Lead Production Manager | Senior Engineer
CurrentNote: iRacing purchased Monster Games. Total employment duration: 12+ years.
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Michael Roska is listed as Lead Production Manager | Senior Engineer at iRacing.com, a with 85 employees, based in Minneapolis, Minnesota, United States. AeroLeads shows a matched LinkedIn profile for Michael Roska.
Michael Roska previously worked as Co-Founder | CTO | Director of Development at Cogreps Inc. and Senior Manager | Senior Engineer | Senior Designer at Monster Games. Michael Roska holds Bachelor Of Science (B.S.), Computer Science from University Of Wisconsin-Madison.
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20+ year veteran of the video game industry with a wide variety of experiences at top tier organizations.Lead Roles:Engineering, Design, Production, Operations.Companies:iRacing, Activision, Nintendo, Retro Studios, indies, startups...Platforms:Past and present console (Nintendo, Microsoft, Sony), mobile, VR, wearables, and unreleased hardware.Production Cycles:Standalone and Live Service, from incubation through release/maintenance. Significant R&D experience.Spaces:AAA, AA, Indie, Live Service, Incubation/R&D, console launch titles, and more.
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A career timeline built from the work history available for this profile.
Note: iRacing purchased Monster Games. Total employment duration: 12+ years.
Greater Minneapolis-St. Paul Area
Created SMASH Routes, a one of a kind, multi-platform, virtual sports learning app with over 50active clients and thousands of players, parents, and coaches.Managed design, engineering, and art efforts on all aspects of SMASH Routes includingplanning and prioritization of all tasks for every team member in order to meet team, advisor,and investor goals.Performed all app-side lead engineering tasks, including core system creation, gameplay implementation, player AI… Show more Created SMASH Routes, a one of a kind, multi-platform, virtual sports learning app with over 50active clients and thousands of players, parents, and coaches.Managed design, engineering, and art efforts on all aspects of SMASH Routes includingplanning and prioritization of all tasks for every team member in order to meet team, advisor,and investor goals.Performed all app-side lead engineering tasks, including core system creation, gameplay implementation, player AI, REST/Socket.IO integration with AWS, and content team tools. Show less
Minnesota, United States
Greater Minneapolis-St. Paul Area
A company founded with one goal in mind: to provide unparalleled service and extraordinary products in the video game and application development industries.Worked on over 12 client projects across numerous platforms, including: Apple Watch, iOS,PS4, Vive, Oculus, Switch, and several unreleased technologies in the VR and tablet space.Provided lead engineering services to all clients which included work on physics, AI, pathing,gameplay, UX, UI, sound, and… Show more A company founded with one goal in mind: to provide unparalleled service and extraordinary products in the video game and application development industries.Worked on over 12 client projects across numerous platforms, including: Apple Watch, iOS,PS4, Vive, Oculus, Switch, and several unreleased technologies in the VR and tablet space.Provided lead engineering services to all clients which included work on physics, AI, pathing,gameplay, UX, UI, sound, and more.Fully directed 3 projects which required tasks ranging from personnel management to creativedesign to milestone scheduling and release planning. Show less
Greater Minneapolis-St. Paul Area
Directed all technology decisions required for day-to-day operations and lead all technical efforts across all active projects.Designed and implemented all core systems and architectures.Assisted with and lead elements of design on all projects, from item interactions to bossbattles.
Gameplay Programmer/Designer on 8 high profile international projects including PilotwingsResort, Donkey Kong Country Returns 3D, Donkey Kong Tropical Freeze, and XenobladeChronicles 3D.Heavy focus on UX in all tasks, with constant consideration of emotional responses to everyaspect of user interaction.Provided cross-disciplinary leadership between management, design, engineering, and art.
Eden Prairie, Mn
Managed relationships with Sony, Microsoft, and Nintendo - as well as several key developers - regarding product timelines and deliverables. Provided developer research and vetting services. Traveled to many studios around the world, assessed their technical capabilities, and worked with studio staff to develop game designs for some of our biggest licenses.Performed sales associate role for several key buyers, including Target and CompUSA, where I traveled around the… Show more Managed relationships with Sony, Microsoft, and Nintendo - as well as several key developers - regarding product timelines and deliverables. Provided developer research and vetting services. Traveled to many studios around the world, assessed their technical capabilities, and worked with studio staff to develop game designs for some of our biggest licenses.Performed sales associate role for several key buyers, including Target and CompUSA, where I traveled around the U.S. pitching, demoing, and selling our products. Show less
Madison, Wi
I designed and developed portal websites using ASP.Net, VB, and JSP, with backends driven by Oracle and SAS and led development efforts on a database and Java driven website for the State of Wisconsin. I maintained version releases and customer relationships of all projects led.
Madison, Wi
Primary sales engineer for Cisco VoIP call center software during the initial growth period for the product. I also served as the sole installation engineer on several high profile clients, including Harley Davidson, The Rehabilitation Institute of Chicago, and Dayton VA Medical Center.
Madison, Wi
Co-founded Escape Studios with several other UW graduates. We built our first game, Rise Overrun, from the ground up using the Lithtech™ 3D engine. I designed and programmed many aspects of it, including character control and full client/server movement algorithms. I also managed publisher relations with Microsoft and Activision, and developer relations with Lithtech regarding the use and support of their engine.
Other employees you can reach at iracing.com. View company contacts for 85 employees →
Chase Raudman
Colleague at Iracing.ComUpper Sandusky, Ohio, United States
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Timothy Reiter
Colleague at Iracing.ComDenver, North Carolina, United States
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Nigel Pattinson
Colleague at Iracing.ComLexington, Massachusetts, United States
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Chris Yanchar
Colleague at Iracing.ComGreater Minneapolis-St. Paul Area, United States
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Dean Marsh
Colleague at Iracing.ComNaples, Florida, United States
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Justin Melillo
Colleague at Iracing.ComNew York City Metropolitan Area, United States
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Michelle Baker Dillon
Colleague at Iracing.ComHuntersville, North Carolina, United States
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Shawn Nash
Colleague at Iracing.ComOrlando, Florida, United States
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Armando Angelo Panciotto
Colleague at Iracing.ComUppsala, Uppsala County, Sweden
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Kevin Combs
Colleague at Iracing.ComSouth Lebanon, Ohio, United States
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Quick answers generated from the profile data available on this page.
Michael Roska works for iRacing.com.
Michael Roska is listed as Lead Production Manager | Senior Engineer at iRacing.com.
Michael Roska is based in Minneapolis, Minnesota, United States while working with iRacing.com.
Michael Roska has worked for Iracing.Com, Cogreps Inc., Monster Games, One Ton Creative, Inc, and Choice Provisions Inc..
Michael Roska's colleagues at iRacing.com include Chase Raudman, Timothy Reiter, Nigel Pattinson, Chris Yanchar, and Dean Marsh.
You can use AeroLeads to view verified contact signals for Michael Roska at iRacing.com, including work email, phone, and LinkedIn data when available.
Michael Roska holds Bachelor Of Science (B.S.), Computer Science from University Of Wisconsin-Madison.
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