Animator
CurrentDisplays a thorough understanding of the technical elements of rigging and skinning characters for animation. Developed a suitable animation style for our projects and collaborate closely with the design team and producers. Experienced in building unique rigs for a variety of characters, from quadrupeds to enormous monsters, and using 3DS Max Biped to create animations. Troubleshoot my work with Unity 3D or other game engines. I assisted with the aesthetic and direction of our animations for our games, including Powerchord, Foregone, My Little Friends: Puppy Island and more recently My Singing Monsters.