelance Executive Producer and Production Manager at JANIMATION STUDIOS
Location: San Mateo, California, United States 14 work roles 2 schools
1 phone found area 214 LinkedIn matched
✓ Verified Jul 2026 4 data sources Profile completeness 100%

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Current company
Role
Freelance Executive Producer and Production Manager
Location
San Mateo, California, United States
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Mike Duffy is listed as Freelance Executive Producer and Production Manager at JANIMATION STUDIOS, a with 18 employees, based in San Mateo, California, United States. AeroLeads shows phone signal with area code 214 and a matched LinkedIn profile for Mike Duffy.

Mike Duffy previously worked as Senior Producer at Janimation Studios and Technical Art Producer at Meta. Mike Duffy holds Graphic Arts from Uw Stout.

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JANIMATION STUDIOS

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Profile bio

About Mike Duffy

Seeking to utilize the knowledge and skills gained over my years in production and animation to make significant contributions through collaboration with a company that strives to improve and surpass their previous accomplishments. Seeking new challenges in partnership with cross-functional teams that have passion, integrity, creativity and excitement for creating inspired solutions and amazing content.

Listed skills include Animation, Computer Animation, Compositing, After Effects, and 51 others.

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JANIMATION STUDIOS
Janimation Studios
Freelance Executive Producer and Production Manager
San Mateo, CA, US
Website
Employees
18
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14 roles · 39 years

Mike Duffy work experience

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Freelance Executive Producer And Production Manager

San Mateo, Ca, Us

Senior Producer

Current

Dallas, Texas, Us

Producing the eighth in a series of animated commercials to crease parents awareness of actively monitoring their children’s eyesight with regular checkups. Producing multiple infotainment videos for the launch of Exxon Foundation’s Opening Doors program to bring high level STEM curriculum to all Texas students free of charge including online learning across all subjects, access to technology, and tutors on stand-by to assist students regardless of location. This project encompasses multiple screens running in sync throughout the lobby installation as well as the stage area to set the tone and provide information and inspiration. Multiple screens are embedded in the installation itself in vertical format and run in sync to provide visual countdowns as the event approaches, as well as information and entertaining content during the pre-show gathering.

Apr 2024 - Present

Technical Art Producer

Menlo Park, Ca, Us

• Schedule maintenance, Load Balancing Internal Development, Priority Shifting for artists, New Client requests (Internal/cross-functional teams), Cross-Team Communication, Product QA, and communicating clearly with Tech Art stakeholders about new projects, features, and support requests so we could prioritize them as a team. • Developed a VFX outsourcing initiative to clear a bandwidth bottleneck in Tech Arts affecting multiple high-priority work streams.• Contacted current outsourcing producers and researched available vendors already vetted by Meta.• Located funding for a test project and negotiated with multiple producers and art directors to source a limited project with a reasonable timeline for outsourcing.• Gathered creative decks and reference materials for the vendor and supplied a schedule including milestones and deadlines for reviews.• Defined technical specifications for new projects and final products, structured a delivery pipeline for reviews and final product that meshed with internal pipeline architecture seamlessly.• Met frequently with vendors to discuss progress and deliver creative comments from stakeholders after reviews.• Started an initiative with leadership to create a general monthly budget, SOW, and PO for VFX development outsourcing to bolster Tech Arts bandwidth.• The budget initiative would allow for the fastest response times for existing and new requests from across the company with multiple cross-functional teams working on several different high-priority work streams.

Jan 2023 - Jun 2023

Technical Artist

Menlo Park, Ca, Us

Team BuildingHired to create a Production Support Tech group (PST) within the Tech Art team. The PST's role is to support Tech Artists removing obstacles that hinder their work, like repetitive tasks and low-hanging fruit allowing them to create greater impact.• PSTs also test new features, bug hunt, and triage problems for artists delegating them to the correct POC• PSTs have a broad knowledge of scripting, 3D, and the Horizon Engine allowing them to be flexible and cross-functional• PSTs support other cross-functional departments and artists with bugs and pipeline issues unblocking them quickly• PSTs currently support Avatars and Ingestion by troubleshooting and fixing vendor-created assets and ingesting them• PSTs are assisting with developing an Art Dept Pipeline by utilizing APIs of various DCCs• PSTs support tech artists with Performance Testing new features to develop baselines and Best Practices documentation

