Mitch Sanborn

Mitch Sanborn Email and Phone Number

Technical Director of Online Programming at Infinity Ward @ Infinity Ward
Mitch Sanborn's Location
Los Angeles County, California, United States, United States
Mitch Sanborn's Contact Details

Mitch Sanborn personal email

Mitch Sanborn phone numbers

About Mitch Sanborn

Software engineer with broad expertise including user interface, embedded systems, artificial intelligence, game-play systems, networking and game design tool development.Specialties: OOP, C/C++, C#, Java, PHP, LISP, Lua, ASP, .NET, STL, OpenGL, DirectXPlayStation, XBox, and PC platform development

Mitch Sanborn's Current Company Details
Infinity Ward

Infinity Ward

View
Technical Director of Online Programming at Infinity Ward
Mitch Sanborn Work Experience Details
  • Infinity Ward
    Technical Director Of Online Programming
    Infinity Ward Nov 2017 - Present
    Woodland Hills, Ca, Us
    - Oversee development and schedule for networking tasks related to game client, game server and backend- Interface with backend and central technology teams to ensure health of the game deployment environment- Monitor and improve performance of game server and game client
  • Infinity Ward
    Principal Programmer
    Infinity Ward Sep 2015 - Nov 2017
    Woodland Hills, Ca, Us
    - Implemented server directed model streaming system for weapon customization in CoD Infinite Warfare- Distributed processing of scene objects onto worker threads to alleviate main thread bottlenecks- Redesigned client input generation algorithm to improve tolerance of variance in network and computational loads- Distributed processing of server to client message generation onto worker threads to alleviate server thread bottlenecks- Optimized compute cost for asset load and unload
  • Infinity Ward
    Senior Programmer
    Infinity Ward Sep 2010 - Sep 2015
    Woodland Hills, Ca, Us
    - Implemented in-engine friends, met players, and other social features for CoD MW3- Implemented framework client predicted vehicles in CoD MW3 and subsequent titles- Optimized latency and bandwidth for lockstep and star network algorithms in CoD MW3- Built and extended framework for multiplayer server authoritative replicated AI in CoD Ghosts and subsequent titles
  • Sony Computer Entertainment America
    Senior Programmer
    Sony Computer Entertainment America Jun 2001 - Sep 2010
    San Mateo, California, Us
    AI, game-play systems, animation systems, and design tools developer for San Diego Studio.- Developed and optimized AI avoidance and track awareness systems for ModNation PSP.- Optimized scene graph through pruning and cache friendly SIMD vector unit processing of transform hierarchy.- Designed and implemented various game play mechanics, including shot control, collision response, special movement, and other critical game controls for basketball sports games.- Animation system optimization using SIMD vector unit for hierarchy concatenation and pose blending.- Animation data exporter developed for ModNation PSP using MotionBuilder for keyframe data, and Maya for skinning information.- Implemented a large hierarchical state machine design tool in C# for directing game agent state, animation selection, target selection, and motion control coordination.- Designed and developed a library for parsing and displaying Scalable Vector Graphics (SVG) via a flexible object oriented API that allowed end users to provide callback objects for low-level system calls.- Implemented large scale user interfaces involving hundreds of unique screens and dynamic downloaded content from online servers.
  • Yuppa Software Llc
    Co-Founder
    Yuppa Software Llc Jan 2008 - Jan 2010
    - Technical direction, systems support, tools and optimization for engineering various consultation projects.- C/C++ coding for visualization of traffic simulation.- Integration of Boost libraries for path finding and graph maintenance in traffic simulator.- Java web development using GWT for university scheduling software.- Website construction and maintenance.
  • University Of California
    It Help Desk
    University Of California Jan 1999 - Mar 2001
    Oakland, California, Us

Mitch Sanborn Education Details

  • University Of California, Berkeley
    University Of California, Berkeley
    Electrical Engineering And Computer Science

Frequently Asked Questions about Mitch Sanborn

What company does Mitch Sanborn work for?

Mitch Sanborn works for Infinity Ward

What is Mitch Sanborn's role at the current company?

Mitch Sanborn's current role is Technical Director of Online Programming at Infinity Ward.

What is Mitch Sanborn's email address?

Mitch Sanborn's email address is mi****@****hoo.com

What is Mitch Sanborn's direct phone number?

Mitch Sanborn's direct phone number is +185839*****

What schools did Mitch Sanborn attend?

Mitch Sanborn attended University Of California, Berkeley.

What are some of Mitch Sanborn's interests?

Mitch Sanborn has interest in Skiing, Platformers, Mountain Biking, Good Food, Good Beer.

Free Chrome Extension

Find emails, phones & company data instantly

Find verified emails from LinkedIn profiles
Get direct phone numbers & mobile contacts
Access company data & employee information
Works directly on LinkedIn - no copy/paste needed
Get Chrome Extension - Free

Aero Online

Your AI prospecting assistant

Download 750 million emails and 100 million phone numbers

Access emails and phone numbers of over 750 million business users. Instantly download verified profiles using 20+ filters, including location, job title, company, function, and industry.