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Professional Overview:- Studio Management – expertise leading product management, game production, user acquisition, analytics, marketing, live operations, QA and product support. - Executive Producer – passionate executive producer credited for over 100 titles to date. Has worked on most genres and current platforms: PC, Social, Mobile, Handheld, and Tablet. Has worked with most current content business models including FTP, subscription, etc.- Business Development– established relationships with most North American video game publishers, portals and developers. Can seek out and negotiate distribution, acquisition, licensing, and development and revenue opportunities.- P & L, Project and Budget management – fiscal-minded, with experience in revenue forecasting and budgeting. - Delivers Product on Time and on Budget – proven track record of shipping profitable games on time and on budget. Budgets have ranged from $50K to $5M.- Analytics - utilizes a range of analytic tools to make both product and business related decisions.================================================Game Industry advocate and volunteer:Previous Board of Directors member for International Game Developers Association holding the following offices.Chairman of IGDA (2007-2008 term) Secretary of IGDA (2005-2007 terms) Treasurer of IGDA (2004-2005 term)IGDA Board of Directors (2003-2009)Specialties: Business DevelopmentStudio OperationsCasual Game ProductionSocial Game ProductionVideo Game ProductionVideo Game MarketingKeywords:Game Producer, Analytics, FTP, Subscription, iOS, Android, Social Gaming, Business Development, Publishing, Studio Head, Studio Management, Product Management, GM, Executive Producer, Live Operations
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Vp GamesMonclarity Mar 2013 - PresentBurlingame, Ca, UsResponsible for Production Management including:• Led game production and operations for Brainwell, a fifty-game cognitive training application for iOS, Android, the web and Facebook. • Helped create and drive ongoing specifications for product platform. • Live operations including utilizing a constant review of analytics to drive plans for modifying the product.• Managed quality assurance.• Drove the compilation and parsing of competitive intelligence data. -
Vp GamesTikgames Mar 2005 - PresentSan Mateo, Ca, UsResponsible for Studio Management including:• Executive Producer for content across current platforms such as PC, Mac, PS3, Xbox 360, mobile and social.• Sought out and developed new business opportunities including both inbound and outbound licensing as well as creating new partnerships with product distribution channels. • Established and managed relationships with digital distribution portals, publishers, external developers and licensers. -
Executive ProducerTapwave Jan 2003 - Feb 2005Us• Created software publishing business models for new hardware platform.• Licensed AAA game content from publishers such as Electronic Arts, Midway, Eidos, Activision and Atari.• Directed the licensing, design, and development of all first party titles published by company.• Managed multiple products’ development from inception to product release by utilizing external development resources.• Attracted and developed external product development talent while maintaining product developer relations for premiere class game development resources. -
Senior ProducerElectronic Arts 1996 - 2001Redwood City, Ca, Us• Produced PC, Console and Online interactive entertainment for EA Sports and EA.COM.• Managed both internal and external development teams.• Managed products from conception through live operations.• Built product pitches, business plans, budgets and schedules. -
ProducerTengen 1991 - 1996• Championed product from conception through distribution.• Selected, negotiated with and directed independent software developers.• Worked with our affiliated labels acting as an internal producer and account manager.
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ProducerMaxis 1989 - 1991Game production for Sim games.
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Associate ProducerActivision 1987 - 1989Santa Monica, California, Us -
Technical SupportEpyx 1985 - 1987Meriden, GbTechnical support for a line of computer products.
Mitzi Mcgilvray Skills
Mitzi Mcgilvray Education Details
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New Charter UniversityBusiness - Management/Leadership -
San José State University
Frequently Asked Questions about Mitzi Mcgilvray
What company does Mitzi Mcgilvray work for?
Mitzi Mcgilvray works for Monclarity
What is Mitzi Mcgilvray's role at the current company?
Mitzi Mcgilvray's current role is Vice President, Games.
What is Mitzi Mcgilvray's email address?
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What is Mitzi Mcgilvray's direct phone number?
Mitzi Mcgilvray's direct phone number is +140896*****
What schools did Mitzi Mcgilvray attend?
Mitzi Mcgilvray attended New Charter University, San José State University.
What are some of Mitzi Mcgilvray's interests?
Mitzi Mcgilvray has interest in Volunteer, New Technology, Children, Application Development, Product Management, Science And Technology, Animal Welfare, Video Games.
What skills is Mitzi Mcgilvray known for?
Mitzi Mcgilvray has skills like Casual Games, Game Development, Video Games, Mobile Games, Game Design, Mobile Devices, Computer Games, Video Game Production, Business Development, Monetization, Console Games, Mobile Applications.
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