Miker Rivero

Miker Rivero Email and Phone Number

Unreal Community Lead @ Unreal Community PHL
Metro Manila, Philippines
Miker Rivero's Location
National Capital Region, Philippines, Philippines
Miker Rivero's Contact Details

Miker Rivero personal email

About Miker Rivero

Miker Rivero is a Unreal Community Lead at Unreal Community PHL. He possess expertise in animation, creative direction, art direction, game development, video games and 36 more skills. He is proficient in English. Colleagues describe him as "I had the privilege of working with Mr. Rivero, Senior Executive Manager at Accenture. He stands out as one of the most caring and professional supervisors I have worked with. Mr. Rivero was a guiding figure for our team, genuinely invested in the well-being and professional development of each team member. Under his leadership, I experienced significant growth not only as an artist but also in my managerial skills. His departure from Accenture left a lasting impact, and the wisdom and… Show more" and "I am pleased to recommend Miker for any senior leadership role and also a lead creative development position . During his time as a Senior Manager at Accenture, he demonstrated exceptional leadership, strategic vision, and technical expertise. He successfully led major projects, which enhanced our operational capabilities and increased productivity. Miker is a strategic thinker with a talent for innovation and has played a key role in developing our long-term IT and creative strategy… Show more"

Miker Rivero's Current Company Details
Unreal Community PHL

Unreal Community Phl

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Unreal Community Lead
Metro Manila, Philippines
Miker Rivero Work Experience Details
  • Unreal Community Phl
    Unreal Community Lead
    Unreal Community Phl
    Metro Manila, Philippines
  • Unreal Community Phl
    Unreal Community Lead
    Unreal Community Phl Nov 2023 - Present
    Quezon City, National Capital Region, Philippines
  • De La Salle University
    Art Lecturer
    De La Salle University Jun 2021 - Present
    • Prepares teaching materials and laboratory modules for the enrolled students.• Teaches college students advanced and intermediate game art and animation production.• Also Teach Product Roadmap strategy, Game Business, and Systems Thinking strategies.• Uses Unreal Engine to teach technical art, game art, and animation.
  • Artmiker Studios
    Studio Head | Creative Director
    Artmiker Studios Sep 2020 - Present
    Quezon City, National Capital Region, Philippines
    • Overall in-charge of the creative production• Mentors the creative team to ensure top notch quality output of all materials• Ensure the implementation of Quality Control Assessment & Production Pipeline• Ensure production momentum of content such as NFTs, social media, comic books, web, & animated content.
  • Accenture
    Senior Executive Manager
    Accenture Nov 2022 - May 2024
    Taguig, National Capital Region, Philippines
    • Led the development of the Metaverse projects & creative content• Directly manages the operations of the creative & development team working on 3D Metaverse projects and its’ supporting interactive games.• Mentors the team in proper art optimizations and quality assurance in gaming builds.• Provide bi-weekly training to all production teams in regard to technical art.• Develops pipelines to enhance the departmental operations & client management
  • Magic Media
    Senior Producer
    Magic Media Mar 2022 - Jun 2023
    Lleida, Catalonia, Spain
    • Produces production timeline & cost estimations of multiple game products• Handles triple A game development ranging from mobiles, Xbox, PlayStation, Metaverse, MMOs, and so forth.• Produces & led the game pitch proposals for clients• Propose new workflows to ensure efficiency of product & team management
  • Sector Six Studios
    Executive Producer
    Sector Six Studios Mar 2021 - Mar 2022
    New York, United States
    • Produces the Product Roadmap Strategy for both mobile & desktop digital apps.• Manages the outsourcing & workforce allocation. • Organizes the Agile User story points & other production timeline estimations. • Formulate all the costing from CapEx to OpEx and the Revenue Projections. • Develops the design documentation of the intended Product Direction. • Works with Project Managers, Machine Learning professionals, Unreal Developers, Server Developers & Art teams in producing an Artificial Intelligence entity powered by GPT2, GP3 & Blenderbot technology. • Connects and explores relationships with potential industry partners from academics to outsourcing • Leads the market research from branding up to data analytics. • Leads the detailed monetization design of the application projects.• Review and assess game builds developed using Unreal• Provides creative consultations to visual art & UX design progression
  • Play'N Go
    Game Producer
    Play'N Go Feb 2019 - Oct 2020
    • Function as a Product Owner under the standards of Agile Scrum Methodology.• Facilitates meetings for Development teams, Game Designers, Mathematicians, Sound Engineers, and Art Directors.• Reports and manage the output progress throughout the development process based on the expectations of the Product Head as the approving body and monitors all the deliverables & task allocations per milestones based on the product’s value per phase of production.• Collaborates with the Account Management team for further development of marketing content & product branding.• Ensures all game product contents & brand names are coordinated with the Certification and Trademark Licensing team.• Assess the product performance and ensure it is suitable enough for the Master Version release.• Produce training & research decks and present them to the annual workshop & development training for the international team as the main audience.• Reports directly to the Head of Product and Chief Operating Officer.
  • Synergy88 Digital Inc.
    Senior Manager For Business Development | Product Management
    Synergy88 Digital Inc. Sep 2016 - Dec 2018
    Quezon City, Philippines
