Millie Harris Email & Phone Number
Who is Millie Harris? Overview
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Millie Harris is listed as Animator I at AGS - American Gaming Systems, based in Greater Boston, United States, United States. AeroLeads shows a matched LinkedIn profile for Millie Harris.
Millie Harris previously worked as Technical and VFX Artist at Aestronauts and Technical Artist I at Gallium Studios. Millie Harris holds Game Simulation Arts And Sciences, Electronic Arts from Rensselaer Polytechnic Institute.
Email format at AGS - American Gaming Systems
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About Millie Harris
Hi there! I'm Millie, a passionate technical artist and game developer. My love of technical art ranges from creating cool shaders and VFX, to rigging characters, creatures, and props. Working on unique rigs and building stylized characters and environments are some of my favorite projects to spend time on. More recently I've enjoyed working on graphics programming projects in Unity.I love working with teams and in collaborative environments and I'm always interested in sharing ideas and feedback with fellow game developers and enthusiasts.
Listed skills include Adobe Illustrator, Substance Painter, 3D Animation, Perforce, and 5 others.
Millie Harris's current company
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Millie Harris work experience
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Technical And Vfx Artist
Current-Cofounder of the indie game studio, Aestronauts, along with 5 other developers.-We released our first title Tempo on Steam which made it onto Steam's Top 5 Trending games in the first week and has accumulated over 50,000 players.-Responsible for creating stylized and realistic game-ready models, textures, and rigs using Autodesk Maya, ZBrush, Substance.
Technical Artist I
- Creating game-ready character rigs in Maya with tools to speed up creation and customization workflow- Building environment weather and lighting tools in Unity- Developing procedural tools in Unity for mesh manipulation
Junior Technical Artist
- Responsible for creating stylized shaders using Unity 3D's Shader Graph and HLSL- Rapid prototyping and look development of VFX and shaders using C# and Shader Graph
Art Team Lead
-Maintained effective communication within our art department and collaboration with the other departments and project managers.-Delegated responsibilities based on the artist's skillsets and the needs of our entire team.-Provided regular review and feedback on the team's work to foster a creative and constructive environment.
3D Modeler And Technical Artist
-Responsible for creating game-ready 3D character and prop models using Blender.-Created efficient rigs for playable characters and character tools/weapons in Blender.-Worked on visual effects using Unity Shader Graph and particle systems.
Undergraduate Research - 3D Artist
-Worked with a small team to design a playable experience in Unity based on the philosophical thought simulation, The Chinese Room.-Responsible for creating semi-realistic environment models and textures using Autodesk Maya and Substance Painter.-Created an optimized, game-ready character model and rig in Maya. Setup a playable humanoid character.
Millie Harris education
Game Simulation Arts And Sciences, Electronic Arts
Education record
Frequently asked questions about Millie Harris
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What company does Millie Harris work for?
Millie Harris works for AGS - American Gaming Systems.
What is Millie Harris's role at AGS - American Gaming Systems?
Millie Harris is listed as Animator I at AGS - American Gaming Systems.
Where is Millie Harris based?
Millie Harris is based in Greater Boston, United States, United States while working with AGS - American Gaming Systems.
What companies has Millie Harris worked for?
Millie Harris has worked for Ags - American Gaming Systems, Aestronauts, Gallium Studios, Knucklebones, and Rensselaer Polytechnic Institute.
How can I contact Millie Harris?
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What schools did Millie Harris attend?
Millie Harris holds Game Simulation Arts And Sciences, Electronic Arts from Rensselaer Polytechnic Institute.
What skills is Millie Harris known for?
Millie Harris is listed with skills including Adobe Illustrator, Substance Painter, 3D Animation, Perforce, Unreal Engine 4, Adobe Photoshop, Autodesk Maya, and Maya.
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