Miles Collins

Miles Collins Email and Phone Number

Lead Concept Artist - Applovin - Lion Studios @ Lion Studios
Miles Collins's Location
Bountiful, Utah, United States, United States
About Miles Collins

I love making video games!I am a passionate Artist, Gamer, Game Developer and I love to learn new skills and work in a team environment to build exceptional user experiences.I'm an experienced, well rounded game artist with a team first attitude and good verbal and written communication skills. I am able to adapt to a variety of styles and have skills in Character Design, Environment Design, Storyboards, UI/UX Design and Implementation, and 3D Modeling and Texturing and am familiar with working in Unity and in house game engines.Through hard work, a strong work ethic, and dedication I have been promoted into Senior, Principle, Lead, and Art Director positions. I'm a proactive worker and always strive to perform my duties, never afraid to try new things, put in extra effort, and lend a hand wherever it is needed.Specialties: 2D Game AssetsCharacter/creature concept artEnvironmental concept artUI Design3D character and prop modeling and texturingCritique/FeedbackTools TrainingCommunicationAsset integration Software proficencies: Photoshop, Sketchbook, Painter, Maya, ZBrush, Unity, SourceTree, Git, Jira

Miles Collins's Current Company Details
Lion Studios

Lion Studios

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Lead Concept Artist - Applovin - Lion Studios
Miles Collins Work Experience Details
  • Lion Studios
    Lead Concept Artist
    Lion Studios Jun 2022 - Present
    San Francisco, Ca, Us
  • Zynga
    Principle Artist
    Zynga Mar 2021 - Jun 2022
    San Francisco, California, Us
  • Zynga
    Senior Artist
    Zynga Mar 2018 - Mar 2021
    San Francisco, California, Us
  • Eat Sleep Play
    Contract Artist
    Eat Sleep Play Jul 2017 - Mar 2018
    Salt Lake City, Ut, Us
  • Castar
    Art Director
    Castar Nov 2016 - Jun 2017
    Guide visual direction of projects in development to meet or exceed stakeholders expectationsAssure technical specifications for art creation are clearly defined and art is being created to meet specProvide actionable feedback to internal and external team members through draw overs, paint overs, and verbal descriptions.Create concepts for characters, vehicles, props, environments, and UI elementsExecute and integrate art content for game including 2d and 3d assets
  • Eat Sleep Play
    Studio Art Lead/ Acting Art Director
    Eat Sleep Play Aug 2015 - Oct 2016
    Salt Lake City, Ut, Us
    Assure the standards of IP holders are being met or exceededProvide actionable feedback to internal and external artists across disciplines including animation, modeling/texturing, concept, UI, and Tech ArtMentor artists to improve workflows and processesAssure production timelines are being met and defining bottlenecks before they become blockersCreative problem solving to visual design approachesActively participate in creation of concept art, storyboards, logo design, and creation of game assets both 2d and 3d
  • Eat Sleep Play
    Production Artist
    Eat Sleep Play Jan 2009 - Oct 2016
    Salt Lake City, Ut, Us
    Concept, character,Texture artist on Twisted Metal for the PS3.Sweet!
  • Sensory Sweep
    Concept Artist
    Sensory Sweep Aug 2007 - Jan 2009
    Concept artist for multiple video games in production.Duties include:Character/Creature Concepts ArtEnvironmental Concept ArtProp Concept ArtInterface Concept ArtModel TexturingPitch Document ArtLogo DesignWork with Game Designers to modify concept art as necessary to meet design requirements
  • Sensory Sweep
    Art Lead
    Sensory Sweep Sep 2005 - Jul 2007
    Schedule art asset creationOrganize asset repositoryDefine asset naming conventionProvide feedback across art disciplinesManaged a staff of 8-10 artists and animatorsOversee art asset production and pipeline integration.Coordinate between disciplines and promote communication Contribute to asset creation;3D Character and prop Modeling and texturingConcept ArtUI Art
  • Sensory Sweep
    Artist
    Sensory Sweep Apr 2005 - Sep 2005
    Create game art including User Interface, sprites, 3D models. Implement art into game, test for functionality, redesign or fix as neccessary for gameplay and engine restrictions.
  • Sensory Sweep
    Game Tester
    Sensory Sweep Jan 2005 - Apr 2005
    QA test games for bugs and fun factor. Report bugs in database. Make suggestions to improve gameplay.

Miles Collins Skills

Maya Texturing Video Games Photoshop Conceptual Art Concept Design 3d Modeling Game Development Drawing Environment Art Digital Painting Illustration Texture Painting Adobe Photoshop Mudbox Unity3d Concept Art 2d Character Character Modeling Character Design Texture Critique Jira Word Excel Sourcetree

Miles Collins Education Details

  • Salt Lake Community College
    Salt Lake Community College
    Illustration

Frequently Asked Questions about Miles Collins

What company does Miles Collins work for?

Miles Collins works for Lion Studios

What is Miles Collins's role at the current company?

Miles Collins's current role is Lead Concept Artist - Applovin - Lion Studios.

What is Miles Collins's email address?

Miles Collins's email address is mc****@****nga.com

What is Miles Collins's direct phone number?

Miles Collins's direct phone number is +180155*****

What schools did Miles Collins attend?

Miles Collins attended Salt Lake Community College.

What are some of Miles Collins's interests?

Miles Collins has interest in Comic Books, Art In General, Music, Increasing The Level Of My Art Skills.

What skills is Miles Collins known for?

Miles Collins has skills like Maya, Texturing, Video Games, Photoshop, Conceptual Art, Concept Design, 3d Modeling, Game Development, Drawing, Environment Art, Digital Painting, Illustration.

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