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Mitchell Shelton Email & Phone Number

Unreal Engine Software and Game Development Head at Spacestation Animation
Location: Ogden, Utah, United States 9 work roles 1 school
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✓ Verified July 2026 3 data sources Profile completeness 86%

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Current company
Role
Unreal Engine Software and Game Development Head
Location
Ogden, Utah, United States

Who is Mitchell Shelton? Overview

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Quick answer

Mitchell Shelton is listed as Unreal Engine Software and Game Development Head at Spacestation Animation, based in Ogden, Utah, United States. AeroLeads shows a matched LinkedIn profile for Mitchell Shelton.

Mitchell Shelton previously worked as Unreal Engine Software Development Lead at Spacestation Animation and Software Engineer at Space Dynamics Laboratory. Mitchell Shelton holds Bachelor’S Degree, Computer Science from Utah State University.

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Email format at Spacestation Animation

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Spacestation Animation

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Profile bio

About Mitchell Shelton

Software engineer always looking for a challenge and an opportunity to learn something new.

Current workplace

Mitchell Shelton's current company

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Spacestation Animation
Spacestation Animation
Unreal Engine Software and Game Development Head
9 roles

Mitchell Shelton work experience

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Unreal Engine Software Development Lead

As a development lead, I use my expertise in C++, blueprints, and Unreal Engine to lead the development of dynamic and engaging content for animated shows. I manage and mentor the development and technical teams, helping to identify and implement new solutions to improve workflow and productivity. I also develop tools and scripts to automate and streamline the animation production process. In addition, I collaborate with the team to design and implement new features, and optimize workflow and productivity. I am dedicated to delivering high-quality work and constantly expanding my skillset to support the animation studio's needs.

Software Test Automator

N Logan, Ut, Us

As a lead developer for automatic testing at the Space Dynamics Laboratory, I was responsible for using C, C++, and JavaScript to develop automatic tests for proprietary SDL software. I was able to meet tight deadlines and deliver high-quality, reliable, and efficient code by utilizing Scrum and Agile programming methods, and effectively communicating with my teammates. I was able to develop simple and unique solutions to a constant flow of complex problems. I used Git as a version control system through Bitbucket and Jira to maintain and manage the codebase, and participated in frequent code reviews to ensure consistent high-quality code. Additionally, I assisted in writing manual regression tests and bug reports, and helped to improve the overall quality of the software.

Mar 2019 - Jun 2020

Assistant Manager

Expercom

As an assistant manager at Expercom, an authorized Apple repair and sales retail store, I was responsible for leading and motivating a team of customer and technical service employees. I effectively communicated with both local employees and management to ensure all operations were running smoothly. I also played a key role in the maintenance and development of the company's administrative assets, including servers and company website, which helped to improve the overall efficiency of the service department. I was responsible for meeting specific metrics and criteria set by management, which included monitoring the performance of the service department and implementing process improvements to increase customer satisfaction. I have the ability to lead, motivate, and communicate effectively in a fast-paced retail environment.

Mar 2017 - Apr 2019

Apple Technician

Expercom

As a Lead Mac and iOS certified Technician at Expercom, an authorized Apple repair and sales retail store, I was responsible for providing expert technical support for Apple computers and iOS devices. I performed advanced troubleshooting and diagnosis, and successfully repaired a wide range of hardware and software issues. I also played a key role in training and mentoring new employees, which helped to ensure that the team was well-equipped to provide top-notch customer service. I was able to maintain a high level of customer satisfaction by providing timely and accurate technical support, and also contributing to improve repair process and tools. I have gained a deep understanding of Apple products and their repair techniques and procedures.

Aug 2014 - Mar 2017

Twitter Sales Agent

Paris, Île-De-France, Fr

Mar 2014 - Aug 2014

At&T Customer Service Representative

Paris, Île-De-France, Fr

Jan 2014 - Apr 2014

Google Customer Service Technician

Paris, Île-De-France, Fr

Aug 2013 - Jan 2014
1 education record

Mitchell Shelton education

  • Utah State University
    Utah State University
    Computer Science
FAQ

Frequently asked questions about Mitchell Shelton

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What company does Mitchell Shelton work for?

Mitchell Shelton works for Spacestation Animation.

What is Mitchell Shelton's role at Spacestation Animation?

Mitchell Shelton is listed as Unreal Engine Software and Game Development Head at Spacestation Animation.

Where is Mitchell Shelton based?

Mitchell Shelton is based in Ogden, Utah, United States while working with Spacestation Animation.

What companies has Mitchell Shelton worked for?

Mitchell Shelton has worked for Spacestation Animation, Space Dynamics Laboratory, Expercom, and Teleperformance.

How can I contact Mitchell Shelton?

You can use AeroLeads to view verified contact signals for Mitchell Shelton at Spacestation Animation, including work email, phone, and LinkedIn data when available.

What schools did Mitchell Shelton attend?

Mitchell Shelton holds Bachelor’S Degree, Computer Science from Utah State University.

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