Milton Mariscal Email and Phone Number
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With over 20 years of solid entertainment experience I have developed a keen sense of what it takes to make visually striking next generation 3D Graphics, Game Design, Toy Design and Marketing Material that is created efficiently and completed with in the time schedule of the project. Hire me directly and cut the middle man. People like me are the ones who actually do the work. I only work directly with the person who has the vision and is funding the project not the middle man. Specialties:VR/ARUnity 3DUnreal Engine CRYENGINEHTMLCSSUIUXiOS/Android DevelopmentGame Design3D EnvironmentsLow and High poly 3D ModelsTexture CreationUV MappingParticle FXVideo EditingLightingWebsitesPoster PrintingPackaging Plush Toy DesigningImporting Merchandise From Abroad
Studio Arts, Ltd.
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Instructor: Vr/Ar (Unity), Game Design 101 & 201 (Unity), Unreal Basics, Maya And 3D Studio MaxStudio Arts, Ltd. Jul 2016 - PresentLos Angeles, Ca, UsAs a instructor I am responsible for the class lessons. I teach the principles and basics of VR/AR, Video Game Development using Unity 3D, Unreal 4, Maya and 3D Studio Max. The overview of my classes will help students understand VR/AR and Game Development by going through the basics of game design, graphics, programming and most importantly problem solving. -
Creator Of Greenpleco ( The Original Plecostomus Plush )Greenpleco Feb 2011 - PresentGreenPleco is a Toy and Video Game Studio that makes Toys and Apps.We are the creators of the world famous GreenPleco Plush Toys. What we do is:Toy Design Online Toy Retail (http://GreenPleco.com/index.html) Toy WholesaleProduct Importation From Over SeasWeb DesignApp DevelopmentMarketingApps made by GreenPleco:GreenPleco: Online Shopping, Augmented Reality and Mini Game (iOS/Android) GreenPlecoLite: Virtual Reality Google Cardboard (iOS/Android)PlecoGreen: Online Shopping, Augmented Reality and Mini Game (iOS with ARkit Technology) Doll Mina: Horror theme Virtual Reality Google Cardboard (iOS/Android)Talking Doll Mina: Horror theme (iOS/Android)Days Of The Dead with Edward the Skeleton (iPhone)Day Of The Dead with Edward the Skeleton (Explicit Version) (iPad)Day Of The Dead with Edward the Skeleton (iPad)GreenRiver (iPhone)GreenRiverHD (iPad)MsPigBounce (iPhone)MsPigBounceHD (iPad) -
Unreal Generalist Motion CaptureScissor Films Dec 2021 - PresentStudio City, Ca, Us -
Cg Generalist (Xsens Mocap, Maya, Ue4)Pocket.Watch Feb 2020 - Mar 2021Culver City, Ca, UsWorking with Xsens Mocap, Unreal 4 and Maya. Rigging, Lightning & Motion Capture. R&D.Setting up the Xsens Mocap to work with UE4 and Maya for live streaming. Rigging and skinning characters that will then have motion capture animation on them. Editing the motion capture to work and look correct with characters. -
Augmented Reality DeveloperTapthere Jan 2017 - Jan 2020Venice Beach, California, UsAugmented Reality content development.Working on the InvVade project.InvVade is an augmented reality app that allows you engage in Esports events like never before!Instead of idly watching others play, you finally have the ability to be fully immersed and engaged in the event yourself. Whether you’re tapped into the event and watching live streams from home or walking around the arena.Discover hidden content while walking around. Uncover clues from other InvVaders. Meet new friends and chat with other fans and as you explore the event. -
Vr Ar Development DirectorMazal Group Nov 2016 - Dec 2016(Contract Work) In charge of company VR and AR development department.HoloLens DevelopmentUnity 3DThe project is under NDA. (I will update once we make the project public) -
Associate Creative Director/Art Director/MarketingImpulse Industries Inc. Mar 2013 - May 2016Sun Valley, California, UsToy design and packaging design. (All conceptualizing ideas created by me).3D renderings of new products and concept ideas. (From plush toys to interactive kiosk that will be placed in every truck stop in the USA).Website maintenance. (Update new content and optimization).Outsource new product manufacturing from concept to importation. (Handle the day to day task of keeping the overseas manufacturing company on task and make sure the quality of the product is to the highest standard) Marketing (Create company promotional videos and 3D renderings of company products. I also make 3D animations of what the product will look like and how it will function).User interface design for the company interactive kiosk (Created a UI that is user friendly and intuitive).Responsible for all magazine advertisement (Create all the ads that will be in magazines that will feature our products or services).Designed and created new up-to-date graphics for all company cranes, bulk stands and pinballs. (I have revamped the entire graphics for every crane to look up to date. After my revamping crane sales went up).Design company merchandise stands for supermarkets and other stores that carry the company toys and products. (I conceptualized in 3D what this stands would look like and had them build and put in stores).Design and print: posters, displays, flyers, business cards and company business plans. (I create the art and text that goes with everything and get it to the printers). -
Art DirectorSpatial Thinking Sep 2010 - Feb 2011Creating and directing the art to its perfection when it's rendered in stereoscopic.Responsible for modeling lighting particle effects and animations.Ensuring that the product has an intuitive interface.Accomplished effective team supervision and performance management skills by creating a healthy work environment for my team.
