I am a highly motivated engineer who solves problems
-
Tech LeadCrazybit -
Technical Lead DeveloperHypernova Games Nov 2024 - PresentЛарнака, КипрProviding the team with everything necessary in technical terms, planning, implementation and control of work processes, continuous search for ways to optimize the work of employees and increase their productivity, code-review, mentoring and pipelines organization -
Chief Technology OfficerOmoimot.Ru Jul 2015 - PresentМосква, РоссияDesign and development of a portal from motorcyclists and for motorcyclists, with a catalog of motorcycles with prices, the ability to add your motorcycle to the garage, communication and news platforms, a logbook for blogging about your motorcycle, intelligent selection of a motorcycle for specific parameters of a person, user ratings and daily competitions. Designed and implemented everything from infrastructure and server setup to the implementation of the backend and frontend. In close cooperation with the PO and marketingUnfortunately, due to the lack of adequate investment, the product was only brought to self-sufficiency
-
Lead Gameplay DeveloperNexters Sep 2019 - Oct 2024Лимасол, КипрAfter successfully migrating the code base from ActionScript to Haxe and completing the web version of the IslandExperiment project, I moved to the Hero Wars Desktop team as a lead gameplay developer.Key achievements and responsibilities:- Design and development of new game mechanics and hero skill sets- Revamping and optimization of existing mechanics and combat interactions- Expanding the combat engine (new ways of interaction between units, fx-system) and working closely with game designers and product managers to balance the gameplay- Implementation of key gacha mechanics (randomized reward system) from scratch- Management and technical support of the collaboration with Crystal Dynamics as part of introducing Lara Croft to the Hero Wars universe- Implementation and support of existing GUI mechanics- Implementation of DI and partial transfer of the code base to TypeScript as part of dividing the game client into modules- Participation in the hiring process, technical interviews and mentoring of new employees- Support and optimization of third-party system integration and development pipelines (Spine, CI) -
Lead Client DeveloperNexters Nov 2014 - Sep 2019Limassol, Limassol (Lemesos), CyprusLead developer and client-side team lead in the project to create a client-server architecture and migrate the Island Experiment project from a mobile platform. Participated in the design and implementation of complex technical solutions, ensuring stable interaction between the frontend and backend.Main achievements and responsibilities:- Migrating game mechanics from the mobile version and adapting them to new platform requirements- Developing new game mechanics, adapting ported mechanics to meet new requirements and implementing an interface builder to streamline the creation of game UI for game designers- Decomposing complex tasks and designing scalable architectural solutions- Maintaining project documentation, assessing deadlines and risks- Close interaction with game design, QA and art teams to achieve optimal game solutions- Technologies and tools used: Haxe, ActionScript, SVN, Git, shell-scripting, Jira, Confluence, Scrum -
Lead Flash DeveloperCrazy Bit Llc Nov 2013 - Nov 2014Moscow, Russian FederationParticipation in development turn-based strategy game "Soldiers of Fortune", similar to X-COM, for social networks and the web. Design and implementation of core game mechanics, as well as integration of client-server interactions in close cooperation with mobile and server developers.Main responsibilities:- Analysis and decomposition of requirements, development of game mechanics- Optimization and refactoring of the existing code base- Implementation of interface skinning and improvement of UX- Collaboration with game designers to improve the economic systems and business logic of the game- Participation in hiring and interviewing developers as technical expert
-
Lead Flash DeveloperTvigle Media Feb 2013 - Nov 2013Moscow, Russian FederationI led the client-side development of a video player in ActionScript 3 for online platforms with support for skinning and customization to the requirements of clients, such as TV and streaming companies.Key achievements and responsibilities:- Led the full cycle of player architecture design, including front-end development and back-end integration.- Working with video formats and integrating advertising solutions based on VAST (video advertising: pre-/post-rolls, in-rolls)- Optimizing player performance and ensuring its scalability- Participation in the process of hiring and training a new developer to support the player -
Senior Flash DeveloperCrazy Panda Games Sep 2011 - Oct 2012 -
Lead Flash DeveloperCrazy Bit Llc Jul 2010 - Sep 2011Moscow, Russian Federation
-
Flash DeveloperIt Territory Jul 2009 - Jul 2010Moscow, Russian Federation -
Junior Flash DeveloperTimezero Llc Jul 2008 - Jul 2010Moscow, Russian Federation
Mikhail Sychev Education Details
Frequently Asked Questions about Mikhail Sychev
What company does Mikhail Sychev work for?
Mikhail Sychev works for Crazybit
What is Mikhail Sychev's role at the current company?
Mikhail Sychev's current role is Tech lead.
What schools did Mikhail Sychev attend?
Mikhail Sychev attended Moscow State Institute Of Radio Engineering, Electronics And Automation (Technical University).
Not the Mikhail Sychev you were looking for?
-
-
-
-
Mikhail Sychev
San Mateo, Ca4gmail.com, youtube.com, waymo.com, waymo.com
Free Chrome Extension
Find emails, phones & company data instantly
Aero Online
Your AI prospecting assistant
Select data to include:
0 records × $0.02 per record
Download 750 million emails and 100 million phone numbers
Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.
Start your free trial