    • Manages several accounts to develop its’ business strategy and product roadmap for mobile games, consoles, utility apps, desktop games, and other interactive applications for multiple platforms.• Works closely with the production, clients, and stakeholders to secure product roadmap.• Pitch new product designs, user journeys, operational workflow, and business strategy proposals.• Cooperates with several business partners from multiple broadcasting corporations, telecommunication companies, advertising agencies, entertainment content producers, and video game production partners, both from local and abroad.• Attends conventions, conferences, and other events to nurture B2B or B2C relationships.• Ensure the stakeholders, production, and marketing teams align correctly on the target roadmap.• Build and manage a strong partnership with several renowned academic IT institutions to establish innovation-collab programs for college students to produce digital products opt for publishing and proof of concept prototyping. • Handles projects from globally acclaimed game studios, IP franchise owners, and publishers for their needs in art and interactive application development support for their console games, mobile games, video game arcades, educational programs, and casino games.• Manages a team of Product Managers, Content Developers, Business Developers, and Product Officers.• Review ongoing applications and game builds typically produced using the Unreal engine.
  • De La Salle-College Of Saint Benilde
    Professional University Lecturer
    De La Salle-College Of Saint Benilde Jan 2014 - Jun 2017
    • Teaches and mentors students regarding Game Development, specifically Artificial Intelligence and basic and advanced 3D Game Art Production.• Practices experiential teaching methodology to introduce game production experience using the Unreal Engine technology.
  • Abs-Cbn Corporation
    Head Of Project Management / App & Game Development, Innovation Group, Digital Media Division
    Abs-Cbn Corporation Sep 2013 - Sep 2016
    Quezon City, Philippines
    • Primarily responsible for the gamification design of applications. This could be in the form of mobile apps, websites, and other desktop applications.(http://www.abs-cbn.com/)• Worked closely with the Innovation Team in conceptualizing innovative applications and pitching it to the corporate business groups.• Develop gamified rich media advertising for internal and external client brand campaigns.• Responsible for the crowdsource development program.• Collaborates with external developers and seeks new innovative applications for future publications.
  • Abs-Cbn Corporation
    Head Of Visual Design, Digital Brand Management
    Abs-Cbn Corporation Nov 2011 - Sep 2013
    Quezon City, Philippines
    • Primarily responsible for the management of the Visual Design Team in designing websites, social medias, application for mobiles and other web based programs upon the co-development with the digital strategists.(http://www.abs-cbn.com/)• Worked hand in hand with the Head of Development, Project Management, Interactive Design & Digital Strategist in the digital requirements of the corporation’s Line of Businesses.• Mentors & trains project managers in Agile Scrum methodology from developing Team Morale, User Stories, Task Allocations, Milestone Planning, Scrum meeting, Status Report, Issue Management and Post Mortem analysis.• Leads the team in designing and prototyping innovative digital products for mobiles, websites and internet based applications.• Authored the Quality Control and Quality Assurance System for the production pipeline.• Supervise the Design Team in learning new design tools, techniques and other multimedia art processes.
  • Mindmojo Games
    Head Of Gamification Design
    Mindmojo Games Mar 2013 - Mar 2015
    • Leads the team in game designs and development of algorithm formulas.• Reviews gamification strategies in accordance with the business objectives.• Builds business relationships with clients and studios for the development of certain projects.
  • American Discovery, Ltd.
    Project Director / Art Director, Inmytruck
    American Discovery, Ltd. Mar 2010 - Mar 2011
    Ortigas, Pasig City, Philippines
    • Established the project to develop a Web Browser MMO game called Inmytruck. A project issued under a local business firm company, American Discovery. This project is for their US-based client, Harbor Services. (http://www.harborservices.com/)• Developed the Game Design document of the project, which was also based on the vision of the project owner, who happens to be the President of Harbor Services Company.• Provided the major decision in the technical and creative direction in accordance with the programmer’s requirements and the marketing strategy of the product owner.• Responsible for the management of the whole development team, from disciplinary measures to professional mentoring aiming to help the team to stay focused and highly productive throughout.• Authored the Technical Art Design document for the MMO, Inmytruck project.• Provided the Development System that includes the Production Pipeline, Quality Assurance System, Art Asset Management and sign-off process.
  • Kuju Ltd.
    Art Department Manager, Kuju Manila
    Kuju Ltd. Oct 2008 - Jan 2011
    • Manages and coaches the Art Department in the production of AAA game titles for the Wii, Xbox 360, Iphone and PC.• Fully in-charge and main author of the Quality Control and Quality Assurance System of the Art Department from Creative to Technical Assessments.• Formulates Training plans for the Skills Development Program for the Art Department from Introductory to Highly Advance game asset development training. • Reviews the artists’ performance and help them develop their morale, skills and productivity.• Reports to the Head of Studio and coordinates with the Producers and other international studios in regards to the Pre-production and Post Production planning.• In charge of the marketing plan of Kuju Manila through publicity programs in schools, Television and Radio.
  • Matahari Leisure
    Art Department Manager / Managing Artist, Matahari Studios Philippines
    Matahari Leisure Sep 2006 - Oct 2008
    • Heads the creative department by using the AGILE work methodology to manage the production and quality of the art assets needed for the game projects for the Wii and arcade platform.• Assigns weekly tasks to all junior and senior artists that coincide with the production pipeline and deadline.• Provides art direction to the production team and make sure art consistently retains its’ visual appeal • Worked together with Kuju America and U.K. for the production and development of games designed for the Wii platform.• Helps improve the skills of the creative team by providing them the necessary formal trainings and opportunities to attend international or local cg art conventions.• Reports to the Head of Studio and coordinates with the Producers in regards to the progress of the project.• Provides asset lists and initial style guides as part of the pre-production planning for a given project.

