Michał Jaglarz
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Michał Jaglarz Email & Phone Number

Gameplay Programmer at PLOT TWIST
Location: Warsaw, Mazowieckie, Poland 6 work roles 3 schools
1 work email found @peoplecanfly.com LinkedIn matched
✓ Verified August 2026 4 data sources Profile completeness 86%

Contact Signals · 1 work email

Work email m****@peoplecanfly.com
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Current company
Role
Gameplay Programmer
Location
Warsaw, Mazowieckie, Poland
Company size

Who is Michał Jaglarz? Overview

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Quick answer

Michał Jaglarz is listed as Gameplay Programmer at PLOT TWIST, a with 42 employees, based in Warsaw, Mazowieckie, Poland. AeroLeads shows a work email signal at peoplecanfly.com and a matched LinkedIn profile for Michał Jaglarz.

Michał Jaglarz previously worked as Gameplay Programmer at People Can Fly Studio and Junior Gameplay Programmer at People Can Fly Studio. Michał Jaglarz holds Master Of Science - Ms, Computer Game Design And Development, Master'S Degree from Jagiellonian University.

Company email context

Email format at PLOT TWIST

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mjaglarz@peoplecanfly.com
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AeroLeads found 1 current-domain work email signal for Michał Jaglarz. Compare company email patterns before reaching out.

Profile bio

About Michał Jaglarz

Graduate in Computer Game Design with MSc degree. Gameplay Programmer at People Can Fly.

Current workplace

Michał Jaglarz's current company

Company context helps verify the profile and gives searchers a useful next step.

PLOT TWIST
Plot Twist
Gameplay Programmer
Kraków, PL
Website
Employees
42
AeroLeads page
6 roles

Michał Jaglarz work experience

A career timeline built from the work history available for this profile.

Gameplay Programmer

Working on Project Gemini (TBA), a new AAA game developed in partnership with publisher Square Enix:- led the implementation of the character creation and class systems, and oversaw work from other departments such as online and UI- played a pivotal role in the conceptualization and implementation of systems like keywords and status effects- contributed significantly to the evolution and sophistication of critical game components, such as: player's DBNO state, healing, loot and others- actively reviewed the work of others and helped with their tasks.

Junior Gameplay Programmer

Warsaw, Mazowieckie, Poland

As a Junior Gameplay Programmer:- successfully remediated numerous bugs to elevate the overall robustness of the game- contributed significantly to the evolution and sophistication of critical game components, such as: player's progression, difficulty system, character customization and others.

Aug 2022 - Aug 2023

Junior Gameplay Programmer

Kw-Sff

Worked as a main programmer on Multiplayer mode for football game in UE4:- creating/finding/joining sessions using Online Subsystem Steam (client-server model)- implementing the mechanism of getting player's ping using third party plugins- replicating information (appearance and statistics) for players in session (taking into account both performance optimization and reliability)- implementing the mechanism of getting player's geolocation data using third party API in C++- creating in-game ranking using data from remote MySQL server and updating player's stats after the game- responsibility for GIT version control system (helping others solve problems)- visual aspects using UMG widgets (session lobby, in-game team selection and HUD)- updating title on Steam using Steamworks SDK (uploading build with SteamPipe, generating keys for reviewers)- testing multiplayer, both in a team and with external testers.

May 2021 - Jun 2022

Software Developer

Cracow, Małopolskie, Poland

As a Software Developer worked on:- optimizing production code in C/C++- troubleshooting synchronization issues regarding semaphores and mutexes usage- creating and moving Jenkins pipelines to cloud using AWS.

Jul 2020 - May 2021

Junior Software Developer

Cracow, Małopolskie, Poland

Participant in Motorola Discovery project. Worked on:- development and maintenance of test environment for telecommunications systems software (Python)- task automation using Jenkins tool- administration of test environments in virtual infrastructure (Vmware ESXI)- configuring and managing components of telecommunications systems (RHEL system).

Jul 2019 - Jun 2020
3 education records

Michał Jaglarz education

Master Of Science - Ms, Computer Game Design And Development, Master'S Degree

Master's thesis: Prototype of a game simulating a virtual walk through a museum Rector's scholarship for the best students, year.

Bachelor Of Science, Computer Science, Bachelor'S Degree With Honours

Bachelor's thesis: Overview of tools to improve the performance of Python programs. Rector's scholarship for the best students, years.

FAQ

Frequently asked questions about Michał Jaglarz

Quick answers generated from the profile data available on this page.

What company does Michał Jaglarz work for?

Michał Jaglarz works for PLOT TWIST.

What is Michał Jaglarz's role at PLOT TWIST?

Michał Jaglarz is listed as Gameplay Programmer at PLOT TWIST.

What is Michał Jaglarz's email address?

AeroLeads has found 1 work email signal at @peoplecanfly.com for Michał Jaglarz at PLOT TWIST.

Where is Michał Jaglarz based?

Michał Jaglarz is based in Warsaw, Mazowieckie, Poland while working with PLOT TWIST.

What companies has Michał Jaglarz worked for?

Michał Jaglarz has worked for Plot Twist, People Can Fly Studio, Kw-Sff, and Motorola Solutions.

How can I contact Michał Jaglarz?

You can use AeroLeads to view verified contact signals for Michał Jaglarz at PLOT TWIST, including work email, phone, and LinkedIn data when available.

What schools did Michał Jaglarz attend?

Michał Jaglarz holds Master Of Science - Ms, Computer Game Design And Development, Master'S Degree from Jagiellonian University.

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