Jul 2022 - Apr 2023

Igc Lead Production Show Tech | Wow Ow Diablo

Irvine, Ca, Us

• Lead a team of 3D generalists monitoring the state of all shows/assets/productions, in IGC and act as the primary contact for client departments for asset/shot/capture/tool/pipeline issues. • Investigate problems to free up R&D, TDs and TechArt for development tasks.• Act as the first line of defense for client departments triaging issues/bugs/production hurdles in our game engines/tools/pipelines, solving or escalating issues to the proper person or department, keeping stakeholders informed of any deficiencies in downstream department's supply of product, risks, and available solutions. • Responsible for ingesting custom assets and animation into the engines and capturing plates for compositing and FX, or final imagery for delivery.• Assist the game team level designers by creating, extending, or set dressing environments beyond game play requirements for cinematic use to free them up to concentrate on in-game content. • Assist game team TD's by populating and testing in-game random npc generation systems and implement them as characters and crowds in cinematics.• Support the FX team by implementing their designs across entire sequences freeing them to concentrate on the next visual challenge.• Work closely with rigging to pull assets, update characters in-game, and test them in engine for new attributes and capabilities as well as backwards compatibility with existing animations. • Support the animation team by creating crowd animations in-engine utilizing custom and game animations to fill out epic battles allowing them to concentrate on hero performances.• Work closely with TechArt troubleshooting assets, tools, pipelines and processes, while helping them to improve existing tools and develop new efficiencies in our workflows through detailed feedback and suggestions.• Support producers and TDs by being their finger on the pulse of production and reporting any challenges/deficiencies/risks to our timelines and the available options to mitigate them.

Sep 2019 - Apr 2023

Igc Senior Show Support | Wow Ow

Irvine, Ca, Us

• Understand IGC Core Pipeline implementation and requirements• Understand the various Blizzard Engines, trouble shooting, editor software, asset requirements, etc..• Primary contact for client departments for asset/shot/capture issues to free R&D and TD staff for development tasks.• Be aware of and report on the current state of all shows, assets, and production hurdles affecting downstream departments.• Track and report on any deficiencies in downstream departments supply of product, risks, and available solutions.• Triage all asset/shot/capture issues and solve or escalate them to the proper person or department, informing stakeholders.• Work with art and tech leads to develop workflows for all IP’s in production utilizing Tessa and Igor tool sets.

Dec 2018 - Aug 2019

Igc Ae Artist / Compositor / Effects | Wow

Irvine, Ca, Us

• Design FX for multiple IP’s maintaining the look associated with each property including attention to the fidelity, realism and pallet of each IP, including environmental, natural, and magic effects using only in-game elements, game assets, and AE.• 3D tracking captured scenes to augment with particle effects like dust, smoke, and water spray, or sprite-based effects like torch fire, explosions, smoke plates, and compound magic effects requiring integration directly with characters or props.• Realize new looks for magic effects that show an evolution of magic styles as the story progressed. As different schools of magic merged or evolved to support the story, this often required merging two disparate looks into a cohesive new visual representation that enhanced the storyline and viewing experience while being easily interpreted by the player for what it represented.

Sep 2018 - Nov 2018

Freelance Exec.Producer / Sr. Producer / Sr. Project Manager

Actively Seeking New Opportunities And Challenges

• Negotiate Cost Estimates, Purchase Agreements, Terms of Business, and Statement of Work to clearly inform producers and clients of project scope, specifications and deliverables. • Collaborated with comptroller on forecasts, accounts receivable / payable, internal costs, vendors, and software, hardware.• Negotiate freelance contractors and external partner rates and contracts on a global level for required outsourcing. Lead morning Agile meetings with team to review and set sprint goals throughout project and maintain schedule tracking.• Fulfill multiple roles per project including EP, Producer, Project Lead, Agile scrum master, CD / AD, Editor, MoGraph.• Proactively track budget, scope and schedule variance, risk register, milestones, client reviews, recaps, and lead meetings.• Developed and maintain Google Sheets and Jscript tools for estimating & project tracking systems to allow management and sales reps to monitor close rates, and maintain stronger communication.

Jan 2017 - Apr 2023

Managing Producer - Ready To Learn

Saint Paul, Mn, Us

• Effectively collaborated with the Project Director and Project Executive to create a new department and internal organizational structure within TPT modeled after a self-contained “Start-up Company” to support the simultaneous development and production of program materials across five silos of production: Administration, Television, Digital, Outreach, Research. This infrastructure encompassed everything from ascertaining required team members, determining a hiring schedule, and defining responsibilities and reporting, to document naming conventions and version control, digital folder structures for uniformity of organization across multiple disciplines and software packages, and ensure secure backup and archive procedures.• Successfully led a cross-functional team in researching and implementing a streamlined, cloud based production and management pipeline to seamlessly integrate both local and remote team members, collaborate with vendors, oversee television production partners, supervise the development of digital games and websites with multiple vendors, centralize development of outreach materials and support nationwide focus group testing and RCT research on educational effectiveness.• Successfully negotiated contracts with Partners, Advisors, Consultants, and Vendors, including managing multiple interdependent vendor schedules and production timelines forecasting a five-year production plan. • Collaborated with the Project Director on writing & preparing the annual reports for the Department of Education including budgets, schedules, GPRA performance, and forecasts for the next annual RTL Grant period for all aspects of the project.

