Founder And Dust Designer
CurrentDesigning and developing a multiplayer networking system built to power virtual worlds and handle the most intense VR gameplay between all popular VR playstyles on all 3D capable hardware. How?... With a distributed networking system our players waste zero latency no matter their distance. Our serverless matches are so fast and so fair that you can actually have competitive eSports matches with players across the globe. And thanks to Fiber, we can turn an entire City into one giant LAN with sub 1ms pings. It's also extremely scalable, built with virality in mind. But what's a networking system without something to PLAY? Dust is an evolving virtual world where we collect all popular (And fun!) playstyles from across VR and 3D capable platforms onto a single cross-platform multiplayer ecosystem. Dust: Virtual Combat is our effort to create the most intuitive, and eSports capable, input and gameplay systems. Dust's evolving goal being to prove out our systems' upper-limits and capabilities. Dust: Virtual Combat is an Overwatch Super Smash Brothers MOBA in VR where players can not only embody a character, they can BE that character. Free-to-play with paid aesthetics; players, content creators, and fellow developers can customize their combat class to look and feel like any character of their own design. An in-game camera system frees players from shaky hard-to-follow first-person footage and generates live cinematic content as they play.We're building virtual worlds for anyone with a connected device to arrive in. Or at least the tools to build them.