Miker Rivero Email & Phone Number
Who is Miker Rivero? Overview
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Miker Rivero is listed as Unreal Community Lead at Unreal Community PHL, based in National Capital Region, Philippines, Philippines. AeroLeads shows a matched LinkedIn profile for Miker Rivero.
Miker Rivero previously worked as Art Lecturer at De La Salle University and Studio Head | Creative Director at Artmiker Studios. Miker Rivero holds Fine Arts, Major In Advertising from Far Eastern University.
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About Miker Rivero
Miker Rivero is a Unreal Community Lead at Unreal Community PHL. He possess expertise in animation, creative direction, art direction, game development, video games and 36 more skills. He is proficient in English. Colleagues describe him as "I had the privilege of working with Mr. Rivero, Senior Executive Manager at Accenture. He stands out as one of the most caring and professional supervisors I have worked with. Mr. Rivero was a guiding figure for our team, genuinely invested in the well-being and professional development of each team member. Under his leadership, I experienced significant growth not only as an artist but also in my managerial skills. His departure from Accenture left a lasting impact, and the wisdom and… Show more" and "I am pleased to recommend Miker for any senior leadership role and also a lead creative development position . During his time as a Senior Manager at Accenture, he demonstrated exceptional leadership, strategic vision, and technical expertise. He successfully led major projects, which enhanced our operational capabilities and increased productivity. Miker is a strategic thinker with a talent for innovation and has played a key role in developing our long-term IT and creative strategy… Show more"
Listed skills include Animation, Creative Direction, Art Direction, Game Development, and 37 others.
Miker Rivero's current company
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Miker Rivero work experience
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Unreal Community Lead
Current
Art Lecturer
Current- Prepares teaching materials and laboratory modules for the enrolled students.
- Teaches college students advanced and intermediate game art and animation production.
- Also Teach Product Roadmap strategy, Game Business, and Systems Thinking strategies.
- Uses Unreal Engine to teach technical art, game art, and animation.
Studio Head | Creative Director
Current- Overall in-charge of the creative production
- Mentors the creative team to ensure top notch quality output of all materials
- Ensure the implementation of Quality Control Assessment & Production Pipeline
- Ensure production momentum of content such as NFTs, social media, comic books, web, & animated content.
Senior Executive Manager
- Led the development of the Metaverse projects & creative content
- Directly manages the operations of the creative & development team working on 3D Metaverse projects and its’ supporting interactive games.
- Mentors the team in proper art optimizations and quality assurance in gaming builds.
- Provide bi-weekly training to all production teams in regard to technical art.
- Develops pipelines to enhance the departmental operations & client management
Senior Producer
- Produces production timeline & cost estimations of multiple game products
- Handles triple A game development ranging from mobiles, Xbox, PlayStation, Metaverse, MMOs, and so forth.
- Produces & led the game pitch proposals for clients
- Propose new workflows to ensure efficiency of product & team management
Executive Producer
- Produces the Product Roadmap Strategy for both mobile & desktop digital apps.
- Manages the outsourcing & workforce allocation.
- Organizes the Agile User story points & other production timeline estimations.
- Formulate all the costing from CapEx to OpEx and the Revenue Projections.
- Develops the design documentation of the intended Product Direction.
- Works with Project Managers, Machine Learning professionals, Unreal Developers, Server Developers & Art teams in producing an Artificial Intelligence entity powered by GPT2, GP3 & Blenderbot technology.
Game Producer
- Function as a Product Owner under the standards of Agile Scrum Methodology.
- Facilitates meetings for Development teams, Game Designers, Mathematicians, Sound Engineers, and Art Directors.
- Reports and manage the output progress throughout the development process based on the expectations of the Product Head as the approving body and monitors all the deliverables & task allocations per milestones based on.
- Collaborates with the Account Management team for further development of marketing content & product branding.
- Ensures all game product contents & brand names are coordinated with the Certification and Trademark Licensing team.
- Assess the product performance and ensure it is suitable enough for the Master Version release.
Senior Manager For Business Development | Product Management
- Manages several accounts to develop its’ business strategy and product roadmap for mobile games, consoles, utility apps, desktop games, and other interactive applications for multiple platforms.
- Works closely with the production, clients, and stakeholders to secure product roadmap.
- Pitch new product designs, user journeys, operational workflow, and business strategy proposals.
- Cooperates with several business partners from multiple broadcasting corporations, telecommunication companies, advertising agencies, entertainment content producers, and video game production partners, both from local.
- Attends conventions, conferences, and other events to nurture B2B or B2C relationships.
- Ensure the stakeholders, production, and marketing teams align correctly on the target roadmap.
Professional University Lecturer
- Teaches and mentors students regarding Game Development, specifically Artificial Intelligence and basic and advanced 3D Game Art Production.