Miker Rivero Skills

Animation Creative Direction Art Direction Game Development Video Games Game Design Illustration Concept Design Computer Animation Casual Games Multimedia Xbox 360 Maya Visual Effects Advertising Graphics Video Compositing Rendering Unity3d 3d Studio Max Character Animation Gameplay Digital Art Traditional Animation Mmo User Interface Design Gamification Innovation Project Management Gamified Management Usability Testing Art Computer Games Computer Graphics Texturing Graphic Design Photoshop Agile Methodologies Agile Project Management Adobe Photoshop

Miker Rivero Education Details

Frequently Asked Questions about Miker Rivero

What company does Miker Rivero work for?

Miker Rivero works for Unreal Community Phl

What is Miker Rivero's role at the current company?

Miker Rivero's current role is Unreal Community Lead.

What is Miker Rivero's email address?

Miker Rivero's email address is ri****@****hoo.com

What schools did Miker Rivero attend?

Miker Rivero attended Far Eastern University.

What are some of Miker Rivero's interests?

Miker Rivero has interest in Gamification, Children, Traditional Visual Arts, Game Development Pipeline, Poverty Alleviation, Rich Media Advertising, Apps, Digital Arts In 2d And 3d Format, Art Painting, Short Animated Film Production.

What skills is Miker Rivero known for?

Miker Rivero has skills like Animation, Creative Direction, Art Direction, Game Development, Video Games, Game Design, Illustration, Concept Design, Computer Animation, Casual Games, Multimedia, Xbox 360.

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