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Senior ArtistPetroglyph Games Jul 2008 - Sep 2010Las Vegas, Nv, UsResponsible for multiple level creations including but not limited to rivers, waterfalls, weather environments, and assets specific to level. Assisted the Art Director with advice during problem solving situations.Often assigned to mentor and to help out the team with new ideas on how to accomplish an outstanding and final better result.Assisted the environment and prop team to create and make their art more optimal.Game Credits*Mytheon-PC (Yet to be release)* End of Nations-PC (Yet to be release) -
Senior ArtistTreyarch/Activision May 2008 - Jul 2008Santa Monica, California, Us(Contract Work)Responsible for level texturing. Responsible for creating next gen diffuse map textures, parallax map textures, specular map textures, normal map textures ,and UV mapping environmentGame Credits*James Bond Quantum Solace-360 -
Lead ArtistLeft Field Productions Jan 2004 - Mar 2008Ventura, California, UsResponsible for effectively managing and directing a team of 4 artists, while meeting company's guidelines for outstanding results.Additional project contributions included modeling, texturing, lighting environments and particle effects. Game Credits*Baja 1000-360, PS3 * NitroBike-Wii, PS2 * BMX Challenge-Wii,PSP *World Series of Poker Tournament Champions-PS2, Xbox, Wii, PSP* World Series of Poker for PS2, PS3, Xbox, GameCybe, PSP *MX World Tour-PS2, PS*MTX: Mototrax Featuring Travis Pastrana-PS2, PSP -
Senior ArtistParadox Development (Midway Games) Jan 2002 - Jan 2004Paradox Development; Responsible for level creation, texturing, and lighting environments and particle effects. Game Credits*Mortal Combat Shaolin Monks-PS2 * Fight Club-PS2, Prototype
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Senior ArtistTremor Entertainment Jan 2001 - Jan 2002Responsible for level creation, texturing, lighting environments, and particle effects.Game Credits*The Unseen-Xbox
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Jr. ArtistBlack Ops Jan 2000 - Jan 2002Responsible for environment modeling, texturing, and lighting environments.Game Credits*Fugitive Hunter-PS2 * The World is Not Enough-PS1 * Knock Out
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ArtistLiquid Light Studios Jan 1999 - Jan 2000Us3D Modeler and AnimatorResponsible for the digital creation of Six Flag's roller coaster Goliath, 3D simulation of ride.Launch low poly city was made high poly, for broadcast quality. -
Professor Of Computer ArtsLearning Tree University Jan 1998 - Jan 2000Prepared and assisted students in successfully completing their projects.Assisted students in learning modeling, texturing, lighting and animation.Teach 3D Studio Max and character animation with Character Studio.Responsible for meeting school curriculum goals.
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ArtistKlcs-Tv Jan 1998 - Jan 19993D Modeler and AnimatorCreated company's logos utilizing 3D models, and animated them to be featured on T.V.
Milton Mariscal Skills
Milton Mariscal Education Details
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El Camino CollegeLife Drawing -
Abram Friedman Occupational Center -
East Los Angeles Occupational Center-Graphic Design Torrance, Ca
Frequently Asked Questions about Milton Mariscal
What company does Milton Mariscal work for?
Milton Mariscal works for Studio Arts, Ltd.
What is Milton Mariscal's role at the current company?
Milton Mariscal's current role is If you want to work directly with the person who actually does the work I am that person..
What is Milton Mariscal's email address?
Milton Mariscal's email address is mi****@****ere.com
What is Milton Mariscal's direct phone number?
Milton Mariscal's direct phone number is +131067*****
What schools did Milton Mariscal attend?
Milton Mariscal attended El Camino College, Abram Friedman Occupational Center, East Los Angeles Occupational Center-Graphic Design Torrance, Ca.
What skills is Milton Mariscal known for?
Milton Mariscal has skills like Texturing, Game Development, Video Games, Uv Mapping, Game Design, Ps3, 3d Studio Max, Photoshop, Environment Art, Xbox 360, 3d Modeling, Low Poly Modeling.
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