Miki Majka Email and Phone Number
Miki Majka personal email
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Miki Majka is a Designer, producer or just Miki^_^ at Rock Square Thunder. She possess expertise in game design, unreal engine 3, gameplay, game development, game mechanics and 9 more skills. She is proficient in English. Colleagues describe her as "Miki has a incredible imagination. He can imagine things that's both functional and fun to play , and if only he have a people who can make his ideas real well , nothing can stop a succes. He's also a very comunicativ person and have no problems with working in group. I'm strongly recomend Miki to anyone who want to make a incredible game."
Rock Square Thunder
View- Employees:
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Game ProducerRock Square Thunder Apr 2024 - PresentCracow, Małopolskie, Poland -
Owner / Head Of AllImponderabilia Jan 2018 - PresentPoland -
Game DirectorNolensum Aug 2023 - Mar 2024Krakow Metropolitan Area -
Head Of ProductionTitan Gamez Aug 2022 - Aug 2023Cracow, Małopolskie, Polandhttps://store.steampowered.com/app/1401370/Viking_City_Builder/
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Lead ProducerDraw Distance Jun 2021 - Jul 2022Krakow Metropolitan AreaWorked on: - Vampire The Masquerade: Shadows of New York (PC, Xbox One, PS4, Switch) - Unity- Serial Cleaners (PC, Xbox One, Xbox Series X/S, PS4, PS5, Switch) - Unity -
Game ProducerDraw Distance Feb 2020 - Jun 2021Cracow, Małopolskie, Poland -
Design Director / Project LeadSimteract Jan 2018 - Feb 2020Kraków Area, PolandWorked on:- Neverdark (PC, Steam) - Unity -
Game Designer / Project LeadDrago Entertainment Jul 2015 - Dec 2017Kraków Area, PolandWorked on:- Otherland (PC, Steam) - UE3- Treasure Hunter Simulator (PC, Steam) - UE4
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Game Designer / Project LeadIntoxicate Studios Jan 2014 - Jul 2015Katowice, Silesian District, PolandWorked on: - Afterfall: Reconquest (PC, Steam) - UE3Creation and leading on a game project from concept, through the whole production process to release the game on Steam.
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Junior ProducerDrago Entertainment Sep 2012 - Jun 2013Kraków Area, PolandWorked on: - Grimlands (PC, MMO) own technologyResponsibilities:- Being part of production team- Coordination and managing of production polishing phase- Coordination of dev team work-flow- Identification of work-flow issues and risks and finding solutions- Motivation process of the dev team and providing of comfort working conditions- Task management(Agile)- Project's evaluation and reviews- Optimizing pipelines- Mantis management
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Senior Game/Gameplay DesignerDrago Entertainment Jul 2012 - Jun 2013Kraków Area, PolandWorked on: - Grimlands (PC, MMO) own technologyResponsibilities:- Conceiving, designing, and pitching original ideas.- Designing game mechanics, gameplay features, combat, AI system & AI behavior, boss-fights, GUI, shooter-feeling.- Designing and implementation of AI behavior.- Preparing and maintaining game design documentation.- Coordination and cooperation with whole the dev team. (50/25 people)- Channeling team's creativity into a more integrated and consistent form.- Participating in the interface design and usability analysis of development tools.- Being head of gameplay and shooter feeling development strike team.
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Senior Game/Gameplay DesignerIntoxicate Studios May 2009 - Apr 2012Katowice Area, PolandWorked on:- Afterfall: InSanity (PC) Unreal Engine 3- Afterfall: InSanity 2.0 (PC, XBOX 360) Unreal Engine 3- Unannounced Project "SAND" (PC, XBOX 360) Unreal Engine 3Responsibilities:- Designing storyline, game mechanics and gameplay features- Creation and coordination of Afterfall Universe development- Preparing and maintaining game design documentation- Coordination and cooperation with design team- Participation in production team meetings- Channeling team's creativity into a more integrated and consistent form- Identifying work-flow issues and risks and finding solutions- Organizing and managing brainstorms and design process- Preparing pre-production for project "SAND"- Since January 2011 senior performing functions of a game design team leader -
Technical Sound DesignerIntoxicate Studios May 2010 - Dec 2011Katowice Area, PolandWorked on:- Afterfall: InSanity (PC) Unreal Engine 3Responsibilities :- Participating in sound system design process- Designing mood and participating in audio design- Implementation of audio assets via UE3
Miki Majka Skills
Miki Majka Education Details
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The University Of Silesia In Katowice
Frequently Asked Questions about Miki Majka
What company does Miki Majka work for?
Miki Majka works for Rock Square Thunder
What is Miki Majka's role at the current company?
Miki Majka's current role is Designer, producer or just Miki^_^.
What is Miki Majka's email address?
Miki Majka's email address is de****@****ail.com
What schools did Miki Majka attend?
Miki Majka attended The University Of Silesia In Katowice.
What skills is Miki Majka known for?
Miki Majka has skills like Game Design, Unreal Engine 3, Gameplay, Game Development, Game Mechanics, Xbox 360, Video Games, Unreal Editor, Level Design, Mmo, Multiplayer, Audio Design.
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