Mike Timbrell

Mike Timbrell Email and Phone Number

Director of Build at Sledgehammer Games @ Sledgehammer Games
foster city, california, united states
Mike Timbrell's Location
Phillip, Australian Capital Territory, Australia, Australia
Mike Timbrell's Contact Details

Mike Timbrell work email

Mike Timbrell personal email

n/a
About Mike Timbrell

I build, optimise and automate.In other words I design and implement build automation tools, platforms and systems.This includes:* Designing and implementing infrastructure for development networks* Configuring CI\CD systems to automate processes* Advise on best practices and optimise build pipelines* Management of source and artifact repositories* Creating tools and processes to simplify the build process* Integration and conflict resolution of large code bases with Third party systems* Deployment and release strategies* Debugging and reverse engineering blackbox software to integrate with systems

Mike Timbrell's Current Company Details
Sledgehammer Games

Sledgehammer Games

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Director of Build at Sledgehammer Games
foster city, california, united states
Employees:
299
Mike Timbrell Work Experience Details
  • Sledgehammer Games
    Director Of Build
    Sledgehammer Games Mar 2024 - Present
    Melbourne, Victoria, Australia
  • Sledgehammer Games
    Lead Build Engineer
    Sledgehammer Games Oct 2019 - Mar 2024
    Melbourne, Australia
  • Self-Employed
    Codesmith And Build Wrangler
    Self-Employed Jun 2015 - Oct 2019
    Canberra, Australia
  • 2K Australia
    Mid Engine Programmer / Build Engineer
    2K Australia Aug 2012 - Apr 2015
    Canberra, Australia
    While at 2K Australia I was primary responsible for the studios automated systems.Some of my daily roles included:* Setting up and monitoring build machines* Improving our pipeline by were possible by automating tasks* Fixing issue with builds that were failing* Archiving previous work* Creating new branches in perforce for patches / DLC* Integrating changes between branches* Building and uploading patches for certification* Transferring builds between studios and first partyAs part of the tech team I was responsible for:* Save Game backup and restoration* Multiplayer network debugging and fixes* Personalized npcs response to players class and actions * Extending/Improving unreal editor * Creating code patches to hot fix content bugs on game load
  • The Academy Of Interactive Entertainment
    Lead Programming Teacher (Online)
    The Academy Of Interactive Entertainment Jul 2012 - Aug 2012
    Canberra
    While teaching at AIE I was responsible for:* Creating course material for programming courses * Creation of easy to read and follow programing examples * Managing other programming staff * Researching and staying up to date with current trends and technology * Maintaining servers used for student content
  • The Academy Of Interactive Entertainment
    Programming Teacher
    The Academy Of Interactive Entertainment Feb 2010 - Jul 2012
    Sydney
  • Freelance Web Developer
    Backend Programmer
    Freelance Web Developer Jan 2007 - Aug 2012
    As a * Setting up and maintaining Linux servers for clients* Customization of CMS templates* Creating responsive cross platform compatible websites with Python/PHP back ends* Adding Facebook integration to sites / apps* Creation of RESTful API back ends* Implementing MySQL and PostgreSQL databases

Mike Timbrell Skills

Video Games Game Programming Game Development Unity3d Game Engines Game Design Computer Games Perforce Programming Gameplay Directx Artificial Intelligence Opengl Xna Lua Gameplay Programming Ps3 Xbox 360 Unreal Engine Unreal Engine 3

Frequently Asked Questions about Mike Timbrell

What company does Mike Timbrell work for?

Mike Timbrell works for Sledgehammer Games

What is Mike Timbrell's role at the current company?

Mike Timbrell's current role is Director of Build at Sledgehammer Games.

What is Mike Timbrell's email address?

Mike Timbrell's email address is mi****@****.edu.au

What skills is Mike Timbrell known for?

Mike Timbrell has skills like Video Games, Game Programming, Game Development, Unity3d, Game Engines, Game Design, Computer Games, Perforce, Programming, Gameplay, Directx, Artificial Intelligence.

Who are Mike Timbrell's colleagues?

Mike Timbrell's colleagues are Ray Yang, Paul Nourish, Artem Litvak, Wade Cruickshank, Aaron Broster, Craig Collier, Bradley Dorn.

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