May 2016 - Dec 2016

Executive Producer / Sr. Project Manager

Dallas, Texas, Us

• Proven track record for converting warm leads into closed deals through negotiation across multiple verticals from film projects and broadcast spots to online content, game cinematics, trailers, assets, and interactive projects.• Repeated success growing client revenues with companies like LeapFrog, ClickHere, & Nerium, from entry level four digit projects into six figures repeat business.• Developed Janimation's standardized estimating and bidding system using Excel and VBScript to increase pricing consistency for new and existing clients and increase speed and efficiency by nearly 50% when estimating new projects. • Developed and maintained Excel and VBScript for project tracking systems to allow management and sales reps to monitor close rates, and maintain stronger communication on open leads status to increase sales. • Negotiate freelance contractors and external partner rates and contracts on a global level when production management required outsourcing due to tight schedules or high bandwidth projects. Reduced freelance artist expenses by .07%, vendors by .25%• Negotiate client Purchase Agreements and Terms of Business while working closely with accounting on forecasting accounts receivable / payable, including internal costs, vendors, and software / hardware requirements of projects.* Managing Sr. Producer supervising a team of up to three animation & post-production producers and a full service studio of fifteen to twenty artists.

Jun 2007 - Dec 2016

Sr. Producer / Project Manager

Dallas, Texas, Us

• Responsible for managing a team of post producers and overseeing all aspects of production, for broadcast commercials, game trailers and cut scenes, special effects sequences for films, web site development and interactive projects. • Maintained all artist and production schedules to assure project delivery dates and manage client expectations.• Reviewed all work in progress client updates for accuracy and quality before release for review.• Maintained client communication to assure they remained informed and stayed on target to avoid schedule delays or unforeseen overages.• Effectively managed production teams consisting of 1- 40 artists on as many as 9, concurrent projects.

Jan 2005 - May 2007

Operations Supervisor

Dallas, Texas, Us

• Oversaw all aspects of production including creating and maintaining production schedules, project breakdowns and assigning responsibilities to artists. • Worked closely with producers to avoid bottlenecks on the production floor and balance multiple concurrent projects. • Contracted and negotiated rates with freelancers to manage bandwidth supply and demand levels. • Increased artist and management efficiency through visible breakdowns of projects by job, task and artist assigned. • Worked closely with team leads to determine manpower requirements based on schedule length and required skill sets. • Worked closely with the IT team to keep the systems running smoothly and develop python based scripts to increase efficiency and organization in our pipeline

Jan 2004 - Dec 2004

Owner / Creative Director

Three Monkeys Inc.

Three Monkeys Inc., located in downtown Minneapolis and was created to cater to the motion graphics and animation needs of agency and corporate clients. Over the course of five years I expanded it's offerings from motion graphics and design work into traditional 2D animation, 3D animation and flash actionscript development for interactive products while expanding my client base from predominantly walk in business to national based sales for broadcast commercial work.Establishing and running Three Monkeys allowed me to wear many hats during the course of a project, from marketing & sales person, executive producer, and accountant on the business side, to creative director, post producer and project lead on the production side. I had the opportunity to assemble freelance teams and lead them through projects as well as fly solo with only my own creativity & skills to back me up.

Jun 1999 - Jan 2004

Various / Artist

Mike Jones Film Corp.

Dealt directly with clients on creative content and worked closely with producers to define project scope for estimates.Formal Positions: Post production supervisor Motion graphics artist / Compositor - AE Camera operator - Oxberry Master - down shooter / Elicon Motion control system Animator / Inbetweener Ink & Paint Department Supervisor Ink & Paint artist

1988 - 1998 ~10 yrs
Team & coworkers

Colleagues at JANIMATION STUDIOS

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2 education records

Mike Duffy education

Graphic Arts

Uw Stout

Cppm, Project Management

University Of St. Thomas
FAQ

Frequently asked questions about Mike Duffy

Quick answers generated from the profile data available on this page.

What company does Mike Duffy work for?

Mike Duffy works for JANIMATION STUDIOS.

What is Mike Duffy's role at JANIMATION STUDIOS?

Mike Duffy is listed as Freelance Executive Producer and Production Manager at JANIMATION STUDIOS.

What is Mike Duffy's phone number?

AeroLeads has found 1 phone signal(s) with area code 214 for Mike Duffy at JANIMATION STUDIOS.

Where is Mike Duffy based?

Mike Duffy is based in San Mateo, California, United States while working with JANIMATION STUDIOS.

What companies has Mike Duffy worked for?

Mike Duffy has worked for Janimation Studios, Meta, Blizzard Entertainment, Actively Seeking New Opportunities And Challenges, and Tpt - Twin Cities Pbs.

Who are Mike Duffy's colleagues at JANIMATION STUDIOS?

Mike Duffy's colleagues at JANIMATION STUDIOS include Austin Benitez, Steve Gaconnier, Austin Benitez, Christy De La Garza, and Steve Quentin.

How can I contact Mike Duffy?

You can use AeroLeads to view verified contact signals for Mike Duffy at JANIMATION STUDIOS, including work email, phone, and LinkedIn data when available.

What schools did Mike Duffy attend?

Mike Duffy holds Graphic Arts from Uw Stout.

What skills is Mike Duffy known for?

Mike Duffy is listed with skills including Animation, Computer Animation, Compositing, After Effects, Motion Graphics, Traditional Animation, Special Effects, and Visual Effects.

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