Mike Nicholson work email
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Mike Nicholson personal email
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Over my career I've done a little everything from pixel animation to low-poly 3d environments, writing, and game design. My goal is today what it was from day one: Make great games and work alongside creative, talented people. Learn all I can, and pass along what I know.I have focused exclusively on UI / UX since 2005.In my spare time, I am a voxel modeler.
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Senior Ui Designer.Firaxis GamesCockeysville, Md, Us -
Level 4 Senior Ui ArtistMoonshot Games Oct 2023 - PresentIrvine, Ca, Us -
Voxel ArtistVoxray Games Oct 2023 - PresentSan Francisco, Ca, UsMakin' monsters one block at a time. -
Principal Ux DesignerLightspeed L.A. Jul 2021 - Oct 2023Irvine, California, UsUI and UX on the project Last Sentinel -
Ux DesignerAmazon Jan 2020 - May 2021Seattle, Wa, UsUI/UX unannounced project -
Principal Ui Designer IBlizzard Entertainment Oct 2016 - Jan 2020Irvine, Ca, UsR&D on several unreleased titles:Project HadesIncubation projects -
Senior User Interface DesignerBlizzard Entertainment May 2014 - Oct 2016Irvine, Ca, UsSenior User Interface Designer on Diablo 3 -
Senior Visual DesignerRiot Games Feb 2014 - May 2014Los Angeles, Ca, UsWorking within the Visual Design department focusing on User Interface, from conception to design and asset creation.Pre-production work on Legends of Runeterra. -
Senior Artist IiBlizzard Entertainment Oct 2006 - Jan 2014Irvine, Ca, UsSenior Artist IIUser Interface artist/designer for Diablo 3 -
Senior Artist / Ui DesignerSigil Games Online Aug 2005 - Oct 2006San Diego, Ca, UsIn my role as Senior Artist I am providing conceptual art as well as icons. As the UI designer, I am responsible for the general design and overall aesthetic style of the UI for Vanguard. Other duties involve layout and design for documentation. -
Art DirectorMonolith 2004 - 2005Kirkland, Wa, UsDesigned and implememented the UI for the Matrix Online, including layout and icon artworkCharacter concepts, notably "Ookami" for the Matrix OnlineConceptualized the interface for Condemned -
Senior ArtistPoint Of View 2003 - 2004UsEnvironment Artist; low poly modeling, textureing, lightingCharacter texture artistInterface artist/designer -
Senior ArtistSony Studios; Santa Monica 2003 - 2003Tokyo, JpTexture artist; environments and characters -
Lead ArtistInterplay 2001 - 2003Designer: Level layoutEnvironment artist; low-poly modeling; texturing; lightingCharacter texturesInterface design/artConcept artist
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Lead Artist / Game DesignDreamforge 1994 - 2001Lead Game designer; level layout, story, dialogueLead Artist; supervisor; directingConcept artist; character and levelInterface design/art
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Layout ArtistJones Advertising / Studio 2131 Sep 1989 - Apr 1994Pittsburgh, Pa, UsLayout artist responsible for assisting in the layout and production of various print related materials including weekly newspaper circulars, mall brochures and posters.Spot illustrations and logo creation.
Mike Nicholson Skills
Mike Nicholson Education Details
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The Art InstitutesVisual Communication
Frequently Asked Questions about Mike Nicholson
What company does Mike Nicholson work for?
Mike Nicholson works for Firaxis Games
What is Mike Nicholson's role at the current company?
Mike Nicholson's current role is Senior UI Designer..
What is Mike Nicholson's email address?
Mike Nicholson's email address is mi****@****ail.com
What schools did Mike Nicholson attend?
Mike Nicholson attended The Art Institutes.
What skills is Mike Nicholson known for?
Mike Nicholson has skills like Game Development, Game Design, Video Games, Photoshop, Digital Painting, User Interface Design, Texturing, Gameplay, Mmo, Computer Games, Game Art, User Interface.
Who are Mike Nicholson's colleagues?
Mike Nicholson's colleagues are Brian Stansbury, Kevin Schultz, Marc Mailand, Terrence Myers, Andrew Cothill, Bobby Taylor, Santos L..
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