Hi there! I'm Millie, a passionate technical artist and game developer. My love of technical art ranges from creating cool shaders and VFX, to rigging characters, creatures, and props. Working on unique rigs and building stylized characters and environments are some of my favorite projects to spend time on. More recently I've enjoyed working on graphics programming projects in Unity.I love working with teams and in collaborative environments and I'm always interested in sharing ideas and feedback with fellow game developers and enthusiasts.
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Animator IAgs - American Gaming SystemsBoston, Ma, Us -
Technical And Vfx ArtistAestronauts Jun 2021 - Present-Cofounder of the indie game studio, Aestronauts, along with 5 other developers.-We released our first title Tempo on Steam which made it onto Steam's Top 5 Trending games in the first week and has accumulated over 50,000 players.-Responsible for creating stylized and realistic game-ready models, textures, and rigs using Autodesk Maya, ZBrush, Substance Painter, and Substance Designer.-Worked to create complex shaders and VFX using Unity Shader Graph, HLSL scripting, and particle systems. -
Technical Artist IGallium Studios Jun 2023 - Oct 2024- Creating game-ready character rigs in Maya with tools to speed up creation and customization workflow- Building environment weather and lighting tools in Unity- Developing procedural tools in Unity for mesh manipulation -
Junior Technical ArtistGallium Studios Jun 2022 - Jun 2023- Responsible for creating stylized shaders using Unity 3D's Shader Graph and HLSL- Rapid prototyping and look development of VFX and shaders using C# and Shader Graph -
Art Team LeadKnucklebones Jun 2021 - Jan 2022Charlestown, Ma, Us-Maintained effective communication within our art department and collaboration with the other departments and project managers.-Delegated responsibilities based on the artist's skillsets and the needs of our entire team.-Provided regular review and feedback on the team's work to foster a creative and constructive environment. -
3D Modeler And Technical ArtistKnucklebones Jan 2021 - Jan 2022Charlestown, Ma, Us-Responsible for creating game-ready 3D character and prop models using Blender.-Created efficient rigs for playable characters and character tools/weapons in Blender.-Worked on visual effects using Unity Shader Graph and particle systems. -
Undergraduate Research - 3D ArtistRensselaer Polytechnic Institute Jan 2020 - Dec 2020Troy, Ny, Us-Worked with a small team to design a playable experience in Unity based on the philosophical thought simulation, The Chinese Room.-Responsible for creating semi-realistic environment models and textures using Autodesk Maya and Substance Painter.-Created an optimized, game-ready character model and rig in Maya. Setup a playable humanoid character controller in Unity.
Millie Harris Skills
Millie Harris Education Details
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Rensselaer Polytechnic InstituteElectronic Arts -
Barrington High School
Frequently Asked Questions about Millie Harris
What company does Millie Harris work for?
Millie Harris works for Ags - American Gaming Systems
What is Millie Harris's role at the current company?
Millie Harris's current role is Animator I.
What schools did Millie Harris attend?
Millie Harris attended Rensselaer Polytechnic Institute, Barrington High School.
What skills is Millie Harris known for?
Millie Harris has skills like Adobe Illustrator, Substance Painter, 3d Animation, Perforce, Unreal Engine 4, Adobe Photoshop, Autodesk Maya, Maya, Unity.
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