- Practices experiential teaching methodology to introduce game production experience using the Unreal Engine technology.
Head Of Project Management / App & Game Development, Innovation Group, Digital Media Division
- Primarily responsible for the gamification design of applications. This could be in the form of mobile apps, websites, and other desktop applications.(http://www.abs-cbn.com/)
- Worked closely with the Innovation Team in conceptualizing innovative applications and pitching it to the corporate business groups.
- Develop gamified rich media advertising for internal and external client brand campaigns.
- Responsible for the crowdsource development program.
- Collaborates with external developers and seeks new innovative applications for future publications.
Head Of Visual Design, Digital Brand Management
- Primarily responsible for the management of the Visual Design Team in designing websites, social medias, application for mobiles and other web based programs upon the co-development with the digital.
- Worked hand in hand with the Head of Development, Project Management, Interactive Design & Digital Strategist in the digital requirements of the corporation’s Line of Businesses.
- Mentors & trains project managers in Agile Scrum methodology from developing Team Morale, User Stories, Task Allocations, Milestone Planning, Scrum meeting, Status Report, Issue Management and Post Mortem analysis.
- Leads the team in designing and prototyping innovative digital products for mobiles, websites and internet based applications.
- Authored the Quality Control and Quality Assurance System for the production pipeline.
- Supervise the Design Team in learning new design tools, techniques and other multimedia art processes.
Head Of Gamification Design
- Leads the team in game designs and development of algorithm formulas.
- Reviews gamification strategies in accordance with the business objectives.
- Builds business relationships with clients and studios for the development of certain projects.
Project Director / Art Director, Inmytruck
- Established the project to develop a Web Browser MMO game called Inmytruck. A project issued under a local business firm company, American Discovery. This project is for their US-based client, Harbor Services..
- Developed the Game Design document of the project, which was also based on the vision of the project owner, who happens to be the President of Harbor Services Company.
- Provided the major decision in the technical and creative direction in accordance with the programmer’s requirements and the marketing strategy of the product owner.
- Responsible for the management of the whole development team, from disciplinary measures to professional mentoring aiming to help the team to stay focused and highly productive throughout.
- Authored the Technical Art Design document for the MMO, Inmytruck project.
- Provided the Development System that includes the Production Pipeline, Quality Assurance System, Art Asset Management and sign-off process.
Art Department Manager, Kuju Manila
- Manages and coaches the Art Department in the production of AAA game titles for the Wii, Xbox 360, Iphone and PC.
- Fully in-charge and main author of the Quality Control and Quality Assurance System of the Art Department from Creative to Technical Assessments.
- Formulates Training plans for the Skills Development Program for the Art Department from Introductory to Highly Advance game asset development training.
- Reviews the artists’ performance and help them develop their morale, skills and productivity.
- Reports to the Head of Studio and coordinates with the Producers and other international studios in regards to the Pre-production and Post Production planning.
- In charge of the marketing plan of Kuju Manila through publicity programs in schools, Television and Radio.
Art Department Manager / Managing Artist, Matahari Studios Philippines
- Heads the creative department by using the AGILE work methodology to manage the production and quality of the art assets needed for the game projects for the Wii and arcade platform.
- Assigns weekly tasks to all junior and senior artists that coincide with the production pipeline and deadline.
- Provides art direction to the production team and make sure art consistently retains its’ visual appeal
- Worked together with Kuju America and U.K. for the production and development of games designed for the Wii platform.
- Helps improve the skills of the creative team by providing them the necessary formal trainings and opportunities to attend international or local cg art conventions.
- Reports to the Head of Studio and coordinates with the Producers in regards to the progress of the project.
Miker Rivero education
Frequently asked questions about Miker Rivero
Quick answers generated from the profile data available on this page.
What company does Miker Rivero work for?
Miker Rivero works for Unreal Community PHL.
What is Miker Rivero's role at Unreal Community PHL?
Miker Rivero is listed as Unreal Community Lead at Unreal Community PHL.
Where is Miker Rivero based?
Miker Rivero is based in National Capital Region, Philippines, Philippines while working with Unreal Community PHL.
What companies has Miker Rivero worked for?
Miker Rivero has worked for Unreal Community Phl, De La Salle University, Artmiker Studios, Accenture, and Magic Media.
How can I contact Miker Rivero?
You can use AeroLeads to view verified contact signals for Miker Rivero at Unreal Community PHL, including work email, phone, and LinkedIn data when available.
What schools did Miker Rivero attend?
Miker Rivero holds Fine Arts, Major In Advertising from Far Eastern University.
What skills is Miker Rivero known for?
Miker Rivero is listed with skills including Animation, Creative Direction, Art Direction, Game Development, Video Games, Game Design, Illustration, and Concept Design.
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